[QUOTE="BBK.., post: 6438484]Been loving the gameplay footage but I just can't ever get along with fighters which is a shame because this game looks seriously fun.
How's the learning curve?[/QUOTE]
It's not too bad, but I can tell they really improved since the last one. The fighting seems strategic and tactical. It can take some time to adjust, but when you do, it's so rewarding. For example, each character has three fighting styles. Kinda like Deadly Alliance, without the crappyness. And each of these fighting styles or variations, per character is specific to their moves list. Kenshi for example is a blind swordsman from Japan who's also a telepath and a telekenetic. You can choose his Ninjustsu variation when you select him (kinda like marvel vs. capcom 3, just a little more fleshed out) and you'll be using combos with his sword attacks the most. Of course, every kombo is there, but his sword stance and hits will be more centered towards that martial art. If you choose telekenetic, it's more specific to those powers and kicks/punches, less sword. And finally balanced has the best of both worlds. But they're not as powerful as choosing one or the other. Basically each character has a system like this and they're all different, which is what sets this game apart from all the fighters.
There's even more specials now for each character, and it's brilliant because it forces you to use combos, unlike the previous game, which only had a few complicate ones. I like it a lot. The roster could be better, but I love the gameplay. The living towers and faction wars are one of the best online experiences I've had so far on the PS4. The Krypt is fun to explore too.
MK use to be a bit easier to play with, but now you need a lot of skill and I think the way they refined their gameplay from the last one makes it better than Street Fighter, IMO. I love Tekken tho too. MK and Tekken are my two my favourite series.
The faction data always takes longer than I'd think it should. Also, seems like they need to work in a curve n the faction wars. It seems the leading faction just has way more players in it than the others and will keep leading because of it.
[QUOTE="atomicnuke, post: 6439075]The faction data always takes longer than I'd think it should. Also, seems like they need to work in a curve n the faction wars. It seems the leading faction just has way more players in it than the others and will keep leading because of it.[/QUOTE]
Ya the Lin Kuei is by far the most stacked. I also can not retrieve my online stats. What the hell was the point of todays update if nothing is working?
Here is me pulling off a Brutality online. I could tell my opponent was not very good, so I took it very easy on him. Don't even think I used my X-Ray.
The one thing I haven't liked about MK's story since the 2011 game, is that there is no fucking sense of hierarchy in the characters.
In street fighter, is Akuma going to lose to anyone other than another A-List powerhouse? Hell no. It makes sense. You gotta be good enough to beat someone in order to, and there is a clear cut ladder of power.
In this MK you can have scrubs like Johnny Cage and his daughter beat an former Elder God like Shinnok, with no explanation whatsoever of why they are suddenly able to beat such powerful foes. It's random as hell.
It's terribly inconsistent, in that anyone can beat anyone regardless of where they stand, with no explanation for why they are suddenly powerful enough to do so.
Fucking Kung Jin, some random younger counsin of Kung Lao, beats the new Emperor of Outworld, Kotal Kahn, and later gets his ass beat by Kitana. Lol. No explanation for either.
He is not made out to be a super strong warrior for beating Kotal Kahn even though it should have been a shocking occurrence, and is later made out to look pretty weak, for not being able to even beat Kitana, even with help.
For a guy like me, this inconsistency is maddening. lol.
I wish the game was more like the early days. You had to figure out fatalities, specials, etc. The fatalities are unimagined. They need to get back to the roots. Can't remember how many releases I've had to say that about.
[QUOTE="F34R, post: 6439251]I don't mind combos but w/o them in MK2 make the game more strategic. I probably spent enough money in the arcade with MK2 to buy a car lol.[/QUOTE]
What strategy? Each character had like 3 moves. With sub zero you know the other person is going to slide or try to freeze you. Scorpion will teleport or spear you. Easy to predict what your opponent is going to try and do.