When John Carmack--the programming mastermind behind Doom and Quake--talks, the video game industry listens.
In a preview of a recent interview with PC Gamer UK, Carmack sheds more light on his feelings about the Xbox 360 and PS3 in terms of sheer power.
Judging by his statements in the interview, it's clear that Carmack prefers working on the original Xbox, which he claims is capable of impressive performance with little programming effort. As for the PS2, Carmack scoffs at its "mess" of multiple processors before noting that the situtation is now "much, much worse" on the Xbox 360 and PS3 because they contain even more complex multi-core CPU systems. Carmack even makes the bold declaration that "when you do a straightforward development process on [the Xbox 360 and PS3], they're significantly slower than a modern high-end PC."
His analysis of the PS3 and Xbox 360's graphic subsystems, however, is far more generous--he describes their graphical horsepower as "really good," but he still gives high-end PC video cards the overall performance edge.
Though he prefers to stay out of the limelight, Carmack has lately been more open in offering his analysis of Microsoft and Sony's forays into their next-gen consoles. Recently, he noted that although the PS3 has the edge in overall power, the Xbox 360 offers a simpler development platform, a sentiment he echoes in his most recent interview.
In a preview of a recent interview with PC Gamer UK, Carmack sheds more light on his feelings about the Xbox 360 and PS3 in terms of sheer power.
Judging by his statements in the interview, it's clear that Carmack prefers working on the original Xbox, which he claims is capable of impressive performance with little programming effort. As for the PS2, Carmack scoffs at its "mess" of multiple processors before noting that the situtation is now "much, much worse" on the Xbox 360 and PS3 because they contain even more complex multi-core CPU systems. Carmack even makes the bold declaration that "when you do a straightforward development process on [the Xbox 360 and PS3], they're significantly slower than a modern high-end PC."
His analysis of the PS3 and Xbox 360's graphic subsystems, however, is far more generous--he describes their graphical horsepower as "really good," but he still gives high-end PC video cards the overall performance edge.
Though he prefers to stay out of the limelight, Carmack has lately been more open in offering his analysis of Microsoft and Sony's forays into their next-gen consoles. Recently, he noted that although the PS3 has the edge in overall power, the Xbox 360 offers a simpler development platform, a sentiment he echoes in his most recent interview.
Of course, suddenly all the console ->insert polite word for fanboys here<- are going to say he has no credibility right? He ought to, considering he single handedly did most of the work for the Doom 3 engine which was used for Doom 3, Quake 4, Quake Wars, Prey and more. Not that i expect anyone to admit this.
I said over and over about the xbox being so great and all, and devs loving it and how devs detest the 360s hardware, but you guys are always like "O but the devkits"... yea, whatever.
Basically, carmack just mirrored my stand on all topics in this entire forum.
And dont give the "O but you need a $4000 PC" line, my PC has everything he mentioned and it was a $1250 PC.