OMFG - Castle Crashers is Finished - Release Imminent!!!

Oct 24, 2006
I have been waiting for this XBLA 4 player co-op/versus game to be released for soooooo long. Now, according to the Dev blog, it's completed. :eek: :D Hopefully we'll be seeing it in the not too distant future.

Castle Crashers is completely completed

Castle Crashers is completely completed!!!!!!!!!!!!!!!!!

I feel really great about how the final product has come out after playing through a few times last night. I’m very proud of what our team was able to accomplish. This game is undoubtedly the largest 360 XBLA game that has any kind of story; Large in scope, takes hours and hours to go through with your buddies. Lots of little treasures and secrets hiding around the levels, many unlockable characters all with a different feel, and lastly, no real weak spots in the game that I can foresee haunting me for the rest of my life.

Now before anyone goes to turn on their 360 to give it a look please note that it takes a couple months at the very least from this point. It has to go through all the required hoops of certification/final testing & all that jazz before it will actually become available on the service. Because of this, amongst other things, there is no actual release date that we can give anyone right now. However I have to say it’s a good feeling know that the crashers are working their way into the world as you are reading this, isn’t it?

I have included new screenshots of a couple levels being played above. Here you can see danger in the dreaded ice arena, as well as the war in the bear village (this was also posted in the media section ).

I (and the rest of the team I am certain) want to thank you all for the patience you have shown as we worked on this project. We too were anxious for the game to be finished - but we just could not rush and end up risking the quality! The fan art and the amazing support we’ve received while working on this game has really uplifted our spirits and helped create something better than we would have been able to otherwise. You guys are awesome — thank you very much!!!!!

We are STILL MAKING UPDATES to this devblog! We will still be showing characters, animal orbs, videos, weapons, and other updates as usual, so don’t think we’re wrapping this up!


For those who don't know what Castle Crashers is, I've prepare the following to fill you in and hopefully pique your interest in what is, for me, one of my most highly anticipated games in development:


This is the follow-up to The Behemoth's first title "Alien Hominid,". Castle Crashers seems to be inspired by such sidescrollers incorporating z-axis movement of classic beat 'em up games like The Simpsons Arcade Game and the Teenage Mutant Ninja Turtles arcade games, but containing a much deeper skill-based combat system than either. The gameplay of this title is similar to that of Behemoth creators Dan Paladin and Tom Fulp's flash-based game Dad 'n Me.[3]

There are four unnamed knights that one can choose from to play as, each with their own elemental power:

* Blue (ice)
* Green (poison)
* Red (lightning)
* Orange (fire)

One can also have a single other weapon, either a bow and arrow, boomerang, or shovel (used to dig for treasure). Some levels will feature rideable creatures ranging from fawns to two legged crocodiles. After beating a level boss, the knights will turn on each other for the hand of the maiden-in-distress.
taken from Wikipedia



Interview with Dev:


Versus mode walkthrough:


Gameplay vid:

Jan 15, 2007
I cant believe this is Castle Crashers...i thought CC was that game were ships came in and you had to destroy them with your castles cannons, then you had a time limit to repair and replace more guns........Talk about being totally wrong.