Marvel Vs Capcom 3 Official Thread - 18th June: E3 blowout

darksora

Master Poster
Apr 23, 2007
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#1

Release Date: Spring 2011

Will update this thread regularly :)


last update: 18th June 2010 - new poster and how to play images from e32010​



FULL TRAILER, fit to be the opening to the game. Potential villain also revealed:
[video=youtube;7WZdQD2kEk4]http://www.youtube.com/watch?v=7WZdQD2kEk4[/video]

Gamespot live stage show for MVC2:
http://e3.gamespot.com/video/6265856/?hd=1&tag=live-schedule

Gameplay videos: (mid air combo - character swaps are awesome!!)

[video]http://www.gametrailers.com/video/e3-2010-marvel-vs/101755[/video]
http://www.gametrailers.com/video/e3-2010-marvel-vs/101756
http://www.gametrailers.com/video/e3-2010-marvel-vs/101758
http://www.gametrailers.com/video/e3-2010-marvel-vs/101738






Confirmed character list so far:​

Marvel
Captain America
Deadpool
Hulk (Classic version)
Iron Man (Extremis Armor/ Iron man movie armor)
Wolverine (Astonishing X-Men costume)​


Capcom
Chris Redfield (Resident Evil 5)
Dante (Devil May Cry 3 costume)
Felicia (Darkstalkers)
Morrigan Aensland (Darkstalkers)
Ryu (Street Fighter)​



How to play poster from E3:





System specific details:
  • Similar layout to Tatsunoko Vs Capcom for new users
  • Retains Hyper combos and variable assists like the second game
  • Alpha, beta and gamma assists and hyper combo cancel are in game
  • 'Exchange' button is used to launch enemies in air and to slam opponents down to extend combos
  • These can be countered with specific counter inputs
  • Can switch character in mid-air using exchange button and a specific directional input
  • Allows for reversal exchange if both players input same direction for partner change
Also more details on the exchange button from Seth Killian:

The best way to think about the "exchange" button is:

  • 1) On the ground, it works just like a normal attack button, only it is also everyone character's launcher. There is really no systemic reason why some MvC2 characters have Down-Toward + Hard Kick as a launcher, other have Down + Hard Punch, others are standing Hard Kick, etc. It's just needlessly confusing, and makes new players feel dumb for no great reason. Now everyone knows how to launch ? you use this button. Not a big deal.
  • 2) In the air, think of it as an interesting command normal ("command normal" = regular attack that you can give new properties by holding a direction and hitting the button). In some circumstances it works like a much cooler version of Psylocke's Hard Kick that you can do as Up + Hard Kick for a different effect, but this is what you'll see for yourselves soon enough =)



Character specific details:
  • Deadpool's lifebar is used as a weapon
  • Deadpool's teleport ability malfunctions if used too much
  • Chris Redfield has a variety of weapons to use from his game
  • Chris cannot summon zombies, like Jill was able to in the past game
  • Dante is based on his DMC3 look
  • Dante is able to use his devil trigger, juggle enemies in air with guns and attacks with his guitar, Nevan
  • Felicia can summon a cat-girl partner
Character move list from e32010:



Mode Specific details:
  • Devs are putting alot of effort in the story mode
  • Story mode is boasted to be good enough to have its own comic
Development Specific Details:
  • Powered by the MT Framework Engine
  • So far the game features around 30 characters. Developers are aiming to increase this.
  • Has been in development since 2008














A new interview:
Will Marvel vs. Capcom 3 be playable at this year's E3?

Seth: I'm pushing very hard to make sure people get a chance to play MvC3, whether that be at E3 or otherwise. Part of the issue is that (as has been repeatedly mentioned), there are many non-final aspects about the game. This should be obvious given where it is in the development cycle, but the concern is that if we show something that isn't 100% done, everyone will still treat it like this was the final product rather than a game that's not coming out until 2011.

At any rate, trying to get MvC3 into your hands soon, and as usual, regardless of MvC3, we WILL be getting a bunch of Unity members into the show :D

What's the top priority for MvC3 character selection? Is it popularity or how well the characters will fit into a fighting game?

Sven: It's a combination of those things.

Sure we have to have some of the fan favorites (e.g. popular characters). Then there are some characters that were selected just because they would have cool abilities that fit the gameplay well (which are often a bit more obscure or at least lesser known).

With as many popular characters as both companies have, inevitably, some people will be disappointed that character X, Y or Z isn't in it, but as Niitsuma-san has said, we're trying to get as many in as we can in the development time we've had.

Will MvC3 use GGPO for its online play?

Seth: Nothing has been decided yet regarding MVC3 online. ♥ GGPO.

How come we haven't heard about more new characters for MvC3 yet? You guys need to hurry up and put out more information, I need to know!

Sven: There's a set schedule for which we'll be showing/announcing new characters that leads all the way up to launch. Totally appreciate the passion though.

What are some of the details concerning your agreement with Marvel? Also, since you guys are working on MvC3, can you release your older Marvel titles too and create more games based on that franchise?

Sven: I negotiated both the MvC3 and MvC2 contracts and I'm really not at liberty to share details of significance in those agreements.

But in the name of setting your expectations I will say, both are separate agreements that were negotiated at different times. In the MvC3 contract's case, it only grants us the rights to create MvC3. It does not grant any rights to release older titles from past agreements.
http://www.shoryuken.com/content.php?r=894-Seth-and-Sven-Answer-Marvel-3-Questions

A Developer blog by Kadowaki-san. Skipped the middle section in the blog where he talks about choosing the catch for the trailer.

Hey everyone! This is Kadowaki, and I love long walks on the beach, pictures of unicorns and J-Boarding. Well, okay, only the last one is actually true. I've gotten quite into it lately, I have to admit, the slight instability of it feels pretty good, as odd as that may sound.
Well, enough about me, you want to hear about the game, right? I wrote in the last blog about how we're working on the game while at the time getting ready for the next major event, E3...
It's been a hard fight, but the fan response since the unveiling of the game has been amazing, and that's been giving us the drive to persevere.
This time around, I'd like to talk about the trailer that most of you have probably already seen, and also how our friends at Marvel helped us put it together. After all, how awesome is it that we get some great advice from our collaborative partners for the gaming industry's biggest crossover title? (Are we stretching this one trailer out too long? Please wait... just a little longer...!)

....

Anyway, that's it for now, I'm hope that everyone is looking forward to what we're going to show at E3 this year!
http://www.capcom-unity.com/jgonzo/blog/2010/05/14/marvel_vs._capcom_3_producer_blog_-_after_a_decade_of_demand!

Marvel vs capcom 3 will be using a layout similar to Tatsunoko Vs Capcom in order for new people to pick it up and play, but it will retain the aspects of hyper combos and variable assists as in Marvel vs Capcom 2.
The three different assist types will be also kept to ensure some variable action.
The air combo system will now be using a single button move called "exchange" that can also be used to switch in teammates just like the old crossover games however,this will now include pushing a directional button in tandem with the exchange button.This means you can now switch in another character duuring air combos,just like tatsunoko vs capcom. The new mechanism also allows for a reversal exchange if both players are to put in the same directional input for partner exchange.

Some notes on the fighting styles of the new characters include:
Deadpool's lifebar will be used as a weapon to break the fourth wall as well as his teleportation device which will malfunction if used too much.

Chris Redfield will be retaining his weapons from Resident Evil 5
Quote source:
http://www.comicbookmovie.com/news/?a=17965

Interview with Niitsuma (22/04/2010):
http://www.ausgamers.com/features/read/2889094

member: The Final battle said:
Deadpool, Dante, Captain America and Felicia are all confirmed to be in the game.

"According to SRK, Dante will be of his DMC3 form, and uses his Devil Trigger in battle, along with juggling his opponents with dual pistols. He can attack with his guitar, Nevan as well.

Captain America has a shield projectile and cartwheel dash.

Felicia can summon a cat-girl partner in battle.

Apparently Deadpool can beat his opponent with their own life bar and his teleportation device will "spaz out" if you over use it.

Chris Redfield can attack with an assortment of weapons from Resident Evil 5 such as Submachine Guns, Grenade Launcher and even the Satellite Laser. He cannot summon zombies and whatnot."

Tatsunoko vs Capcom controls combined with classic Marvel vs Capcom 2 type game play in an effort to make the game accessible to a larger audience.
3 on 3 Tag Team combat with Alpha, Beta and Gamma assists and Hyper Combo cancels.
EXCHANGE Button allows for simplified launchers across the board for all characters. Also allows players to slam opponents down to the ground to extend combos but can be countered with the correct counter inputs similar to throw teching in Tekken. Press the EXCHANGE button in mid-air to tag in other team members.

Source: SRK


screens:







More screens at:
http://www.1up.com/do/slideshow?pager.offset=0&cId=3173462


More Gameplay screens (scans):








http://n4g.com/news/519038/game-informer-new-marvel-vs-capcom-3-characters-details-and-first-screenshots-revealed

Character Renders (supposed to represent in game apparently):






Deadpool's Level 3 super:
http://www.youtube.com/watch?v=16lsJREj9vY&feature=player_embedded

Video Interview:
http://www.gametrailers.com/video/captivate-10-marvel-vs/64653


Announcement trailer:
[video=youtube;nzvE7e94Z_A]http://www.youtube.com/watch?v=nzvE7e94Z_A[/video]
 
Last edited:

Shin Asura

Master Guru
Aug 23, 2006
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#2
Those game play screens look really bad, why bother releasing them. They look like alpha phase screens, who wants to see those.

Vampire girl is actually a succubus and her name is Morrigan, only Vampire I know of in the Capcom universe is Demetrius from Darkstalkers
 

Montevista

Forum Elder
Sep 7, 2008
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#3
This game is turning into one of my most anticipated games that are coming out. The pictures aren't the greatest quality so I'll just wait for more videos that will hopefully be showed during E3. :p

Also want them to confirm more characters.
 

darksora

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Apr 23, 2007
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#5
[QUOTE="Shin Asura, post: 0]If those pictures end up at E3 people will walk away from the booth[/quote]

lol :lol: I'm sure they'll have a trailer for E3, so i'll wait for that or atleast better quality screens before deciding. They have stated it will look better than SF4 and the character renders they released with game announcment looked pretty cool.
 

IceKnight

Dedicated Member
Dec 24, 2007
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#7
eh not really liking the art style here
personally i wulda much preferred amazing 2D models with fluid animations
but hey, i'll wait to see how it looks in motion
 
Aug 22, 2006
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Alone in the Cold
#11
To Darksora
More detail in the character roster

Marvel
Captain America
Deadpool
Hulk (Classic version)
Iron Man (Extremis Armor)
Wolverine (Astonishing X-Men costume)


Capcom
Chris Redfield (Resident Evil 5)
Dante (Devil May Cry 3 costume)
Felicia (Darkstalkers)
Morrigan Aensland (Darkstalkers)
Ryu (Street Fighter)
 

Lebowski

Master Sage
Nov 29, 2007
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Bowling
#12
Sorry but that looks nothing like the Extremis armor, Hellsjester, it's a little more round and curved on the back in the comics, but based on the trailer, the suit resembles the more modern Iron Man movie look, hopefully there is an Extremis armor for a bonus costume, that'd be really nice because it's one of my favorite story arcs ever
 
Aug 22, 2006
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Alone in the Cold
#14
[QUOTE="DreDayDetox, post: 0]Sorry but that looks nothing like the Extremis armor, Hellsjester, it's a little more round and curved on the back in the comics, but based on the trailer, the suit resembles the more modern Iron Man movie look, hopefully there is an Extremis armor for a bonus costume, that'd be really nice because it's one of my favorite story arcs ever[/quote]
Wikipedia said it was the Extremis armor so if im wrong then find the correct armor. Looks like the Extremis armor to me.





[QUOTE="skinny_jr, post: 0]They better have Megaman, like in the previous ones!!![/quote]
Megaman X would be more awesome
 

Lebowski

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Nov 29, 2007
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Bowling
#15
[QUOTE="HellsJester, post: 0]Wikipedia said it was the Extremis armor so if im wrong then find the correct armor. Looks like the Extremis armor to me.






Megaman X would be more awesome[/quote]

that's how you're wrong...how can you not notice the major differences from the concept artwork and the extremis iron man 2 videogame costume? the armor in the game is based off the movies armor...I'm pretty sure they mentioned that in the interviews..he's had that triangular arc reactor since the mark 4
 
Aug 22, 2006
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Alone in the Cold
#16
[QUOTE="DreDayDetox, post: 0]that's how you're wrong...how can you not notice the major differences from the concept artwork and the extremis iron man 2 videogame costume? the armor in the game is based off the movies armor...I'm pretty sure they mentioned that in the interviews..he's had that triangular arc reactor since the mark 4[/quote]
Whatever dude.
Take it up with Wikipedia not me.
All i care about is that Iron Man is in the game so if im wrong im wrong.
 

Bio

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Aug 4, 2007
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#17
I dunno what you guys are smokin', the screens look awesome from what I can make out of the hazy scans.

I think the modelling could use some fine-tuning, though. This sharper art direction to already-existing modelling (looks like it's derived from TvC) tend to make their shortcomings stand out a bit.
 
Dec 19, 2006
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#18
[QUOTE="Bio, post: 0]I dunno what you guys are smokin', the screens look awesome from what I can make out of the hazy scans.

I think the modelling could use some fine-tuning, though. This sharper art direction to already-existing modelling (looks like it's derived from TvC) tend to make their shortcomings stand out a bit.[/quote]

Think they said they are using the TvC engine. I think it looks pretty good tbh.
 
Sep 1, 2006
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So-Cal
#20
ehhh is that a KoF artist?



i like the classic mvc/mvc2 art waaaaaaaay better (its always been some of my favorite character design work)


this game needed to be fully 2D, Looking at those screens makes me cry.
 

darksora

Master Poster
Apr 23, 2007
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#21
[QUOTE="Metal Militia, post: 0]Think they said they are using the TvC engine. I think it looks pretty good tbh.[/quote]

Not sure if its the same engine, but they're using the framework engine they used with lost planet 2.
 

higgos22

Master Guru
Feb 8, 2009
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#22
I must say from the character list the game doesnt seem half bad haha
But mechanics probably be the same as MvC2 you'd think yes?
 

Mechwarrior3

Dedicated Member
Sep 10, 2009
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#23
[QUOTE="DreDayDetox, post: 0]Deadpool!?!?!? Sold![/quote]

THIS!


However, if this game doesn't have more than 35 characters (and it better be way more than that, like 70 or something), I ain't buying, even with Deadpool. :(
 

Tyrien

I'm a real boy!
Jul 8, 2007
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#24
Marvel Vs Capcom 3 is likely to have less characters than previous games because they made the switch to rendering in 3D.
 
Feb 2, 2009
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#26
Agreed with SomaXD, I like the classic artwork over the new stuff.

Niitsuma has said he wants to get in as many characters as possible, pretty much as many as time/balancing allows.
 

darksora

Master Poster
Apr 23, 2007
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#27
[QUOTE="Mechwarrior3, post: 0]Okay, so maybe just 60 then. ;) All I know is the character list better stomp SSFIV's list.[/quote]

You may be disappointed then as the devs have said they are aiming for a little over 30 characters.
 

Mechwarrior3

Dedicated Member
Sep 10, 2009
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#28
[QUOTE="darksora, post: 0]You may be disappointed then as the devs have said they are aiming for a little over 30 characters.[/quote]

That's why I'm still holding out on this game.

Seriously, they're going to make a Marvel vs. Capcom game and they're going to have the same amount or less characters than Super Street Fighter IV?!

If this ends up being true, I don't know if I'll even buy it used. It'd be a freakin' joke. Especially if you still have 3 vs. 3 battles. You'll have 20% of all of the characters in a single fight. Seriously?! That's, of course, if both sides choose completely different characters but that's not the point. Marvel vs. Capcom 2 had oodles of characters. Having a 3 vs. 3 match was great because you were selecting (at most) just a little more than 10% of all possible characters and there was always a huge variety in team selection.

I guess I'm just getting upset because it feels like limiting the character selection is a step backwards.

Yeah, yeah... "balance" and "scope" and "schedule" and "blahblah"

:/
 

Tyrien

I'm a real boy!
Jul 8, 2007
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#29
[QUOTE="Mechwarrior3, post: 0]That's why I'm still holding out on this game.

Seriously, they're going to make a Marvel vs. Capcom game and they're going to have the same amount or less characters than Super Street Fighter IV?!

If this ends up being true, I don't know if I'll even buy it used. It'd be a freakin' joke. Especially if you still have 3 vs. 3 battles. You'll have 20% of all of the characters in a single fight. Seriously?! That's, of course, if both sides choose completely different characters but that's not the point. Marvel vs. Capcom 2 had oodles of characters. Having a 3 vs. 3 match was great because you were selecting (at most) just a little more than 10% of all possible characters and there was always a huge variety in team selection.

I guess I'm just getting upset because it feels like limiting the character selection is a step backwards.

Yeah, yeah... "balance" and "scope" and "schedule" and "blahblah"

:/[/quote]
While I can empathize... since you did take the topic in this direction would it not be fair to at least try the game first?

I'm not a fan of limiting character choice either. It's one of the reasons I appreciate 2D fighters (in fact, most games) more than 3D. 2D allows for many more character models (sprites) to be created in a shorter amount of time. It is in no way difficult to find an illustrator skilled enough to create the sprites.

I sincerely hope one day high res 2D graphics make a come back. Retro did it! It's amazing seeing an image come to life. This cannot be accomplished with 3D (there are exceptions like Okami, where the cell shading had filters layered over top to create the illusion of an old oriental painting).

2D is the reason I bought MVC2.
 

Bio

Veteran
Aug 4, 2007
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#30
[QUOTE="SomaXD, post: 0]ehhh is that a KoF artist?


[/quote]

Yep. He got laid off from SNK due to their bankruptcy in 2001 and then got picked up by Capcom. He is probably my favorite Illustrator I am aware of in the video game industry next to Yoji Shinkawa of Metal Gear fame.