iTech Post: The B Game is Doomed

Omar

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May 29, 2005
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#32
[QUOTE="Two4DaMoney, post: 6069270]Heavy Rain cost €16.7 million to make and made Sony "more than €100 million"

http://www.eurogamer.net/articles/2...n-to-make-and-made-sony-more-than-100-million

Devs and companies need to swallow their pride. They should stick to what they are good at. Hell, start making psn titles. mini series and other things. Make sure they are great and bring in the cash. Self publishing is going to work wonders for a few devs when next gen arrives.[/QUOTE]

Wow no way, I wouldn't think it made them much back.
 
Jun 4, 2007
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#33
[QUOTE="Sufi, post: 6069295]Wow no way, I wouldn't think it made them much back.[/QUOTE]
And people talk about games that sell 2million isn't enough...We see what Sony does to titles that don't make money. I guess common sense is too much to ask of some members on the forum(not talking about you)
 
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Omar

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#36
Don't care who that goes to, as long as it benefits the developer and the publisher. If the developer is not happy with the publisher, they can leave.
 
F

Flaw3d Genius

Guest
#37
[QUOTE="Sufi, post: 6069459]Don't care who that goes to, as long as it benefits the developer and the publisher. If the developer is not happy with the publisher, they can leave.[/QUOTE]

Surly the other way round? The devs will be contracted to the publisher while the publisher will be able to drop the devs if they dont get results.
 

Omar

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#40
[QUOTE="Flaw3d Genius, post: 6069460]Surly the other way round? The devs will be contracted to the publisher while the publisher will be able to drop the devs if they dont get results.[/QUOTE]

yea that's usually the case but if the developer is good then i think it can be this way. look at bungie, or a good amount of infinity ward.
 
Dec 25, 2006
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#41
[QUOTE="Two4DaMoney, post: 6069270]Heavy Rain cost €16.7 million to make and made Sony "more than €100 million"

http://www.eurogamer.net/articles/2...n-to-make-and-made-sony-more-than-100-million

Devs and companies need to swallow their pride. They should stick to what they are good at. Hell, start making psn titles. mini series and other things. Make sure they are great and bring in the cash. Self publishing is going to work wonders for a few devs when next gen arrives.[/QUOTE]

Thats actually quite expensive for a point and click game. I would assume most(if not all) of that went to mo-cap and voice actors, because their obvious no serious programming/engine involve with all that screen tearing. Gears of War cost 10mil if I remember correctly, and that was an actual video game(by my standard).
 

Omar

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#42
But this gets you variety and people like that. I know I would get bored without variety. I didn't LOVE the game but it was still pretty decent. Just very cliche and somewhat racist imo.
 

*goo

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Aug 2, 2008
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#43
And yet, indie titles are flourishing. Perhaps it's time big studios stopped looking just for that big 'Call of Duty' hit.
 

Naxi

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Sep 3, 2006
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www.last.fm
#44
[QUOTE="*goo, post: 6069745]And yet, indie titles are flourishing. Perhaps it's time big studios stopped looking just for that big 'Call of Duty' hit.[/QUOTE] The article is talking about the mid-budget titles though.
 

Equinoqs

Dedicated Member
Mar 12, 2010
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#45
I blame so many of today's gamers themselves, who only buy 'new' on AAA sequels - anything different, original or with a smaller advertising budget gets a 'used or 'budget' buy. As I've been saying for several years now, gaming is the one hobby whose devotees seem so willing to let it strangle to death.
 
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jlippone

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Dec 2, 2004
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#46
[QUOTE="Rekmon, post: 6066359]I don't understand. Nextgen's move to an x86 style development should actually lower costs...[/QUOTE]
Certainly, when comparing to exotic systems like Cell and Ps2.
Thing is I do not believe that programming is that much cheaper for the new systems to get product a lot cheaper.
What actually makes things cheaper is that content development doesn't hit to speed bumps so often.

Things are quite bit different from start of ps3 era as that most tools are already ready for better quality and you can author content a lot easier and faster.
Some companies already have proper tools created for a energy preserving pipelines and a lot of complex texture maps needed shaders can be baked without problems and tools can handle huge workloads as they are available as 64bit applications.

If one wants to make a JRPG like game with stylized graphics the additional cost should be pretty minimal, mostly from higher quality assets.
In general it might be even cheaper than it was last gen as you can setup things faster and get reasonably quality easier as there are less limitations on hardware.
 
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