[QUOTE="Ryunosuke, post: 5416000]I was just wonder, but what features on the PSP2 could potentially drive up the price of the PSP2 to be $400 or more? Is the price of the 3DS giving the appears that the PSP2 costs more to make than it actually does? Even though the 3DS is selling for $250+ Nintendo has stated that not only are they selling the device at a profit, but that they are selling it at a premium.
Keep in mind that Sony usually sales a new Playstation console/handheld at a lose and I believe they stated that they plan to do the same with PSP2.
Would the 5' OLED screen drive up costs anymore than the backlit 3.53' Autostereoscopic and 3.03' LCD screens the 3DS has? Could the CPU/GPU in the PSP2 cost so much more than the ones in the 3DS that Sony would have to sale the device at $400 or more?
I don't know how much something like 3G would be to add to a device, but it seems Sony is going to offer a version without it. Perhaps I am overlooking it, but I don't see anything else that would really drive up costs that much. This isn't the same case as with the PS3 where Sony had billions invested in the Cell processor and Blu-ray.
$400 would also be within $100 of what they priced the PS3(20GB) at launch. I don't think the cost to manufacture the PSP2 will be anywhere near as much as it did with the PS3.[/QUOTE]
It's a 960x544 resolution Touch Sensitive OLED screen. That will be much more expensive than a 3' LCD that's 800x240 (to give 400x240 pixels per eye resolution) + the 320x240 bottom panel. The bottom panel is commodity, and the top panel will be cheaper to produce than an OLED. Add in the touch pad on the back and the cost is going to be higher on the NGP. The Dual ANALOG sticks adds cost, 3DS put in a non-analog Nub.
If history serves correct the motion sensor technology employed in the NGP will be better and more expensive.
I can only assume that the camera's will be higher resolution than the 640x480 camera's on the 3DS.
The QUAD A9 vs Dual A11 and we can assume the GPU's will be higher on the cost side for Sony as well.
If the screen isn't built for it (providing the ability to direct the light to specific eyes by means of something like the Parallax Barrier used on 3DS, then it can't do it w/o glasses.) We don't know the refresh rate on NGP, but it may be possible to do it w/ shutter glasses and emitter. Who knows this can be on the road map, but we don't have enough detail to say right now.
That said, the advantage of having Analog Stick for fighting games, and boom adding two of them, and boom adding two touch surfaces, and boom adding high resolution screen of decent size all adds up to a kick arse system IMO, but you will hear the 'But it doesn't have 3D' from the crowd. Is this enough to drive the masses into the hands of the 3DS crowd? Maybe. But if I can play GoW on a handheld with better resolution, and have a 2nd analog stick for camera view movement, man that's the handheld for me (at least at a $299 pricepoint.)
Also, note that the 3G adds a cost too. But as I've expressed before, I think it adds little value to many of us who have WiFi readily available where ever we're at except for in the car, and as a parent, I'm not going to pay for a data plan for my son to play online games while riding the bus to school or riding in the car to grandpa's house, etc.