PlayStation VR has more than 100 games in the works, says Sony

Vyse

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Speaking with the BBC at the Consumer Electronics Show (CES 2016) in Las Vegas this week, Sony confirmed that there are more than 100 titles currently in development for its virtual reality headset, PlayStation VR.

The news comes from the mouth of Kaz Hirai who also said that PlayStation VR had “attracted a lot of support from third-party game developers.” Despite the positive message from the Sony President, PlayStation VR has had a rather low-key presence at CES 2016 where it was expected that further details about the headset, alongside pricing and release date, may have been revealed.



The first move in the realm of virtual reality headsets, however, was made by Oculus Rift earlier this week. The headset is now available to pre-order with a release date of March 28, 2016. The price of the Oculus Rift has been set at $599.99.

Some are speculating that Sony may have been waiting to see how its rival would price its headset before finalizing the price for PlayStation VR. However, market research suggests that Sony’s headset will retail at between $400-$600.

Some of the games confirmed for PlayStation VR include Battlezone, Dreams, Jurassic Encounter and The London Heist.
Source

Interesting about the headset possibly retailing between $400-$600. Would most people be willing to purchase a virtual reality headset for, say, $499, if not matching the Oculus Rift at $599?
 
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#2
[QUOTE="Vyse, post: 6497970]Interesting about the headset possibly retailing between $400-$600. Would most people be willing to purchase a virtual reality headset for, say, $499, if not matching the Oculus Rift at $599?[/QUOTE]

Most? No. But I don't think it will ever have any sort of heavy market presence until it's pretty cheap. So, they have to reach out to the niche...$399 would be best, but the PSVR is such a beefy gizmo, it may be impossible to get it out for less than $499. It'll have some success either way, I think, and I'd be shocked if they didn't price it at least $100 less than the Oculus. The thing that gets me about that piece is the number of games. How many will be really VR-centric, and how many will be simply adaptions of existing titles?
 

K2D

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Oct 19, 2006
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#3
I've pre-ordered. 400 or 600 doesn't matter on whether -I- buy it or not. But if it costs $600 and doesn't provide a reasonable cause to pick up and play everyday, I might end up selling it.

Rest assured I'm demoing this sucker to young and old, and I'm expecting to keep the VR headset for when PS5 arrives.
 
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[QUOTE="K2D, post: 6497976]Rest assured I'm demoing this sucker to young and old, and I'm expecting to keep the VR headset for when PS5 arrives.[/QUOTE]

The way it's designed--processors and whatnot working in tandem between the units--I think it's a good bet it'll be compatible with the next PlayStation.
 

Shingo

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[QUOTE="Dr. Doofenshmirtz, post: 6497979]The way it's designed--processors and whatnot working in tandem between the units--I think it's a good bet it'll be compatible with the next PlayStation.[/QUOTE]
It sure must be compatible, we are talking about an expensive gear here. But no one can assure if there is a version 2 release with ps5 or not.

BTW I wonder how can people with glasses gonna use that thing ?
 
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[QUOTE="Shingo, post: 6497986]It sure must be compatible, we are talking about an expensive gear here. But no one can assure if there is a version 2 release with ps5 or not.[/QUOTE]

Yeah...that's really a hard call to make. If this model and a superior model are both compatible with PS5, that could lead to some weirdness, and confusion. But not having a better VR headset with the improved hardware could be wasting the potential of that pairing. So...I don't know. It's going to be interesting to see how it all shakes out. :confused:

Shingo said:
BTW I wonder how can people with glasses gonna use that thing ?
My guess is--not well. :lol:
 

Bitbydeath

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I think I'll get it at some point this year but nothing is screaming day 1 buy yet.


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K2D

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#8
People wearing glasses can use the PSVR no problem. The headset isn't resting on the users face, but instead the head-band. There is supposedly less to no conflict between them. Also, the VR eye piece is adjustable while wearing.

Regarding image quality, I don't expect regular games to run on 4K natively next gen, so the question I believe is whether they can improve upon the FOV and per-eye-resolution of the VR headset instead, and have two sets of specs to cater for instead of one.

I believe the are absolutely forced to, due to the cost of entry or VR. So as to be able to evolve VR, without users having to buy a new headset every genereation.
 
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[QUOTE="K2D, post: 6498029]People wearing glasses can use the PSVR no problem.[/QUOTE]

And we know that...how?

What about the peripheral vision aspects of it, as well?

K2D said:
I believe the are absolutely forced to, due to the cost of entry or VR. So as to be able to evolve VR, without users having to buy a new headset every genereation.
You're probably right about that. Unless that ends up limiting what they want to accomplish in the future. Then we may see some games released for the newer one, and not the other. Hopefully that won't happen, though, and there'll be some kind of compromise.
 

K2D

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We know because people have demoed and reviewed the headset.

The truth is out there Neo,
and it's looking for you,
and it will find you if you want it to.
 

HellsJester

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#11
[QUOTE="Dr. Doofenshmirtz, post: 6498031]And we know that...how?

What about the peripheral vision aspects of it, as well?



You're probably right about that. Unless that ends up limiting what they want to accomplish in the future. Then we may see some games released for the newer one, and not the other. Hopefully that won't happen, though, and there'll be some kind of compromise.[/QUOTE]

Shu himself wears glasses and confirmed he had zero problems using glasses with them.
 

mynd

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#14
[QUOTE="HellsJester, post: 6498058]as long as its sexy it doesnt matter.[/QUOTE]

You hoping one of those titles is being
developed by Playboy? :)


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rene2kx

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What about the comfort factor of having it strapped to your head for hours? the opinions of people saying it feels ok only use it for like fifteen minutes at a game expo.
 

Shingo

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[QUOTE="mynd, post: 6498061]You hoping one of those titles is being
developed by Playboy? :)


Sent from my iPhone using Tapatalk[/QUOTE]
Isn't it the main reason you all buying it?
 

rene2kx

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i don't think sony can afford to price the psvr at launch much lower than OR, the most they could do is 500 usd. both will have to bring down manufacturing costs as soon as they can if they want to see the average consumer market adopt them.
 

BBK..

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#19
[QUOTE="rene2kx, post: 6498067]What about the comfort factor of having it strapped to your head for hours? the opinions of people saying it feels ok only use it for like fifteen minutes at a game expo.[/QUOTE]

This is something I too want to know. I really want to get a VR headset but I need to be able to use one for a few hours before I spend a lot of money on it Some games give me motion sickness to the extent I have to lie down for a good 45 minutes to stop feeling like I'm going to throw up.

Also will they strain your eyes after having one stuck on your face for several hours? It's annoying these are the kind of things you can't find out until you buy one yourself. Takes a bit of a gamble on the buyers behalf.
 

ArnoldRimmer

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#20
The price point for the PSVR will be a deciding factor for many people whether to be early adopters or indeed pick it up at all, some may decide to wait for the VR price to come down which it invariably will unless it bombs.

The big problem for many is taking a financial risk on something that may lose support from developers in a relatively short space of time; 2 such examples being Vita and Move. I think this is why Sony are annouincing the large amount of games in the works, to allay fears of the peripheral not being supported. 100+ games is a decent figure to get started with, i really hope SOny support and run with this one properly.........







.....as I intend to be one of the early adopters :cool:
 

ArnoldRimmer

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#22
[QUOTE="Duffman, post: 6498088]Think I shall see what games they have coming for it before I jump in and buy it, but I think it will be a great addition to racing games especially![/QUOTE]

looking at PSU's own Driveclub VR Impressions article it truly does sound like a real game changer. I'm sure I heard somewhere Project Cars and GT Sport are confirmed for the VR treatment also. For me driving games will make the price of admission worthwhile (unless its Rift-stylee daft price - but then I probably would anyway!)
 

GazzaGSi

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I had the Sony hmz-t3 for a while and that was fine with glasses, Sony seem pretty decent with the design of their head mount displays to accommodate for glasses. I ended up selling this because when you got hot the thing would start slipping down your nose and be a pain in the ass even after tightening the straps. Hopefully PS VR improves on this.

I'd buy a VR headset for Driveclub, somekind of WWII or modern war FPS and a horror title and probably won't buy one until I see quality over quantity. It's OK saying there are 'X' amount of games in development for it, the same bullshit was said for the Vita and the majority of them were indies that most people got fed up with, I don't want another indie swamp fest for VR. I want some big fucking breath taking titles that make you go wow!

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K2D

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I FUCKING LOVED The Binding of Isaac, so if they made the VR equallent of Ocarina of Time (would probably resemble Majoras Mask more), that would seal the deal with me on PSVR alone. Yeah, if every INDIE title were as meaty.

(PS4 has basically been a IsaacStation up until now, with 200 hours clocked)
 
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Vyse

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I wonder what the tagline for the headset will be when they advertise it? I mean, whether most people acknowledge it or not, virtual reality is the next logical leap in video games when it comes to providing a more immersive gaming experience. I would imagine that Sony would be very careful not to mess up PlayStation VR like what happened to Nintendo with the Virtual Boy.
 
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[QUOTE="HellsJester, post: 6498043]Shu himself wears glasses and confirmed he had zero problems using glasses with them.[/QUOTE]

Someone involved with the development of the VR says it'll work well with glasses, no matter what?

I'm sold!!!
 

Omar

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#27
[QUOTE="mynd, post: 6498048]Cool shovelware ahoy!!!


Sent from my iPhone using Tapatalk[/QUOTE]
shovelware is not necessarily a bad thing. remember the PS2? yeah, had plenty of that.

then again, what else do we expect? i wish we had shovelware for my PS Eye...we don't even get that!

[QUOTE="Dr. Doofenshmirtz, post: 6498231]Someone involved with the development of the VR says it'll work well with glasses, no matter what?

I'm sold!!![/QUOTE]
LOL NERD, nvm i also wear glasses :/ but i bet your glasses are thick! NERD!!!
 

MacP

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It's a very ambitious project. I am quite sure it will appeal to people.

EDIT: I should imagine that people who wear glasses the VR will be able to calbibrate the image/video for people who require glasses
 
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[QUOTE="Omar, post: 6498234]LOL NERD, nvm i also wear glasses :/ but i bet your glasses are thick! NERD!!![/QUOTE]

Wha? How did you know?



[QUOTE="MacP, post: 6498235]It's a very ambitious project. I am quite sure it will appeal to people.

EDIT: I should imagine that people who wear glasses the VR will be able to calbibrate the image/video for people who require glasses[/QUOTE]

It will appeal to a lot of people. I'm not denying that. It just won't appeal to a horde of people.

And I'm sure the glasses problem will be...well, not minor, really...but something people will get used to, or work around. But I'm far from convinced it will be any ideal thing.