My Thoughts On How the Halo 3 Rank System Should Work v 2.0

Jun 21, 2005
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#1
This is long, so beware! lol


Unr3stricted's Ultimate Halo 3 Rank Guide

This guide is simply an idea of mine, and one that I have thought of for a long time, and finally decided to put down in some more concrete form. It makes matchmaking more respresentative of a persons true skill, and as such, should make matchmaking MUCH more fun for Halo 3. Instead of being based purely on your teams overall score, this system is designed to be basically half and half. Half your points come from your team score. The other half from how well you personally performed. This is a code set up for rank purposes only, and wouldn't count as in game scores! The code would be as follows (for starters, adjustments could be made!)

(P-N) + [(Pt - Nt) / 4] + M + [(Y-L) / 4] * (-5)

The bolded portion is the new part of the formula I added. It is described below.


P= Positive. How many positive points you gathered throughout the game
N= Negative. How many negative points you got throughout the game
t= Team. Therefore Pt equals how positive your team as a whole was, and Nt means how negative your team as a whole was.
M= Medals. Medals are worth points and are added in ON TOP of all kills, captures, etc.
L= Level of all your competitors added together.
Y= Your level

Slayer

P= Kills + Assists
N= Deaths + Betrayals + Suicides

CTF/Assualt

P= Captures + Returns + Kills + Assists
N= Deaths + Betrayals + Suicides

Oddball/King

P= Time + Ball/King Kills + Kills + Assists
N= Deaths + Betrayals + Suicides

Territories

P= Time + Territory Captures + Kills + Assists
N= Deaths + Betrayals + Suicides + Territory Lost

Normal Rules

1. Any normal kill = 2 points
2. An assist = .5 points
3. Death = -1 point
4. Suicide = -5 points
5. Betrayal = -15 points
6. Territory Capture/Lost = + or - 2 points respectively
7. Flag Capture = 10 points
8. Flag Return = 1 points
9. Bomb Carrier Kill = 2 points
10. King Kill = 2 points
11. Bomb Planted = 10 points
12. Time for Territory/Hill/Ball is (seconds * .25) points

Medals

1. Beatdown = .5 points
2. Boarding = .5 points
3. Splatter = .5 points
4. Assassination = .5 points
5. Snipe = 1 point
6. Headshot* = 1 point
7. Stuck = 2 points
8. Double Kill = 2 points
9. Triple Kill = 4 points
10. Killtacular = 10 points
11. Kill Frenzy = 20 points
12. Killtrocity = 50 points
13. Killamanjaro = 100 points
14. Killing Spree = 1 point
15. Running Riot = 6 points
16. Rampage = 20 points
17. Berserker = 50 points
18. Unfreaking Believable = 100 points
19. MVP = 10 points
20. Vehicle Stick = 3 points
21. Multi-Stick = 10 points
22. Worst Player = -10 points
23. Quitter = -50 points
24. Booted = -15 points (3 or more betrayals)
25. Driver = 2 points



Some of those aren't actually awards yet, but many of them should be. Below is an explanation:

Headshot: I hope you don't need me to explain this. Getting a kill via a headshot is worth more points.
MVP: Best Player in the game is rewarded with extra points
Vehicle Stick: If you stick a vehicle and kill someone, then you get extra points. Doesn't apply if you don't get the kill (ie, you stick a tank that had no previous damage)
Multi-Stick: This is a double kill, but both kills were sticks. You would get the stick awards, AND the multi-stick award.
Worst Player: Bottom line is if you are bad, you should lose points. Thats what this award does.
Quitter: If you quit, you ruined your teams chances, and you lose 50 points.
Booted: This is for betrayals. Betrayals are alreadey worth -15 points a piece, add this in and you are at at least -60. In the end, this means DON'T KILL YOUR TEAMATES!
Driver: This is one I just thought of today... If you are a team and all working together to plant the flag, then you will generally have the flag carrier plant the flag and everyone else get kills to clear the area out. Well, if you drove the flag carrier (therefore you couldn't get kills, except maybe a splatter) then you did your part, but without this achievement, you would get no credit. This makes it so every part of the team gets credit. Applies to Assualt also.

Also, many of you may be wondering why I've added negative awards. Well, its like the Darwin Awards, and they are funny. With awards for bad things, you can track them. You can see that so and so has 34 Worst Player Awards, or you can see that this person who quit on you has quit 21 times in the last month, and not worry about giving them negative feedback.


Now, for an example game, here is what this would look like when put to the test:

Red Team beats Blue Team 50 to 47 in Team Slayer.

For the sake of easiness, there are only two medals, Player 1 gets MVP, player 2 gets Worst Player.

Red Team:

Player 1: 17 kills, 4 deaths, 2 assists
Player 2: 3 kills, 18 deaths, 1 assist
Player 3: 15 kills, 12 deaths, 4 assists
Player 4: 15 kills, 13 deaths, 8 assists

Now in Halo 2, Player 2 would GAIN experience. Does that make sense? The one person made the other 3 have a very close game, when it shouldn't have been close at all. My ranking system fixes this.

For the single player portion of this game, and using our (P-N) + [(Pt - Nt) / 4] + M formula, player 1 gets the following score:

(17 * 2) + ( 2 * .5) + (4 * -1) = 34 + 1 - 4 = 31 points. The player did well, and got a lot of points.

For Player 2, since they did badly, here is how they score:

(3 * 2) + (1 * .5) + (18 * -1) = 6 + .5 - 18 = -11.5

Of course, that is only the single player score. When you do the teams overall score, the team gets:

[(50 * 2) + (15 * .5) + (47 * -1) / 4] = (100 + 7.5 + -47) / 4 = 15.125 points

So player 1 gets: 46.125 points and Player 2 gets: 3.625 points

Finally, we then add the points for the achievements (+ and - 10 points)

Player 1 ends the game at + 56.125 points. That player got a lot of kills, and very little deaths, and did a lot to cause his team to win. Therefore a lot of points are awarded.

Player 2 ends the game at -6.375 points. The player nearly caused his team to lose, and therefore has lost points. Now of course, in case that it was just a bad game, a warm up game, or whatever, few points are lost. But, if the player continues to do badly, then they will drop more and more until they are no longer matched up with player of that skill.

Unlike with Halo 2, where if you win you go up in points, there is the possibility you could go down. If you do horrible in a game, you go down. This isn't a popularity contest, it is skill and if you don't have it, you don't have it.

The good thing about this, is that if you are player 1, and then get matched up with three horrible players like player 2, then you can still. do moderately well.

So if your team lost, and players 2, 3, and 4 died 15, 15, and 16 times respectively, but you got (again) only 4 deaths, and your teamates all got 3 kills, and you got 17 kills, then here is what the score would be:

In Halo 2, in this situation, you would LOSE experience. Does that make sense? You did well, you killed a lot, you died very rarely, and overall were just very amazing in the game. Should you lose points? No. With my ranking system, you don't.

31 + .5 + 10 = 41 points for Player 1. The difference is 15 points from winning or losing, but because it wasn't player 1's fault that his team lost, he still gains points for doing well. Its as simple as that.

Player 2 and 3 get: -8.5 for doing badly.

Player 4 did the worst in the game and got the Worst Player award, and so has: -19.5

Again, if you do bad, you lose rank.

The new rank formula takes the levels of all your competitors, adds them together, divides by 4 (that way you get an average), and then takes the difference of your level minus that of your competitions average level.

I do an average here, cause if you are 25 and your highest teamate is 30, and the other team has the exact same set up, you shouldn't gain too much extra points, cause while the other team had higher levels, so did your team.

So, then you take the number you get from the subtraction, and multiply by -5.

Pretty simple overall, but simplicity is a good thing.
So, what do you guys think? Anything you would change? This is my first draft, but I think its pretty well reasoned out.
 
K

Knuckles126

Guest
#3
[QUOTE="unr3stricted, post: 0]Nothing to say? Don't care? I'm only bumping this once. If you guys don't care it can die...[/QUOTE]
You have too much time on your ****in' hands dude... :lol:

Heres my idea: Leave it up to Bungie to figure out. ;)
 
Jun 21, 2005
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#4
[QUOTE="Knuckles126, post: 0]You have too much time on your ****in' hands dude... :lol:

Heres my idea: Leave it up to Bungie to figure out. ;)[/QUOTE]

I did this in math today. Hell, its better than doodling, at least I got SOME math into it. Only took me 30 minutes.

Lol, why would I leave it up to Bungie? Have you played Halo 2? Yes, exactly. Thats why I don't leave it up to Bungie.
 
K

Knuckles126

Guest
#5
[QUOTE="unr3stricted, post: 0]I did this in math today. Hell, its better than doodling, at least I got SOME math into it. Only took me 30 minutes.

Lol, why would I leave it up to Bungie? Have you played Halo 2? Yes, exactly. Thats why I don't leave it up to Bungie.[/QUOTE]
Oh come on...they did do a damn good job with matchmaking in Halo 2...just everything else in the game was mediocre.

Anyways, you technically are leaving it up to Bungie since this will never reach Bungie HQ...let alone be implemented into the game.
 
Jun 21, 2005
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#6
[QUOTE="Knuckles126, post: 1050012]Oh come on...they did do a damn good job with matchmaking in Halo 2...just everything else in the game was mediocre.

Anyways, you technically are leaving it up to Bungie since this will never reach Bungie HQ...let alone be implemented into the game.[/QUOTE]

Matchmaking, no, actually, it was pretty bad. The idea was good, and the party system was great, but everything else sucked.

The ranking has never been accurate of a persons true skill, only accurate of their teamates. So, unless you made sure you got in a huge party of good people to start, you were never sure whether or not your rank would go up or down, no matter how you did.

I mean, it was so bad that the first time even the pros, yes, the PRO's, could only get into the high twenties for level, out of 50.

Bungie didn't do good on anything IMO, I mean, as far as I can tell, Matchmaking was Microsoft's idea for the 360, and they wanted to try it out in Halo 2. Thats just me, but thats what it seems like.

Also, Bungie will most likely hear about this. Well, if I get into the beta that is, but I'm pretty determined so we shall see.
 

NovemberMike

Dedicated Member
Dec 1, 2006
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#7
Seems like it could work. Bungie probably has something more complex by now though. Put it in if you get in the beta though.
 
Jun 21, 2005
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#8
[QUOTE="NovemberMike, post: 0]Seems like it could work. Bungie probably has something more complex by now though. Put it in if you get in the beta though.[/QUOTE]

You never know... Bungie couldn't come up with something better than this in the 2 or 3 years of development that Halo 2 had... I came up with this in 30 minutes, though I had been thinking about it for a while. The problem is that Bungie said you MUST be ranked as a team, not an individual, that makes sense only to Bungie it seems, but thats how they are... weird that is...
 
Jun 21, 2005
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#10
[QUOTE="justintheman99, post: 0]Using the noob stick results in a perma-ban from Halo 3. :wink:[/QUOTE]

I actually just thought of something that would really cut down on the noob-stick's overpoweredness. Of course, cut down the lunge just the tiniest bit, but then make it so that you can only lunge while your feet are on the ground. Half the lameness of that weapon is when someone jumps, then lunges an additional 10 feet to get a kill. Or when they are falling down, and end the last ten feet 3x faster with a lunge, making it impossible to kill them with your own inferior weapons.

Either way, games like MLG ban it, and Bungie needs to take some lessons from MLG. Ranked should mean skilled, not stupid games like Swords and Fiesta.
 
Jun 21, 2005
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#12
[QUOTE="Linkedscorpion, post: 0]i hate math


5555555 555[/QUOTE]

As do I, as do I. Which is why I came up with such a (boring) concept. I wouldn't normally sit around and think up mathmatical formulas for how to make Halo 3 better, but I was bored, and in math, and thinking that today I had to play a TON of Halo 2 so that I can get my 3 hours in... Math + Halo + Bored = this post!
 

GartMon

Dedicated Member
Aug 3, 2006
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#13
So basically, you're idea is to make you're level represent you're own skill and not you're teams? I guess its a good idea for you're casual player who doesn't want to go through the the process of forming a party with other good players. But yeah, it would be a good idea, and keep the skilled players against the skilled players. So yeah, I think overall you're own skill should matter in the environment of matchmaking. The majority of people playing matchmaking are being set up with random people, so yes, overall individual skill should be what matters most in that type of environment.
 
Jun 21, 2005
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#15
[QUOTE="GartMon, post: 0]So basically, you're idea is to make you're level represent you're own skill and not you're teams? I guess its a good idea for you're casual player who doesn't want to go through the the process of forming a party with other good players. But yeah, it would be a good idea, and keep the skilled players against the skilled players. So yeah, I think overall you're own skill should matter in the environment of matchmaking. The majority of people playing matchmaking are being set up with random people, so yes, overall individual skill should be what matters most in that type of environment.[/QUOTE]

Thanks for the input. Nice to hear some thoughts on it. It is based mostly on your own skill, but if you have a good team, then your own skill + your team skill will make your go up even FASTER. Good news for rank whores, and good news for n00bs.

A rank whore has more seperation between themselves and n00bs, and doesn't have to worry about forming a whole team up just to play a quick game.

A n00b on the other hand is farther away from the (IMO) annoying rank whores, and therefore doesn't have to worry about people bitching at them. They can sit back, relax and play however they want to play without people complaining all the time.

The "individual" rank system works better for all people, on all levels.
 

The Shah

Apprentice
Mar 8, 2005
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#16
The only thing your leaving out is an equation for how many points you lose if you lose to a team of people how are higher/lower rank then you.
 

GartMon

Dedicated Member
Aug 3, 2006
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#17
hey, unr3striced, are you apart of any halo related forums? cause if you want good input from people then this si the wrong place to do it. Try halo3froum.com. They have a couple of members there that dig this sort of topic.
 
Jun 21, 2005
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#18
[QUOTE="The Shah, post: 0]The only thing your leaving out is an equation for how many points you lose if you lose to a team of people how are higher/lower rank then you.[/QUOTE]

Nice point, I'll try working on that.


And to GartMon, I'm not active on any Halo forums, I just can't stand Xbox 360 fanboys that much... lol, well, I can't stand the Bungie.net forums anyways. :D

I'm hoping I can just show this on a Halo 3 beta forum. That would be sick.
 

Goodfella

Super Elite
Jan 4, 2007
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#19
Whatever happened to playing games for fun?

Now it's all about being #1, and gamer points. I miss the good 'ol days.:(
 
Jun 21, 2005
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#20
[QUOTE="Goodfella, post: 0]Whatever happened to playing games for fun?

Now it's all about being #1, and gamer points. I miss the good 'ol days.:([/QUOTE]

Did you even read my post?
 

Goodfella

Super Elite
Jan 4, 2007
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#21
Yeah, I caught the jist of it. You get to be matched with players of the same caliber as you, awards, points, rank, etc.

*EDIT* It seems like it's all about competing to be the best with the highest score, rank what have you. So that's why I posted what I posted.
 
Jun 21, 2005
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#22
[QUOTE="Goodfella, post: 0]Yeah, I caught the jist of it. You get to be matched with players of the same caliber as you, awards, points, rank, etc.[/QUOTE]

Umm... but I also said that this will make it so that a casual player can play against other casual players, and not have to worry about rank. In Halo 2, a casual player would almost always get matched with a rank whore and then have that rank whore bitching and whinning the whole time about how they suck and whatnot. This system works for both the whores, and the casual players.
 

Goodfella

Super Elite
Jan 4, 2007
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#23
[QUOTE="unr3stricted, post: 0]Umm... but I also said that this will make it so that a casual player can play against other casual players, and not have to worry about rank. In Halo 2, a casual player would almost always get matched with a rank whore and then have that rank whore bitching and whinning the whole time about how they suck and whatnot. This system works for both the whores, and the casual players.[/quote]OK I see what you're saying, but that one hardcore player bitching and whining forgets what video games used to be about, having fun, kill some guys, get killed, bitch some, and at the end of the game realize how much fun it was. That "hardcore gamer" is worried about his Rep, winning streak, points ehhh, whatever to each his own.