[QUOTE="Fijiandoce, post: 6485637]To be fair, their engine is pretty epic truth be told. Yeah, it doesn't have a thousand deely boppers, and fantastical lighting hoopla's, but the behind the scenes work that the engine does is remarkable, more so than any modern engine!
Most of today's engines have really long and complex shader algorithms and render pipelines, and that's fine, but they don't do what the Creation Engine does which is track 'people' (for want of a better word). Not only track them, simulate their movements, needs, and reactions to events happening around them. Contrary to the work most modern engines do, The Creation Engine still leans heavily on its CPU to do actual workloads, where modern engines only see the CPU as a means to feed the GPU (i'm taking liberties with that statement).
For example, in Oblivion, there were NPC's who would, at their fancy, move from one town to the next (and die to the local wildlife, which was kinda annoying :/) - While you (the player) are doing whatever it is you are doing, John Doe was fighting for his life on the other side of the map trying to fend off a pack of wolves. And therin lies the magic that is the Creation Engine. The world it tracks, is by and large, random and you would chance upon the body of John Doe if you followed his route between cities.
As it stands, one of the biggest issues for The Creation Engine is its memory management. The sheer volume of number crunching, and data streaming it has to contend with, while facilitating the players whim is remarkable. Most of the issues with Skyrim (for example) were down to the way the game engine streamed data, and requested new memory pools - Wherein the engine would trip up when a new empty pool was assigned (having nothing in it, or a piece of data split between in both pools).
If hUMA on console was actually implemented, i suspect Bethesda would have looked really closely at the tech. Allowing the CPU and GPU to work with the same bits of data would be right up their alley. However, Consoles still have HSA, which probably explains why Fallout 4 is actually rocking some pretty nifty render techniques

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I don't really mean to call the engine bad, but since they almost certainly have many more Fallout and TES games planned... I would think they would want to make a more "modern" one. One that can do all the stuff the current one does and more. Of course, I admittedly know next to nothing about all this. The games are certainly impressive on many fronts, but the LOD stuff, textures, and lighting always seem to be "lacking" when compared to other games.
But on the other hand, at least staying with essentially the same thing from game-to-game should help modders, and we continue to see them on PC making the game look great. Just wish we could get a console release without that poor looking LOD once you go past a relatively short distance.