Whereas The NPD Group says the console and handheld videogames saw a total increase from $9.9 billion to a record breaking $10.3 billion between 2004 and 2005, they report the PC industry steadily declined throughout the year, and actually fell from $1.1 billion to only $953 million.
The fact that PC numbers are lower than consoles and handhelds isn't an area of concern; despite the higher number of homes with PCs, the demographic for PC games is simply smaller. On the other hand, the 14% drop over the course of a single year doesn't bode well for the platform as next-generation consoles make their big splash this year.
Though dollar numbers were down 14%, the actual number of PC games sold dropped even further from 2004. 38 million units fell into gamer hands in 2005 compared to 2004's 47 million units - ultimately a decrease of 19%.
There might be an explanation for this continual slide, though: MMOs. The NPD Group's started to realize more gamers are spending their time on subscription services, which is why they'll begin including these numbers in their figures in the spring. "We expect this will add significant dollars to the PC game market size," says NPD Group analyst Anita Frazier.
Madden NFL 06 wasn't the top telling PC game released this year (take one, hard guess at what online phenomenon topped the list), but Electronic Arts still dominated the PC sector thanks to their strong PC titles and The Sims, taking five of the top ten spots for 2005.
Top Selling Computer Games of 2005
1) World of Warcraft (Vivendi Universal) - $47 million
2) The Sims 2: University Expansion Pack (Electronic Arts) - $33 million
3) The Sims 2 (Electronic Arts) - $45 million
4) Guild Wars (NCsoft) - $48 million
5) Rollercoaster Tycoon II (Atari) - $30 million
6) Battlefield II (Electronic Arts) - $48 million
7) The Sims 2 Nightlife Expansion Pack (Electronic Arts) - $32 million
8) Age of Empires III (Microsoft) - $47 million
9) The Sims Deluxe (Electronic Arts) - $19 million
10) Call of Duty 2 (Activision) - $46 million
1UP's did you know fact of the day: World of Warcraft was not only the best selling game of 2005, but it was actually released in November 2004.
The fact that PC numbers are lower than consoles and handhelds isn't an area of concern; despite the higher number of homes with PCs, the demographic for PC games is simply smaller. On the other hand, the 14% drop over the course of a single year doesn't bode well for the platform as next-generation consoles make their big splash this year.
Though dollar numbers were down 14%, the actual number of PC games sold dropped even further from 2004. 38 million units fell into gamer hands in 2005 compared to 2004's 47 million units - ultimately a decrease of 19%.
There might be an explanation for this continual slide, though: MMOs. The NPD Group's started to realize more gamers are spending their time on subscription services, which is why they'll begin including these numbers in their figures in the spring. "We expect this will add significant dollars to the PC game market size," says NPD Group analyst Anita Frazier.
Madden NFL 06 wasn't the top telling PC game released this year (take one, hard guess at what online phenomenon topped the list), but Electronic Arts still dominated the PC sector thanks to their strong PC titles and The Sims, taking five of the top ten spots for 2005.
Top Selling Computer Games of 2005
1) World of Warcraft (Vivendi Universal) - $47 million
2) The Sims 2: University Expansion Pack (Electronic Arts) - $33 million
3) The Sims 2 (Electronic Arts) - $45 million
4) Guild Wars (NCsoft) - $48 million
5) Rollercoaster Tycoon II (Atari) - $30 million
6) Battlefield II (Electronic Arts) - $48 million
7) The Sims 2 Nightlife Expansion Pack (Electronic Arts) - $32 million
8) Age of Empires III (Microsoft) - $47 million
9) The Sims Deluxe (Electronic Arts) - $19 million
10) Call of Duty 2 (Activision) - $46 million
1UP's did you know fact of the day: World of Warcraft was not only the best selling game of 2005, but it was actually released in November 2004.
I would have expected sales to be higher since big games like SWAT and F.E.A.R came out in 05. F.E.A.R didn't even make to top 10.