Official //Resident Evil 5// Thread **[UPDATE 08/02/09]**

ScorpionT16

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Welcome to the PS3Forums OFFICIAL Resdent Evil 5 Thread!

-Discuss and Find NEW friends to Play Co-op
-Learn about Updates and News!
-Discuss Stages and Game problems with Fellow Fans and Gamers!
-Learn About the Series!!





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RESIDENT EVIL
Series Profile: The Story

There are several reasons why the Resident Evil series holds a special place inside our cold, dead hearts. With the release of Resident Evil, Capcom invented the genre of survival horror. There was nothing spookier than finally finding the coveted shield key -- only to unlock a room containing nothing but the faint, shuffling footsteps and distant moans of zombies. Walks down dimly lit corridors also held their own surprises -- like ferocious zombie dogs leaping through windows. Or that first terrifying encounter with a Hunter, which left your heart pounding and your clip empty. It was the first time we were afraid to play a game alone in broad daylight. Playing in the dark was one of our biggest mistakes, often resulting in what we like to dub "night terrors".

Of course, it wasn't just the outright scares that made Resident Evil so special. Part of it was the spooky atmosphere and environments that you romped through, including "deserted" mansions, laboratories, dank cellars, distant shacks, and destroyed cities. Many felt it was the zombie shooting (or fleeing), battles with grotesque creatures, hunts for obscure items, or grenade launching that kept them glued to their controllers. But the B movie storyline of corporate conspiracies and illegal experimentation is what truly made Resident Evil's flesh so appealing.

While, it's really the entire Resident Evil package that has made the series so endearing, it's the storyline aspect that we've chosen to focus on in this particular Resident Evil primer. We've compiled a chronological breakdown of Resident Evil's storyline for those that need to brush up on their history. If you haven't played the Resident Evil games -- and plan to -- you might want to skip this dossier.





Release: November 13, 2002 (GameCube)
Key Characters: Rebecca Chambers, Billy Coen, Albert Wesker, James Marcus
Locations: Train, Training Facility, Basement, Laboratory, Factory, Treatment Plant


Although Resident Evil Zero is the latest Resident Evil release (not counting the re-releases on GameCube), RE0 is actually the series' prequel. The initial concept promised to answer all those questions loyal fans had about the origins of the T-virus, and how it came to be unleashed on Raccoon City. Zero did tackle the origin story, but not exactly how fans had envisioned. Players actually learned about the events leading up to the "Mansion Incident." Allusions to a "Mother Virus" that spawned the terrors we encounter in previous RE games -- as well as scary leech men -- was made, but most of this information was divulged via documents and diaries. We won't deny that T-virus' creator James Marcus played a leading role, but fans noticed that the complete back story is missing (specifically motivations).

Story: It's July 23, 1998, a mere day before the "Mansion Incident" depicted in Resident Evil. Deep in the Arklay Mountains (bordering Raccoon City), a train is invaded by a horde of leeches -- brutally exterminating all passengers on board. Two hours later, the Special Tactics Rescue Squad is dispatched to investigate. As the S.T.A.R.S. Bravo Team flies over the wooded hills, their chopper suffers engine failure. Executing an emergency landing, the chopper miraculously lands near a wrecked army jeep filled with murdered military police. After a short investigation of the jeep's contents (and the uncovering of MP court martial orders), it's believed that the missing convict Billy Coen is responsible.

The team splits up to search for Coen -- our hero, the rookie cop Rebecca Chambers, "wisely" decides to investigate the train by herself. Here, she encounters zombies, a lot of leeches, and the sought after Billy. However, unusual circumstances (read: leech zombies) force the two to work together to stay alive. Billy and Rebecca fight their way out of this runaway train, and are forced to face horrors untold as they attempt to uncover the "leech man" mystery.

After wandering throughout several Umbrella facilities, including James Marcus' underground laboratory, Billy and Rebecca come face to face with the man behind the virus. Marcus recounts his tale of woe -- while working on a project to combine the Progenitor (original) virus with leeches, Albert Wesker and William Birkin riddle him with bullets on the order of Ozwell Spencer -- Umbrella founder and virus creator -- on account of Marcus' wanton testing on humans. The infected leeches manage to resurrect Marcus' body -- transforming him into the terrifying leech charmer he is today. After a drawn out battle of leech acid vs. bullets, Marcus is destroyed. Billy and Rebecca then must exterminate a giant leech queen before finally escaping the Umbrella training facility. After sharing these terrifying events, Rebecca allows Billy to escape into the woods surrounding the Spencer Mansion and reports him as dead to the authorities..

A lot happened in between the train and the facility's demise, but we figure you're reading this you've either played the game, have no intention of playing it, or are only looking for the rough outline. This is because what's really important are the lessons learned from Resident Evil Zero.

What We Learned

  • James Marcus (not Birkin as is later believed) created the T-Virus -- a hybrid of the Progenitor virus and leeches
  • Marcus' first death (the one that fused him with leeches) and his ensuing rampage is the probable catalyst for the original zombie break out
  • Albert Wesker's infamy runs deep -- as does his association with Umbrella
  • The infection has spread to the mansion







Release: March 30, 1996 (PlayStation), May 1, 2002 (GameCube)
Key Characters: Chris Redfield, Jill Valentine
Locations: Mansion, Residence, Catacombs, Lab

Resident Evil is the most beloved of RE games. This was our introduction to zombie infested Raccoon City, the T-virus, and all the accompanying abominations of science. This was our first experience with horror based gaming. And, until Resident Evil Zero, this was the origin story of the T-virus infestation.

When released in 1996, Resident Evil shocked PlayStation owners with its survival based gameplay, creepy plot, and gritty atmosphere. However, due to the technical limitations of the PlayStation era (and a very cheesy opening "cinematic"), Resident Evil didn't match Capcom's initial vision. With the release of the GameCube (and an exclusive "sequential" RE deal with Nintendo), Capcom remade Resident Evil in its original envisioning. With more detailed environments, better audio effects, and a slight remix of content for fans, Resident Evil was reborn as an incredibly immersive, scarier, and different experience than the original.

Story: After a series of bizarre murders took place in the woods surrounding Raccoon City, the S.T.A.R.S Bravo Team was sent to investigate (the Team's exploits are chronicled in Resident Evil Zero). As we just learned, the Bravo team disappeared on the 23 of July -- on the 24th, Alpha Team is dispatched to search for its missing comrades.

Upon arrival at the crash site, Alpha Team discovers Bravo Team's pilot, who happens to be torn to shreds in the vicinity of his chopper. The culprits soon attack Alpha Team. In a panic, Alpha's pilot takes the air -- leaving the S.T.A.R.S. agents stranded in the heart of infestation. Fending off this seemingly rabid pack of dogs proves a difficult task. The only course of action is for Alpha Team to seek refuge inside the "abandoned" Spencer Mansion.

Of course, the mansion isn't as derelict as Alpha Team believed. From this point forward, the story varies on who's telling the tale (Chris Redfield or Jill Valentine), but the stories are similar enough that they can be lumped under one umbrella (haha). Now inside the mansion with no hope of escaping out the front door -- Alpha Captain Albert Wesker instructs team members to explore the mansion in the hopes of getting to the bottom of the mystery. (Wesker then promptly and mysteriously disappears).

As Chris Redfield and Jill Valentine investigate the mansion individually, they're confronted with countless untold horrors, including zombies and Hunters, as they try to piece together the mansion's layers of mystery and find a safe escape route (that doesn't involve mutant dog attacks). Along the way, Jill and Chris stumble upon diaries, memos, and journals that outline the mansion's history -- including unsanctioned Umbrella experiments on various creatures that result in all sorts of abominations (which the S.T.A.R.S. agents have the pleasure of facing). Eventually, the S.T.A.R.S. agents stumble upon Umbrella's secret lab (one is directed by the player and the other is imprisoned there by Wesker). Once inside, the agent learns even more about of Umbrella's dastardly experiments, Wesker's involvement with Umbrella, and that S.T.A.R.S'. involvement was orchestrated as way to test the Umbrella creations' effectiveness.

By the time the agent confronts Wesker, he's ready to confess to his crimes. He reveals that his main objective is to destroy Umbrella's research and that he's involved S.T.A.R.S.' as a ruse. With the mansion/lab's self destruct sequence triggered, Wesker unleashes a Tyrant to deal with the startled Redfield/Valentine. However, before the Tyrant is decimated by the S.T.A.R.S' trusty grenade launcher, he tears Wesker a new one. Valentine and Redfield rush out of Mansion and escape on the circling S.T.A.R.S. chopper moments before the mansion explodes.

What We Learned
  • Games can be scary
  • The horrors of the T-virus
  • The beginnings of corporate conspiracy
  • Wesker (based on RE0 and RE1) can be blamed for the doom of Raccoon City
  • Rebecca Chambers somehow wound up entangled in the Spencer Mansion (she aids Chris Redfield)





Release: January 21, 1998 (PlayStation), November 19, 1999 (Nintendo64), June 30, 2000 (PC), December 15, 2000 (Dreamcast), January 15, 2003 (GameCube)
Key Characters: Claire Redfield, Leon Kennedy, William Birkin
Locations: Raccoon City, Underground Lab

Two years after the cult classic Resident Evil infected the populace, Capcom decided it was time to once again stir up our zombie-lovin' blood. Resident Evil 2 took the original's dual character scenario farther than the first with two truly different storylines. The two playable characters, Leon and Claire, both have different adventures as they attempt to escape Raccoon City. Depending on the character you choose, the entire story differs -- and when you go back to replay the game as the opposing character to see the other side of events -- the story will be different depending on which character initiated the game. The story also takes on more of a conspiratorial tone in the RE2, tending to leave a lot more questions unanswered.

RE2 takes place two months after the incident at Spencer Mansion. Chris Redfield has taken it upon himself to expose Umbrella as the diabolical corporation that it truly is. However, formal investigative channels either ignore the requests or intentionally sabotage approval. Chris takes it upon himself to investigate Umbrella. He manages to uncover the existence of a secret lab hidden beneath Raccoon City and tidbits about a "G-virus." His leads take him to Europe, with a few trusted S.T.A.R.S. compatriots in August 1998 -- he fails to tell anyone else his plans.

Story: One night, Claire Redfield travels to Raccoon City in search of her missing brother, Chris. This same evening, a recent transfer to the Raccoon City Police Department, rookie cop Leon S. Kennedy, is also making his way within city limits. Both are drawn to a standstill -- Leon stops to examine a corpse while Claire checks in to a local diner -- which instantly draws zombies out of the shadows with the promise of fresh blood. Freaked out, both run for cover and meet inside an abandoned police cruiser. Leon quickly punches the pedal to the floor. While they're able to outrun their shuffling pursuers, they can't escape the zombie situated in the back seat. As Leon wrestles with this new foe, the car careens into the side of a building. Making matters worse, a runaway tanker truck is headed straight for the wreckage. Both quickly evacuate -- but as the tanker explodes, Claire and Leon are separated by a giant wall of flame.

Alone again, the two independently make their way towards the Raccoon City Police Department in the hopes of finding some means of escape. While Claire is told a brief outline of the city's plight -- no one believed Chris' zombie story -- by a wounded cop, Leon watches as a helicopter drops a Tyrant on the city. Both run into Umbrella's latest creation -- the Licker. While Leon learns that survivors were able to escape the Precinct via the basement, Claire stumbles upon Chris' office to find that he's in Europe.

Upon exiting the office, Claire sees a little girl fleeing from a zombie. She can't catch her. When Leon and Claire meet up again, they decide that they should focus their efforts on finding the girl. Leon heads in one direction, where he meets a woman named Ada Wong (who's searching for her boyfriend). Meanwhile, Claire has managed to find the little girl, Sherry Birkin, who is fleeing from a monster that stalks her. Running away in a panic, Sherry drops her pendant, which is later found by Ada.

As both parties (Claire and Leon) continue to search for a way out, they encounter various mutant beasts -- including a monster that turns humans into hosts for its mutating offspring (similar to Alien) and a mutated William Birkin. While Claire searches for Sherry, she runs into Annette Birkin (Sherry's mom) and learns the tale of infection. Umbrella agents were sent to steal the newly created G-virus from Birkin. In the process, the scientist was accidentally shot. Birkin infected himself with the G-virus in order to stay alive -- since this new virus rejuvenates AND mutates cells -- and ended up turning himself into a monster. (During this same incident, the T-virus was released in his lab -- infecting rats that spread the plague into Raccoon City). The G-virus strives to replicate itself and is only compatible with a similar makeup -- it's feared that Birkin will infect Sherry with the G-virus. The two split up to search for Sherry.

Annette ends up stumbling into Leon and Ada. She quickly fires on Leon's companion, but Leon takes the bullet. Ada leaves Leon to chase after Annette. When she finally catches up with her, Ada learns that John is indeed dead. Annette, recognizing the pendant Ada's wearing (and believing that Ada's a spy), lunges for it. Ada sends Annette over a railing. When Ada looks inside the pendant, she finds a sample of the G-virus.

Meanwhile, Claire has found Sherry in the trash heap after her confrontation with Birkin. She pulls the girl to safety (although Sherry complains of stomach pain). Sherry passes out. Claire and Leon are then both subjected to a series of battles with Birkin and a mysterious monster. Resulting from the violence, Ada is believed dead and Annette is mortally wounded (but she manages to tell Claire how to cure the G-virus before dying). Claire rushes off to make the antidote.

After all this mutant caused damage, the laboratory's (which Claire and Leon are now in) auto-destruct sequence activates. Leon, after a hurried goodbye to Ada (who turned out not to be dead), finds a train that should take him to safety. He starts it up and tells Claire and Sherry to hop on. As the train speeds away from the facility, Birkin (still alive) attacks. The train, detecting the presence of the infected creature, initiates its own self-destruct sequence. Claire and Leon stop the train and run to safety before it explodes -- theoretically destroying Birkin. Leon races off on a mission to stop Umbrella.

What We Learned:

  • Raccoon City was decimated by T-virus carrying rats
  • G-virus creations are nigh unstoppable, but the virus itself can be cured
  • Ada is theoretically alive and in possession of the G-virus
  • The Raccoon facilities have been destroyed
  • Leon has taken it upon himself to see the downfall of Umbrella





Release: November 11, 1999 (PlayStation), November 17, 2000 (Dreamcast), April 16, 2001 (PC), January 15, 2003 (GameCube)
Key Characters: Jill Valentine, Carlos Oliveira
Locations: Raccoon City

Hot on the heels of Resident Evil 2, Resident Evil 3: Nemesis was released only a year after the RE sequel. RE3 mixes up the series in a couple of ways. 1.) With three multiple endings, there was a lot more replay value. 2.) It introduced a "dodge" into the Resident Evil repertoire. Hitting the right trigger at the right time (without a weapon equipped) will make Jill duck out of the way of a zombie's lunge. If she happens to be holding her gun, A will either dodge or push the monster backwards. 3.) RE 3 also introduces "Live Choices" -- time sensitive decisions that affect the game's storyline in immediate or gradual ways. (If a player doesn't choose in time, the game chooses for him). 4.) It's slightly more action oriented (there are more enemies and Jill is constantly hunted by a Nemesis). 5.) It includes a fun mini-game titled Mercenaries. Throughout RE 3, Jill encounters three mercenaries (Carlos, Mikhail, and Nikolai). These three become the playable characters in this race against the clock. You have two minutes to navigate a labyrinth from uptown to downtown (more time is added by killing zombies along the way.

From a story standpoint, RE3 is confusing not due to actual plot complications, but because it acts as both a prequel and epilogue to the zombie-infested Raccoon City events in Resident Evil 2.

Story: Raccoon City has been decimated by the plague carrying rats (which were infected by the T-virus in Birkin's lab). Zombies have killed most citizens (who are most likely zombies themselves). Amidst this ruined city, pockets of scattered humans make their last bid for survival -- among them is none other than Jill Valentine. Knowing she has to escape Raccoon City in order to stay alive, Jill darts down the seemingly abandoned city streets in search of a way out. What she finds is a fellow S.T.A.R.S. agent who's being stalked by zombies. He warns Jill of a monster that's hunting S.T.A.R.S. agents before running off into the night.

When Jill sees him again, he's about to have his head ripped off by this mysterious monster. Valentine manages to escape by ducking inside the R.P.D. (Raccoon Police Department). However, she can't hide for long. After another narrow escape, she meets up with a mercenary for hire by the Umbrella Corporation -- Carlos Oliveira (apparently hired to save Raccoon City's civilians). After another encounter with the creature, Carlos asks Jill to join his squad -- and the two head deeper into the city.

The city hall is the staging ground for the mercenary group's escape. The leader, Nikolai, grudgingly accepts Jill into his crew. The now four person team (Jill, Carlos, Nikolai, and the wounded Mikhail) split up to search for parts needed to get a cable car operational (which will theoretically shield them on their journey to the chopper evac zone). After gathering most of the necessary supplies, Jill heads off to find a missing ingredient. In a warehouse, she once again encounters this vicious monster (and hears Nikolai's audible demise).

Back at the cable car, Jill gets the engine running -- the three survivors head for the meeting point. But the stalker has managed to board the car. Nothing seems capable of destroying the monster, but Mikhail sacrifices himself in order to blast the creature out the back of the train (with the help of a grenade). However, this also destroyed the tram's brake systems -- it crashes into a wall and Jill is knocked unconscious.

When she awakes, Carlos is in hysterics. However, she manages to signal the chopper solo. The chopper approaches the clock tower, but it's quickly destroyed by the monster's trusty rocket launcher. The creature then leaps down to attack Jill -- stabbing her with his tentacle and infecting her with the T-virus. Before the monster can kill her, Carlos arrives and manages to destroy the rocket launcher (and is knocked unconscious in the process). Jill "kills" the creature before passing out.

She wakes up two days later (the events of Resident Evil 2 transpire while she's unconscious). Carlos is by her side and promises that he'll find something to cure her. He heads down to the hospital. Here, he runs into Nikolai (who managed to survive). He's standing over the body of another mercenary rambling about how he's a "supervisor." When he sees Carlos, he prepares to shoot him -- but his action is interrupted by a grenade. Confused by these events, Carlos stumbles into a secret Umbrella laboratory. Here, he's able to replicate a T-virus vaccine. As he leaves the hospital, it explodes.

He returns to Jill in time to once again fend off this persistent creature. Jill recovers soon after he administers the vaccine. Carlos then runs off, leaving Jill to fend off the monster once again. Escaping, she makes her way to an Umbrella command center. She learns that the creature chasing her is called a Nemesis, and it was sent to kill all S.T.A.R.S. agents. She also runs into Nikolai who confesses that his true mission was to test the effectiveness of Umbrella's bio-weapons and cover up its tracks. Nikolai flees.



Valentine is once again confronted by the Nemesis -- this time she escapes by jumping into a nearby river (which washes her into a factory). Carlos saves her from a group of zombies and tells her the disturbing news that Raccoon City is to be destroyed by a nuclear missile at dawn. If they don't get out now, they'll be killed. Before a plan can be formulated, Nikolai opens fire on them. Jill ducks into a waste disposal unit and has five minutes to escape before being dumped into whatever muck lies beneath. Prohibiting her exit is the Nemesis. However, the Nemesis is quickly disposed by shooting acid leaking pipes, which melt the creature into little more than a puddle. Jill finds a key card and escapes.

Jill meets up with Carlos to witness Nikolai flying off in the Umbrella helicopter. The pair frantically scans radio frequencies, and they find another chopper that's willing to pick them up (if they can make it to the helipad). Carlos runs off to take care of...stuff, while Jill makes her way to the helipad. Enroute, she stumbles upon a mass of mutant and human corpses. She also finds the military's weapon against Umbrella's creatures, a giant rail cannon. As she installs the gun's batteries, the Nemesis miraculously appears. After a brief shoot out, the Nemesis lurches in front of the rail cannon and is promptly decimated.

Jill and Carlos board the chopper and take to the air just as the missile whizzes into the heart of Raccoon City. Blinding light and a wave of fire envelops Umbrella's zombie-infested test site. Jill, like Leon, vows to expose the corporation.





Release: March 29, 2000 (Dreamcast), August 23, 2001 (PlayStation 2), January 22, 2003 (GameCube)
Key Characters: Claire Redfield, Chris Redfield, Steve Burnside, Alexia Ashford, Alfred Ashford
Locations: Military Facility, Antarctica

With the success of the Resident Evil series, Capcom knew it couldn't let a good thing stop. So, like clockwork, a new chapter in the Resident Evil series was unveiled in 2000 under the guise of Resident Evil: Code Veronica. This version gains fame for a couple reasons -- the most important is that it's Resident Evil's first foray into full 3D (it's second is RE4). Also, the game was re-released as Resident Evil: Code Veronica X, which contained extended cut scenes and a copy of Wesker's Report -- a document that revealed elements of the virus' back story (and how Wesker became involved with Umbrella.) It's also the first game to take up two disks -- and it's one of the longer RE adventures.

Code Veronica picks up days after Claire survived the Raccoon City incident. She's still hunting for her brother Chris. During her search, she stumbles upon documents that suggest that Raccoon City isn't an isolated incident. Umbrella has set up similar experiments in Eastern Europe too. She heads to Paris. While investigating an Umbrella facility, she's captured and taken to an Umbrella prison camp. Code Veronica chronicles her escape.

Story -- Part One:
It's December 1998. Claire wakes up inside her new prison home to the rumble of explosions. A wounded guard shambles towards her and unlocks her cell. Before collapsing into a chair, he tells her that the base has been attacked -- Claire's free to go. But, he warns that she'll never escape the island.

Claire rushes topside only to find that the T-virus has infected the prison populace. Zombies are climbing out of graves. A truck explodes. Claire ducks through the nearest open door. A guard tower opens fire on her, but Claire manages to shootout the spotlight --ending the assault. Relieved that Claire's not a zombie, the shooter scampers down the side of the tower. Steve tells Claire that there's an airfield somewhere on the island -- and it's the best way to escape. He promptly ditches Claire with the excuse that she'll slow him down.

Alone, she rummages through the soldier quarters searching for clues. Unable to find anything, she runs into Steve at a computer terminal. He's located Chris and the coordinates of the island they're stranded on. Claire forwards them to Leon in the hopes that he'll be able to help her. By the time she's finished, Steve is gone.

Claire manages to escape the prison, but the main road has been destroyed. She decides to investigate the island's mansion. Inside, she's almost killed by Alfred Ashford (grandson of Umbrella's founder) who believes she led the attackers here. After a brief denial, Ashford leaves Claire alone. She heads outside and finds a submarine that leads to an underwater sea plane hangar. With a pilot, she can escape -- all she needs is three keys to unlock the bay. With one already in her possession, she needs to locate two more.

But Ashford doesn't want Claire escaping so easily. Remotely locking doors, he devises a labyrinth/trap for Claire. While searching for a way out, she's nearly killed by a pair of zombies. Luckily, Steve saves her in the nick of time. The two are forced to navigate the sewer system -- where Steve has a run-in with his zombie-fied dad. After killing him, he explains his father had been selling Umbrella's secrets -- the two of them were taken to this prison as punishment.

After finding a few more keys, Claire heads towards an abandoned house to the sound of a woman's laughter. Inside, she learns that Alexia and Alfred Ashford are plotting Claire's demise so that they can reclaim the Ashford family pride. Once they leave, Claire finds some needed keys. Upon leaving the residence, she runs into Albert Wesker. He tells her that he's the one that attacked the facility -- and he's glad that Claire's here. Chris will be pained to see her die. He then runs off at super human speed.

Claire recovers from her encounter and runs back to the mansion. She finds a secret compartment leading to Alfred's study in Alexia's bedroom. Inside, she finds the last key she needs to get into the cargo plane. As she exits the study, she's greeted by a near miss shotgun blast from Alexia. As she's about to blow off Claire's head, Steve bursts in and opens fire. Alexia retreats. The two follow her, but are soon attacked by Alfred -- who's wearing Alexia's clothes and makeup (apparently he's snapped and thinks he's both Alfred and Alexia). When confronted, he runs off. Steve and Claire head for the plane. While it starts up fine, the exit is blocked by a bridge. Claire leaves to raise it. On her return, her path is blocked by a new tyrant type. Killing it, she hops into the plane and the two take off to the sounds of a self-destruct sequence count down.

However, their escape isn't so easy. The tyrant has managed to climb aboard the plane. Luckily, the cargo plane is loaded with explosives on a rail system -- and after positioning the tyrant in front of the door, Claire sends Tyrant and explosives into the sea. But this isn't the end of the pair's troubles. When Claire returns to the cockpit, she learns that Alfred has activated the plane's autopilot. They're now headed for Antarctica.

Hours pass. The plane starts to descend onto a small airstrip near an Antarctic base. However, the landing is botched -- and the plane crashes into a building, knocking its passengers unconscious. When they awake, the two decide the best course of action is to search for a way out. Claire wanders the facility for clues. During her investigation, she learns that the base serves as a mine and a home to some demon called "Nosferatu."

When she meets back up with Steve, he tells her that there's an Australian outpost a few hours away. If he can drill through the wall of the Umbrella base, they can escape. Unfortunately, Steve hits a gas main. Claire manages to turn off the noxious gas -- and as air clears Alfred once again opens fire. Steve plugs him with a few bullets -- Ashford falls down a pit. Steve resumes drilling, and they're able to exit the base. Outside on a helipad, the two are attacked by the Nosferatu Tyrant. Claire quickly dispatches it. The two survivors hop on a snow mobile and head towards the Australian camp.

Meanwhile, Alfred has managed to drag himself into a lab. In his dying breath, he activates a computer program. It raises a frozen cylinder. As it defrosts, Alfred dies with the thought that Alexia is finally awake.

The snowmobile is suddenly wracked by an unseen force. Alexia watches the wreck burn on a surveillance monitor.

Story -- Part Two: A lone figure climbs the rocky face of Umbrella's Prison Island. When he reaches the top, he finds a cave. Seemingly the only entrance to the island facility, he steps inside. The opening collapses behind him -- he's trapped. Inside, he finds the lone survivor of the island -- a man Claire had earlier helped. Our hero asks the dying man about the whereabouts of Claire Redfield -- the man tells him that she's escaped on one of the base's planes. Chris Redfield thanks the dying man and moves deeper into Umbrella's base.

After dealing with a few unsightly foes, Chris winds up inside the facility's control room -- where he sees video feed of a girl (Alexia) cradling a dead man's body. Meanwhile, a mysterious man watches these same events, cursing that Alexia is already awake. He notices Chris on another monitor -- and immediately sets a Hunter on him as a welcoming present. He unleashes hovercrafts into the base -- if their spotlights see Chris, an alarm sounds attracting the Hunters. Chris stealthily navigates across the facility. When he finally reaches the safety of an enclosed area, he's greeted with a mocking laugh.

The mysterious man behind him is none other than Albert Wesker. Albert rushes towards Chris -- knocking him across the room. Picking him up, Wesker slowly crushes Chris' trachea. Wesker reveals that he's sold his services to a new employer. In retaliation, Chris punches him in the face. Wesker's sunglasses fall to the floor, revealing yellow, slitted eyes. Suddenly, laughing is emitted from the room's speakers -- a picture of Alexia flashes on the screen. Wesker throws Chris across the room and leaves.

Recovering from his encounter, Chris rushes back into the complex. He's able to obtain the multiple keys he needs to enter Alfred's secret hangar. Luckily, Alfred Ashford owned multiple private jets. Chris takes off for Antarctica.

When he arrives, he finds that the exposed portions of the base have frozen over (due to the prior plane crash). Searching the interior, he finds a crane with a hook imbedded in the ice -- thinking it's important, Chris searches for the key. He manages to enter Alfred's office. Inside, he learns that Alexia and Alfred are the result of an experiment that their father performed. This drove Alexia to use her own body as a test subject -- she's spent the last 15 years in cryogenic storage after faking her own death. He also learns that he needs three jewels to unlock a secret passage in the base.

While attempting to move deeper into the base, Chris is buzzed by a few more hovercraft -- indicating that Wesker has made it to Antarctica. As he explores the upper floors, he finds Alexia's lab. Inside, her notes detail her experiments. She combined a virus found within a queen ant with the T-virus, which created a new monster -- the T-Veronica virus. This is what she has injected herself with and used to turn her father into a monster.



Further exploration reveals cryogenic chambers. He opens one to discover Alfred's body. Removing his ring (one of the jewels), Chris leaves. He eventually finds the key to the crane -- and removes the hook from its icy prison. This reveals Alex Ashford's impaled body. Behind him he hears the mocking laugh of Alexia.

Suddenly, a giant spider bursts forth through the hole in the ice. Chris is able to quickly dispatch it, but the distraction has allowed Alexia time to disappear. He grabs an earring from Alex's corpse before continuing on his quest. After searching the last remnants of the base, Chris finally finds Claire trapped inside a cocoon. He frees her, and the two exchange hugs. Claire then exclaims that they have to find Steve. ...Alexia's laugh rings through the corridor.

Chris and Claire give chase, but as the reach the open, ice-filled area, tentacles burst through the ice, knocking the siblings unconscious. Claire awakes to the sound of Steve's screams. She checks with Chris, whose leg is injured, before taking off to find Steve.

A short surveillance of the surrounding area reveals the path Alexia took. Claire races down a long hallway. At the end is a cell (that previously held Alex) -- inside she finds Steve strapped to a table. As she tries to move the axe pinning him down, Steve tells her that Alexia plans to perform the same experiments on him as she did on her father. As he finishes his sentence, his body begins to mutate. He triples in size, his skin erupts in scales, and huge claws grow from his hands. He easily lifts the axe off his chest and starts chasing Claire down the corridor. Just as Claire runs out of room to maneuver, a tentacle smashes through the wall and seizes her. Steve yells out her name and slices the tentacle in half. In rage, the tentacle slams Steve against the wall. Dying, he morphs back into human form. As his life ebbs away, he tells Claire he loves her.

Meanwhile, Alexia and Wesker square off in the main chamber. Wesker demands that Alexia come with him -- he's been sent to obtain the T-Veronica virus and the only remaining sample is within Alexia. But Alexia doesn't think Wesker is worthy of such a gift. As she moves towards him, she bursts into flames and transforms into a bug like creature. When she hits him, Wesker is sent flying across the room. After a second hit, Alexia turns towards Chris. With this diversion, Wesker flees from the room. With a flick of her hand, a wall of fire springs up where Wesker was -- barely missing him. Meanwhile, Chris too is trying to escape and nearly incinerated -- but he's now trapped with Alexia.

She continues to throw fire at Chris -- whilst he sends round after round into her body. Finally, she falls to the floor "dead." Rummaging through her clothes, Chris happens upon the last jewel -- and enters the secret passage. Inside he finds Alexander's lab. He learns that Alexia and Alfred were engineered in an experiment using his wife Veronica's DNA. Through the lab, he is able to hear Claire's muffled screams. She tells him that the only way to free her is to engage the lab's self-destruct mechanism. So, Chris heads off to the control room and activates the mechanism.

The two are reunited just in time to witness Alexia's "rebirth" from a giant tentacle. As she lies on the floor of the lab, her body begins to mutate into an ant like creature. The Redfields run towards an emergency locker -- inside is a plasma rifle. Unfortunately, it's not holding a charge. Chris tells Claire to escape while he distracts the last Ashford. The two duel a dance of death -- Alexia shooting out tentacles from her abdomen and Chris showering with grenades. Finally the rifle is charged, and Chris sends a blast into Alexia. She explodes -- just as the destruct sequences initiates.



Chris follows after Claire -- only to learn that Wesker has her captive. He takes off after them. When he emerges from a long hallway, he's in a seaport (which conveniently holds a submarine). After a short exchange, where Wesker reveals that Steve's body will replace Alexia's, Chris demands that Wesker let Claire go. Wesker flings Clare across the room (who flees), and engages in his final battle. Wesker, with his super human strength, clearly has the advantage over Chris. As he's about to finish off the elder Redfield, Chris releases a pulley that was suspending steel pipes over the walk way. They crash into Wesker. This isn't enough to stop him, but an explosion separates them with a burst of flame. Chris escapes to the sound of Wesker's laughter.

Chris takes the elevator down to the ground floor where Claire is waiting for him in a jet. The two take off as the Antarctic base explodes. Claire begs Chris to never leaver her again -- his only response is that he needs to destroy Umbrella for good.

What We Learned
Wesker is still alive
The origins of the T-virus (thanks to Wesker's Report)
The origins of the T-Veronica virus
Wesker has a sample of the Alexia's virus -- Steve may or may not be dead
The Ashfords are dead
There's a new "Umbrella" contender







Release: November 16, 2004 (GameCube)
Key Characters: Leon Kennedy, Ashley Graham
Locations: European Village

Enter Resident Evil 4 -- the latest in Capcom's line of serialized RE games. Originally, RE4 was supposed to be a fight against the clock. Our hero, Leon S. Kennedy, was infected by the Progenitor virus -- as you wandered throughout Umbrella's lair you'd have to contend not only with zombies, but Leon's worsening symptoms. Early footage of the game from E3 2003 looked fantastic. Capcom was boasting an all new 3D engine that made shadows and drapes flicker and dance dependent on Leon's movements. It was a breathtaking display of technology. .

But whether mutated by the Progenitor virus itself or completely reinvented -- the first playable build of Resident Evil 4 was nothing like the game Mikami promised would make us pee our pants. Resident Evil had been reborn. Capcom Production Studio 4 threw away everything that we had grown accustomed to in the RE series -- the stiff control, fixed camera angles, and slow moving, stupid enemies. All good things. In fact, RE4 is not only the best looking RE game (and the best looking GCN game), but the added play mechanics make this a refreshingly new experience -- while maintaining a classic RE feel.

But Studio 4 took its departure from traditional RE structure farther than simple gameplay mechanics -- something that already separates it from the rest of the sequential series. RE4, from the scarce details that have been revealed, is the first RE that doesn't directly deal with Umbrella or the T-virus. In fact, Leon isn't even facing zombies. But that doesn't mean it has lost all relation to prior games besides for our blonde haired hero -- Kobayashi in an E3 interview stated, "And little parts of the story really relates to Resident Evil games up until now." During this same interview he also disclosed that there is a virus -- Ashley is infected with it -- and it is theoretically what has altered this village into a pack of mindless (yet smart), blood thirsty, garble-yelling peasants.

Story: "I thought the nightmares were over..." -- Leon S. Kennedy.

We only know fragments of the events that took R.P.D. officer turned government spook into the heart of that infested village. It was a mere six years after the Raccoon City incident of 1998. Leon had received special training from a secret organization working directly under the president. He excelled. When the president's daughter, Ashley Graham was kidnapped by "crazed organizations," Leon was naturally the one sent to retrieve her.

Breadcrumbs lead him to Europe. The trail ended, seemingly cold, at an isolated village. But what he found in this quaint wasn't at all what he was expecting -- in fact he was eerily reminded of Raccoon City. The villagers were human, but not. Possessing super-human strength and an overwhelming neglect for personal harm -- these villagers were nearly unstoppable soldiers. They could think, coordinate attacks, plot ambushes, and buried anyone that entered their haven.

What happened in this village? We don't know. Communication is infrequent. Limited radio bursts informed us that Leon has the president's daughter. He's with a man -- a lone survivor of whatever transformed these villagers into monsters. And, there are rumors that Ashley's sick. Is she infected? Will she turn into one of them? We don't know. And the next scheduled communiqu¿ isn't until November.


[/reveal]



[reveal]
Jun Takeuchi, the game's producer, said that Resident Evil 5 will feature similar gameplay to Resident Evil 4. The player will control Chris Redfield similarly to how the player controlled Leon S. Kennedy in Resident Evil 4. Much like its predecessor, this game will have the same over the shoulder view. The game's environment will also play a significant role. The Mercenaries minigame, which was featured in both Resident Evil 3 and Resident Evil 4, will make a return in Resident Evil 5.
The game will also feature new types of enemies. The extended E3 2007 trailer revealed several sequences involving Redfield attacking hordes of fleet-footed enemies, who possessed melee weapons. Takeuchi has also stated the game's enemies will also possess human-like intelligence and awareness. Furthermore, he stated they will be different from the previous ganados. Takeuchi said that they have "greatly increased the number of weapon variations" compared to the previous games in the series, while the requisite handguns and shotguns also return.
In an interview with XBOX360ISM, Keiji Inafune stated that the game will feature some online elements. Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay.
Trailers at Tokyo Game Show 2008, revealed an "offline co-op mode." This mode delivers the same co-op experience as offered by the online co-op mode, only with two local players controlling the action in split screen.
[/reveal]



[reveal]
Resident Evil 5's setting will have a similar feel to the film Black Hawk Down. Takeuchi added that the development team is composed of staff members who worked on the first Resident Evil. He has stated that Resident Evil 5 will be an actual sequel to the Resident Evil series. Before Takeuchi took over, the game's former producer Hiroyuki Kobayashi stated "it's safe to say that Resident Evil 5 will naturally proceed from where Resident Evil 4 left off".
In a July 2007 Famitsu interview, producer Jun Takeuchi revealed the main playable character as Chris Redfield and the game takes place roughly ten years after the events of the original Resident Evil. The story will explore Chris' life during the ten year interval between the two games. During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate an incident in a desert area that serves as the game's setting. Takeuchi also confirmed that a female character from the series, who is seen briefly at the end of the trailer, will appear in the game. In an online interview, Takeuchi revealed that the game's plot will be set in Africa, and will concern "the origins of the virus". He also stated one of the plot's key elements will revolve around the whereabouts of STARS and Redfield's life after the first Resident Evil game.The story is set in the fictional African country of Kijuju.
Another game trailer that was released on May 31, 2008 depicted a female character named Sheva Alomar who is an agent of the West African branch of the BSAA, who will assist Redfield. Alomar will follow Redfield, while supplying him with ammo and support. She will also be able to engage enemies, and will require the player's assistance from time to time.
The antagonists of the game includes Chris Redfield's nemesis Albert Wesker, and a woman named Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch. Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, will make his first actual appearance in this game.
[/reveal]


[reveal]

Boatload of new Resident Evil 5 screen shots released

Capcom has released a fresh back of screenshots for its eagerly awaited action-horror sequel, Resident Evil 5.

Check out some teaser shots below, and be sure to pop over to our gallery to see the full collection.

Resident Evil 5 takes place a decade after the events of the original game, with players hopping into the shoes of veteran zombie-slayer, Chris Redfield, who is now a prominent member of the Bio-Terrorism Security Assessment Alliance (BSAA)

Teaming up with newcomer Sheva Alomar, Redfield is dispatched to a remote West African village known as Kijuju to investigate the latest bio-terrorism threat, where the pair discover blood –thirsty locals, hulking beasts and a few familiar faces.



___________________________________________


Capcom: Exciting content coming for PS3 users


Speaking on the official PlayStation Blog, Capcom’s Shawn Baxter reiterated that DLC content has yet to be announced for Resident Evil 5, though revealed PlayStation 3 owners can expect some “exciting” developments in regards to content for the upcoming action horror sequel.

Taking into consideration yesterday’s news regarding Capcom’s plans for PlayStation Home and all it had to offer on the Resident Evil 5 front, we’re hoping Baxter was hinting at something else in regards to planned content for Sony’s black box.

Elsewhere, Baxter also discussed for a brief moment the decision to include a 5GB mandatory install with the game.

"Ultimately, this comes down to load times. Basically, the install decreases load times. I have the 40gb, so I know what it's like to have a HDD fill up."

While this may be the case, we wonder how other developers are able to fit such mass amounts of data onto the Blu-ray disc without forcing users to install anything whatsoever.

___________________________________________

Capcom: RE5 run and gun rumors are false


Capcom has moved to clarify yesterday’s reports that a run and gun control scheme was going to be making an appearance in its upcoming action horror title, Resident Evil 5.

Speaking on the Capcom-Unity blog, the publisher has confirmed that these reports were false and that their representative was incorrect in stating otherwise.

"While RE5 is very action-heavy, the base RE game design mechanic of holding fast while shooting remains," says the Capcom blog.

It would have made things interesting to add a little fresh tactile running and gunning to the mix, but alas, gamers will have to reacquaint themselves with the old school stop and shoot mechanics of past titles.

Resident Evil 5 is due out on March 13 for PlayStation 3 and Xbox 360.
___________________________________________


Resident Evil 5 requires 5 GB install


We have some bad news for all the 40 GB PlayStation 3 owners out there. Prepare to have 5 GB of storage free if you plan on picking up Resident Evil 5 this March.

According to the official PS3 box art, the game will require at least 5000 MB of storage space. The box also reveals that the PS3 version has a max resolution of 720p.

Click the image for full box art


As this isn't the first title to ask for hefty hard disk space, it's probably just safe to say that PS3 owners just need to upgrade hard drives. For near the price of a game, PS3 owners can upgrade to a decent 160 GB hard drive.
___________________________________________


Resident Evil 5 can "loosely be considered a survival horror game"


Capcom has declared that the upcoming Resident Evil 5 can only “loosely” be associated with the Survival Horror genre, solidifying the series transition to a more action-orientated experience.

Speaking with Major Nelson, Capcom’s senior director for communications and community, Chris Kramer, commented: “Resident Evil 5 can still loosely be considered a survival horror game,” adding, “However, compared with Resident Evil 4 it will be “more exciting, more action with more tension.”

“You have the ability to feel more like an action hero,” noted Kramer. “You will have the largest Arsenal of weapons in a Resident Evil game to date.”

“The whole game is designed from ground up for co-op,” he went on. “There will never be a point where Sheva is knocked on the head or stolen by Gremlins.”

“It’s totally changed the Resident Evil experience and it’s as big a leap forward for the series as Resident Evil 4 was.”

What do you think, PSU readers? Are you happy with the changes applied to this venerable franchise? Or do you miss the traditional, zombie-filled Survival Horror antics of old? Let us know in the comments section below.

Resident Evil 5 is due out on March 13, 2009.
___________________________________________

Capcom: Resident Evil 5 will be 'biggest title in series to date'


Capcom’s senior marketing manager, Michael Pattison, has pledged that upcoming horror sequel Resident Evil 5 will go on to become the biggest entry in the long running franchise to date.

The publisher is hopeful its self-described “stellar” Q1 line-up will hold a dismissive hand up to any potential reduction in consumer spending in light of the ongoing economic crisis, and is banking on entries such as Street Fighter IV and Resident Evil 5 rake in the more discerning punter.

“It’s definitely going to be a strong quarter for us, maybe our strongest ever,” said Pattison, adding, “The industry isn’t immune to what’s happening in the economy. People’s disposal income will be cut and they’re going to be more discerning about their purchases. Core games are perhaps better placed than those targeting a more casual audience, as core gamers will obviously purchase more games than a casual gamer.”

“Our hopes for our Q1 line-up are very high indeed. Resident Evil is by all accounts going to be the biggest title in the series to date, reaching the widest user base in its history.”

Pattison also said the company is keen on embracing fresh talent, commenting, “We’re always looking to bring strong talent on board.”

“We’re still looking to expand when the opportunity and time is right. With an ever-stronger line-up in 2009 we’re certainly well positioned to continue to expand.”

Resident Evil 5 is due out on March 13 for PlayStation 3 and Xbox 360.
___________________________________________


Umbrella no longer the focus of Resident Evil


It seems as though it was only yesterday that the evil Umbrella Corporation was creating biochemical weapons that resulted in the destruction of Raccoon City back in 1998.

With the city a distant memory, Umbrella quickly fell from grace, eventually leading to the rise of Tricell Pharmaceutical Company and their prominent role within the franchise. Tricell's spot in the franchise was solidified in the CGI film Resident Evil: Degeneration, although we won't go into details on its involvement for those who have yet to see the film.

According to Chris Kramer, Capcom's Senior Director of Communications, the focus of the series will now move from Umbrella to their close competitor Tricell.

Of course, Kramer did not mention if Umbrella would make a re-emergence within Resident Evil or if the company had died completely, but we expect it to be the former.
___________________________________________


Capcom unveils Resident Evil 5 box art

Capcom has unboxed its official pack shots for the North America and European release of upcoming Survival Horror sequel, Resident Evil 5.

Check them out below – make sure you click the images for the full size.

North American boxart:
European boxart:
Resident Evil 5 stars veteran zombie-slayer Chris Redfield and newcomer Sheva Alomar, as the pair embarks on an investigation into the latest bioterrorism threat in a remote African settlement known as Kijuju. This latest entry in the long running franchise throws in co-op gameplay, new weapons, enemies and a storyline that looks set to settle Redfield’s long running feud with Mr. Perpetual Sunglasses himself, Albert Wesker.
[/reveal]



[reveal]

Resident Evil 5 Platinum Trophy
Congratulations! You've overcome all your fears in RESIDENT EVIL 5!

Completed Chapter 1 - 1 (Bronze)
Complete Chapter 1 - 1 on any difficulty setting.

Completed Chapter 1 - 2 (Bronze)
Complete Chapter 1 - 2 on any difficulty setting.

Completed Chapter 2 - 1 (Bronze)
Complete Chapter 2 - 1 on any difficulty setting.

Completed Chapter 2 - 2 (Bronze)
Complete Chapter 2 - 2 on any difficulty setting.

Completed Chapter 2 - 3 (Bronze)
Complete Chapter 2 - 3 on any difficulty setting.

Completed Chapter 3 - 1 (Bronze)
Complete Chapter 3 - 1 on any difficulty setting.

Completed Chapter 3 - 2 (Bronze)
Complete Chapter 3 - 2 on any difficulty setting.

Completed Chapter 3 - 3 (Bronze)
Complete Chapter 3 - 3 on any difficulty setting.

Completed Chapter 4 - 1 (Bronze)
Complete Chapter 4 - 1 on any difficulty setting.

Completed Chapter 4 - 2 (Bronze)
Complete Chapter 4 - 2 on any difficulty setting.

Completed Chapter 5 - 1 (Bronze)
Complete Chapter 5 - 1 on any difficulty setting.

Completed Chapter 5 - 2 (Bronze)
Complete Chapter 5 - 2 on any difficulty setting.

Completed Chapter 5 - 3 (Bronze)
Complete Chapter 5 - 3 on any difficulty setting.

Completed Chapter 6 - 1 (Bronze)
Complete Chapter 6 - 1 on any difficulty setting.

Completed Chapter 6 - 2 (Bronze)
Complete Chapter 6 - 2 on any difficulty setting.

Completed Chapter 6 - 3 (Bronze)
Complete Chapter 6 - 3 on any difficulty setting.

Recruit (Bronze)
Complete all chapters on Amateur.

Soldier (Bronze)
Complete all chapters on Normal.

Veteran (Silver)
Complete all chapters on Veteran.

Secret Trophy - War Hero (Gold)

Egg Hunt (Bronze)
Find all 4 types of eggs.

All Dressed Up (Silver)
Purchase all available alternative costumes in Bonus Features.

Stockpile (Silver)
Obtain all available weapons.

Take It to the Max (Silver)
Completely upgrade all weapons.

They Belong in a Museum (Silver)
Obtain all treasures in the game.

Badge of Honor (Silver)
Find all the BSAA emblems.

They're ACTION Figures! (Silver)
Collect all the figurines.

A Friend in Need (Bronze)
Save partner 10 times when HELP is displayed.

Lifeguard (Bronze)
Save partner 10 times when DYING is displayed.

Exploding Heads (Bronze)

Pull off 20 headshots.

A Cut Above (Bronze)
Defeat 5 enemies with the Knife.

Cattle Prod (Bronze)
Defeat 30 enemies with the Stun rod.

Crowd Control (Bronze)
Defeat 30 enemies with the Gatling gun.

Bull's-eye (Bronze)
Defeat 30 enemies with the Longbow.

Get Physical (Bronze)
Defeat 20 enemies with physical attacks.

The Works (Bronze)
Chain the maximum number of combos together in one go.

Lead Aspirin (Silver)
Defeat a Majini with a headshot while it's jumping.

Fireworks (Bronze)
Shoot an enemy Molotov cocktail, dynamite stick, or hand grenade.

Be the Knife (Silver)
Deflect a bow gun arrow with your knife.

Meat Shower (Bronze)
Defeat 3 Majini with one grenade or proximity bomb.

Go into the Light (Bronze)
Defeat 2 enemies with one flash grenade.

Ride the Lightning (Bronze)
Defeat a Majini using the electric current from a transformer.

Stop, Drop, & Roll (Bronze)
Defeat 3 Majini at once by setting oil canisters on fire.

Baptism by Fire (Bronze)
Defeat 3 Majini at once with a drum or gas tank explosion.

Masters of Removing (Bronze)
Work together to save someone special.

Secret Trophy - Bad Blood (Bronze)

Drive By (Silver)
Stop an armored truck by taking out the driver.

Egg on Your Face (Bronze)
Defeat a Majini with a rotten egg.

Heart Stopper (Bronze)
Defeat a certain enemy by stabbing it in the heart.

Who Do You Trust? (Silver)
Build up a certain level of trust with your partner.


[/reveal]



[reveal]


NA Resident Evil 5 Collector's Edition revealed

Earlier today, we revealed the contents for Europe's Collector's Edition for the upcoming horror title, Resident Evil 5. Now, Capcom has released images and details for their North American Collector's Edition. The pricing for the C.E. may feel steep to some, but the contents within seem to far outweigh any we've seen thus far.

We've included an image below for you to gauge the value yourself.




As you can see above, gamers who pick up the C.E. of Resident Evil 5 will get their hands on a Tricell messenger bag, Chris Redfield figurine, Kijuju pendant, Steelbook casing, and a bonus disc. The only question left is, "Is this worth $90?"

Resident Evil 5 Limited Edition revealed for Europe

Capcom Europe has revealed a limited edition box set for the PlayStation 3 version of Resident Evil 5 in PAL territories.

The limited edition will include a steelbook case and an extra DVD containing behind the scenes footage, a trailer for Resident Evil Degeneration as well as some exclusive art cards.
Expect the limited edition to be made available alongside the standard edition release on March 13, 2009.​
[/reveal]
More Info COMING SOON!

 
Mar 12, 2007
76
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#2
Well done !
I read what seems to be a thriving thread (http://www.psu.com/forums/showthread.php?t=189900) and assumed that the game and series was dead.
I played through the demo and it grew on me. I was attached to a demo. I think to truly appreciate the game mechanics and the way it works you have had to play the previous titles.

Keep me posted
im pumped :D
 

ScorpionT16

Forum Elder
Feb 13, 2008
2,965
1
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#3
Thanks, i went through that thread the other day.

Honestly I loved 1,2,3 and CV. Hated 4 and now despite the control issues in RE5 im still confident the story will be interesting, and hopefully I get used to the controls!

But your right, to understand the mechanics playing previous titles helps, I remember playing past RE titles, at first I hated them, the controls sucked, once I got into the story, investigating and all...It just became second nature.

People should give this game a try, and hopefully not get let down buy the demo.
 

ScorpionT16

Forum Elder
Feb 13, 2008
2,965
1
0
29
#5
Thanks, Im hoping to get most discussions going here, also when the game comes out I know there will be a Million threads of people looking to play Co-op, hoping they come here and ask or Find not only owners of the game, but fans aswell...
 

imaROBOT_

PEACE.LOVE.UNITY.RESPECT.
Mar 28, 2007
2,834
1
0
32
#6
Nice thread, it was needed.

I just hope we keep most of the "controls" ranting out of here. We need a place for just good discussions on the game.
 

ScorpionT16

Forum Elder
Feb 13, 2008
2,965
1
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#8
[QUOTE="imaROBOT_, post: 0]Nice thread, it was needed.

I just hope we keep most of the "controls" ranting out of here. We need a place for just good discussions on the game.[/quote]

Exactly! Ive seen so many "RE5 sucks" threads, that as a fan of the series, just seeing people hating the game for controls is annoying:(... I just hope where the game lacks in controls, gains in story.

The only thing I wish wasn't in RE5 is that Girl Chris is with! There is no more suspense when you know she will save you most of the time, and I miss the feeling of walking through Raccoon city alone, was scary! Now you have a buddy, so its just a game...

[QUOTE="Keely_So_Silly, post: 0]well done!!!!!!!![/quote]

:)Thanks!
 
Mar 12, 2007
76
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#9
[QUOTE="ScorpionT16, post: 0]Thanks, i went through that thread the other day.

Honestly I loved 1,2,3 and CV. Hated 4 and now despite the control issues in RE5 im still confident the story will be interesting, and hopefully I get used to the controls!

But your right, to understand the mechanics playing previous titles helps, I remember playing past RE titles, at first I hated them, the controls sucked, once I got into the story, investigating and all...It just became second nature.

People should give this game a try, and hopefully not get let down buy the demo.[/quote]

So true, well to tell you the truth im actually to young to have played any before 4 but i still loved it. Once you get going you dont notice the mechanics and get caught up on the game play.

I have read what seemed to be the first review (http://www.psu.com/forums/showthread.php?p=3807027#post3807027) and that looks promising. Does anyone have any other reviews, perhaps in english ;)

18 hours !
 
Mar 12, 2007
76
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#11
Yes, I agree. But most peoples definition is not being able to walk while shooting. It will not be fixed and is in the final version. Does anyone have any links to some reviews ?
 
R

Rapture

Guest
#12
Good thread, I remember playing some older RE game on my friends PS2 a long time ago and getting scared, haha. I also have RE4 and it's one of my most favorite games. Ever. I played the RE5 demo and loved it as well, day one purchase for me. Good job Capcom.
 

IDgilly

Forum Elder
Nov 17, 2008
2,570
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#17
what an epic thread. REP+!!!!!!!!!!! i am hyped for this game. got my collectors edition pre orderd. ive got used to the 'controls suck' people about this and killzone and now i just egnore them. its people like that that i will not miss online or in coop on the two. the story looks so good on this game. so do the trophies. i aint tryed to collect trophies for any game yet (only acheivments. lol) but this br that game for it........
 

zoidy84

Forum Elder
Feb 3, 2009
2,508
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Plymouth, UK
#18
def +REP!!

Though i am confused slightly by the plot. Becuase i thought that this carried on at the end of RE:4 where Ada (hot piece) steals the virus and flies off to meet Wesker but then sells him out and sells it on to Tricell who ship it to Africa to be used as a MOD of sorts.

However, reading above it kinda says that and that it goes back before RE to reveal the origin of the virus!? I can see how it may do both by using flashbacks but am i just over complicating the storyline!?

Either, this is exactly why i love RE as it has of the best storylines for a survival game
 
Nov 25, 2008
155
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#20
Awesome thread. I may not have played most of the RE games, But I was definitely hooked to the demo when I played it. Also, +REP to Scorpion for creating a thread that makes sense of things instead of all the "OMGTHECONTROLSSUCK" threads.

Hope to Co-op with some of you folks in the future! :gta:
 
A

Ali_Ps3addict

Guest
#21
+rep for your effort and this thread should be a sticky


Hey guys , has your Ps3 frozen during the demo? mine yes only once and i'm really concerned i hope it's not a major problem
 

Etrnal

Apprentice
Feb 10, 2009
286
0
0
#22
Why are people even BOTHERING to complain about no Run & Gun? That would make the game so boring, take away the suspense out of RE5 and would make bosses a cake walk.

If you complain about no run and gun, have you even PLAYED RE4?
 
Feb 13, 2008
2,965
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#24
Thanks for the comments guys, want to update the thread buy stupid EDIT button is gone lol, same problem in my GT thread, hope it gets fixed...

I doubt the controls will be fixed, but I guess we will get used to them, what else to do. I don't mind not shooting while running, however I hope in the Full game we have the option to play without the mysterious girl, because I don't focus on myself much, but more on her body and if she dies the game ends! and she takes away the suspense...

although this will be among one of the best horror stories we will get this year...
 

IDgilly

Forum Elder
Nov 17, 2008
2,570
1
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#25
replying to someone above. it hasnt crashed my ps3 but it is the first thing ever to crash my 360 lol. it is still a while from release and im sure it will not be present in the final build. and the woman is always int eh game as all the game is coop. shame i now, but shes there all right. sorry for being the bearer of bad news to ya. dont now if its there but you should mention that there is DLC coming to resi 5 which gaives the player/ players a new mode. and the home space that capcom is creating for this game too......
 
Feb 13, 2008
2,965
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#28
[QUOTE="Gran Patron', post: 0]Good thread, bud! I support RE5 and had no complaints about it love the demo and cant wait for it's release.8)[/quote]

Thanks, alot of people aren't happy with the demo, nice to see a few who are;)

[QUOTE="Ali_Ps3addict, post: 0]HEY OP Could you please copy/paste the Resident Evil Faq into this thread it would make this thread a lot better

follow this link http://www.joystiq.com/2009/02/10/the-resident-evil-5-faq/[/quote]

Sure, NP... Once the EDIT button is back ill add it, with credit offcourse...

If anyone has any info or ideas to make the thread better, id love to hear them and make them happen.
 
Sep 10, 2008
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#30
yeah i dont understand why this is getting such a bad response from the media and some gamers? in the demo there are mostly black people, but also indians and ive even stabbed a few pale white guys. for the average normal person, violence in games isnt about who the person is that you are killing, but rather that they die instead of you. thats how i see it anyway.

50 cent gets to wack masked whites, africans and indians in his upcoming game : Blood on the sand, does that mean that fiddy and his pals are rascist? no, rather i think that the game is a twisted fantasy about revenge on terrorists, and appearing as a hero for fellow americans, but thats another story. The fact is that there is the same cultural minorities featured in both games, so why the fuss over RE5? atleast chris redfield has a reason to be in africa, because thats where the t-virus first came from (pharmaceutical companies experimented with people). Where exactly does that leave fiddy and his chums?

im sorry but i didnt play the first 50 cent game to the end as the mechanics were horrible, does anyone know if the ending pointed towards a field trip in africa/india/iraq/pakistan ?

And to those offended by me comparing the two games, im sorry - theyre nothing alike and one is likely to be GOTY and the other a bargain bin exclusive. You know which one is which.