PS VR: 'Unit will be priced as a new gaming platform'

Bitbydeath

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Sep 10, 2005
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#1
Sony Corp. said it plans to offer more than 10 titles for its virtual reality headset next year.

The PlayStation VR headset is on track for introduction in the first half of next year, Sony Computer Entertainment Chief Executive Officer Andrew House said in an interview at the Tokyo Game Show on Thursday. The unit will be priced as a new gaming platform he said, without giving numbers.
http://www.bloomberg.com/news/artic...than-10-titles-with-first-virtual-reality-set

If Activision could bring this over just like it is in the video then that'd really drive sales.

[video=youtube;tJBCrTBT5g8]https://www.youtube.com/watch?v=tJBCrTBT5g8[/video]
 

Lethal

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Nov 14, 2007
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#3
[QUOTE="HellsJester, post: 6476218]Like i said before if it doesnt also work on the PC it will bomb.[/QUOTE]

PC will not have that much of an affect on whether or not it succeeds or not. I bet the PS VR outsells Oculus Rift.

Oculus Rift is a wired mess! I have DK2 and it is a pain in the ass to get working properly. People just want something that works without jumping through hoops. Samsung Gear VR is even better because it requires no wires at all.
 

Wrath

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Oct 18, 2006
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#5
[QUOTE="-Dj-, post: 6476225]and i still don't care


i have ones of VR for years and i never use it[/QUOTE]

You've got no idea anyways.

Personally, I am really looking forward to getting this. People just have to stop being so conservative and give it a chance.
 

PS4freak

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May 15, 2006
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#6
[QUOTE="Lethal, post: 6476223]PC will not have that much of an affect on whether or not it succeeds or not. I bet the PS VR outsells Oculus Rift.

Oculus Rift is a wired mess! I have DK2 and it is a pain in the ass to get working properly. People just want something that works without jumping through hoops. Samsung Gear VR is even better because it requires no wires at all.[/QUOTE]

Yeah but Oculus is starting to be used and marketed in ways. Football teams are using them to break down practice film in first person view. Not to mention the broadcasters are showing how it works during games. So it's already starting to take place on areas other than gaming. Also porn is pushing it too. I just think Sony might get to the finish line too late. Not saying these uses could shift but you know how it is when a break through product hits the scene. It's hard to overcome because its the OG.
 

Shingo

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Dec 21, 2011
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#7
[QUOTE="Wrath, post: 6476226]You've got no idea anyways.

Personally, I am really looking forward to getting this. People just have to stop being so conservative and give it a chance.[/QUOTE]
Like we did to move and vita? I am not doing the same mistake again. Gonna wait for version 2.0.
 

Wrath

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Oct 18, 2006
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#8
[QUOTE="Shingo, post: 6476230]Like we did to move and vita? I am not doing the same mistake again. Gonna wait for version 2.0.[/QUOTE]

Comparing apples with oranges.

I'm talking about VR in general, not just Playstation VR. The technology has changed completely and is being adopted even outside of gaming (as mentioned above). There's massive potential here (something that Move never had).

I think you should listen to the last part of your signature.
 
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Shingo

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#9
[QUOTE="Wrath, post: 6476233]Comparing apples with oranges.

I'm talking about VR in general, not just Playstation VR. The technology has changed completely and is being adopted even outside of gaming (as mentioned above). There's massive potential here (something that Move never had).[/QUOTE]
I am sure Move like tech is useful somewhere around the world right now. Yet we see almost no advantage of it in for gaming. I am not saying VR is bad & ugly. All I am saying if it is not getting enough support, it is gonna collect dusts just like my vita and move set.
 

Wrath

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#10
[QUOTE="Shingo, post: 6476234]All I am saying if it is not getting enough support, it is gonna collect dusts just like my vita and move set.[/QUOTE]

It's already been getting more support than both of those combined. Move died pretty much instantly because it was marketed as a kids toy. VR is being used outside of gaming. The Oculus launch lineup is massive already and thats just one of the many VR devices to come.

The bottom line is this: if you refuse to try a product because you're scared it won't get enough support then YOU are the reason it won't get enough support. Same with any console launch. If the majority of gamers waited 3 years before they purchased a PS4 there would be no PS4.
 
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Shingo

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#11
Even if it is a safe success(I don't think it is at least for gaming) I am not gonna jump on it. Did that on very safe device (headphones ) and Sony released 4 others in a pretty short time.
 

Wrath

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#12
[QUOTE="Shingo, post: 6476237]Even if it is a safe success(I don't think it is at least for gaming) I am not gonna jump on it. Did that on very safe device (headphones ) and Sony released 4 others in a pretty short time.[/QUOTE]

Good for you.

Then why are you commenting here? This thread is obviously targeted to those interested in VR. You're not, fine, then why bother?!
 

Shingo

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Dec 21, 2011
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#13
[QUOTE="Wrath, post: 6476238]Good for you.

Then why are you commenting here? This thread is obviously targeted to those interested in VR. You're not, fine, then why bother?![/QUOTE]
OMG lol
 

K2D

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Oct 19, 2006
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#16
I share Shingos sentiment, but a short demo of the headset, and guarantee that there will be enough content at launch to warrant a buy will be enough for me. That, or Windows support.

Those who aren't sold, have yet to truely experience VR, or are experiencing their body having trouble adapting.
 
Aug 22, 2006
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#17
[QUOTE="K2D, post: 6476259]I share Shingos sentiment, but a short demo of the headset, and guarantee that there will be enough content at launch to warrant a buy will be enough for me. That, or Windows support.

Those who aren't sold, have yet to truely experience VR, or are experiencing their body having trouble adapting.[/QUOTE]

I am sold im just trying to decide which one to get. Right now im leaning towards the Vive.
 

K2D

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#18
My gripes with VR so far:

1. Latency and low framerate.

If you're vision isn't following the movement of your head your bound to have a sickening experience.

2. Rainbow effect.

This really made it look like I was watching the the seams come apart in a fictional reality. Simply put, jarring.

3. Interface and user friendliness.

This is perhaps the strongest incentive to choose a console -VR option. Not having to troubleshoot and having game code that runs solely on one configs that ensures butter smooth operation is gold.

Other deciding factors:

1. Field of view.

2. Screen resolution.
 
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Abdou23

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#19
This thing will make it or break it depending on how much 3rd party support it will get.

[QUOTE="K2D, post: 6476273]My gripes with VR so far:

1. Low framerate and latency.

If you're vision isn't following the movement of your head your bound to have a sickening experience.

2. Rainbow effect.

This really made it look like I was watching the the seams come apart in a fictional reality.

3. Interface and user friendliness.

This is perhaps the strongest incentive to choose a console -VR option. Not having to troubleshoot and having game code that runs solely on one configs that ensures butter smooth operation is gold.

Other deciding factors:

1. Field of view.

2. Screen resolution.[/QUOTE]

I will add to that list the feeling of isolation you get while you are putting it on, you will lose all connections with the real world around you, and you will probably miss a couple of phone calls or door bells.
 
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K2D

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#20
I don't fully agree. Isolation and vertigo is something you either adapt too, or something that will forever repel you from VR. It's not really a variable for deciding on a device at this point, because everyone share those same shortcomings.

The solution to your problem is to either lock yourself inside your room, or wear open headphones and wear your phone on you.

Now, one can argue that the first VR-sets with "Human Interface Augmentations" (I coin this term) will indeed have some additional purchase incentives. Things like wireframe HUD of persons in a room with you, or the option to answer your phone with your headset. None of these exist yet, but at the very least that last one should be easy to implement.
 
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WaxWeazle

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#21
[QUOTE="Wrath, post: 6476238]Then why are you commenting here? This thread is obviously targeted to those interested in VR. You're not, fine, then why bother?![/QUOTE]
This is a forum and he's entitled to share his opinion, so calm down.. ;)


I'm a bit sceptic about this..
Part of me says it'll succeed, but at the same time I have a feeling that at first people will jump on and be amazed and soon start to realise it's not really what they expected and get disappointed.
Companies thought that controllers where moving it would be a main feature were going to be a hit as well (Razer Hydra (or what's it called), PS Move, ...) and that didn't exactly go as planned either..
Now they want to bring out Virtual Reality.. I do believe it'll get a lot more support from the developers, but at the same time I can see it happen that people expected more of it and will be whining about the whole thing.

Nonetheless, the price should be lower, even if it enhances your gaming a lot, I still feel that a console-like price would be too high, not everybody's interested in buying a product where they could basically buy another console instead, so I hope pricewise it won't stay console-priced too long...


[QUOTE="K2D, post: 6476273]My gripes with VR so far:
1. Latency and low framerate.
If you're vision isn't following the movement of your head your bound to have a sickening experience.

2. Rainbow effect.
This really made it look like I was watching the the seams come apart in a fictional reality. Simply put, jarring.

3. Interface and user friendliness.
This is perhaps the strongest incentive to choose a console -VR option. Not having to troubleshoot and having game code that runs solely on one configs that ensures butter smooth operation is gold.

Other deciding factors:
1. Field of view.
2. Screen resolution.[/QUOTE]
I tested out the first dev kit for the Oculus Rift and have to admit, motion sickness was a big pain for me.
After only 5 minutes I genuinely felt as if I was going to throw up and needed to take a long break.
I do hope that there's a way they get this either toned down a LOT so you don't easily get it or that it's completely gone, else there's going to be a lot of complaints on the web.
Didn't see any rainbow effect though, so that I can't complain about.
FOV sliders should be a standard imo, I always crank up my FOV at least a bit..
Resolution of the screen should be a high one, because even though the whole VR aspect was really nice, pretty soon after playing a few games/demos with the Rift Dev Kit 1, you really started to look more and more at the actual pixels instead of the whole concept together, so I hope they crank it up a nice notch so you don't have this.


[QUOTE="Abdou23, post: 6476274]I will add to that list the feeling of isolation you get while you are putting it on, you will lose all connections with the real world around you, and you will probably miss a couple of phone calls or door bells. [/QUOTE]
I have to admit that not hearing your phone or the door IS an aspect, because when playing VR, playing the audio over a set of speakers feels really weird as that way you're not fully immersed in the world you're playing in, so I can definitely understand your point here.
But I would guess that people eventually quickly take a look at their phone when there's a loading screen or such so they don't miss out on any notifications :snicker
 

darky89

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Dec 3, 2007
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#22
Do we know if this will work like these headsets for non VR games?

Can it be used purely as TV's in your eyes in general?

[QUOTE="WaxWeazle, post: 6476290]I have to admit that not hearing your phone or the door IS an aspect, because when playing VR, playing the audio over a set of speakers feels really weird as that way you're not fully immersed in the world you're playing in, so I can definitely understand your point here.
But I would guess that people eventually quickly take a look at their phone when there's a loading screen or such so they don't miss out on any notifications :snicker[/QUOTE]

Agree with that. Not hearing your phone or doorbell would mean you're immersed moreso in the game - which would be a good thing.
 
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Andy

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May 25, 2014
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#23
So $399, or maybe $300 if we're lucky. They also said they plan to have 10 titles at launch.

Sounds interesting. I've got some money to spare, so I might get one. I'll have to see the launch lineup first, though.
 

K2D

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#24
@WaxWeazle: Yeah, speakers are not the best combination with VR. You choose between open or closed headphones. Immersion vs awareness.
 

K2D

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#26
3D is really coming back to bite them in the ass, aren't it?

@Shingo: but those are headphones(!)... And they rolled out support eventually, didn't they?
 

Shingo

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Dec 21, 2011
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#27
Well they did but I am not sure I can be capable of stopping my inner voice when a new model comes out in 2 years.
It was easy at headphones mate , because you know, it is headphones in the end, but VR'S can be easily become a market like mobile phones if the crowd supports it. One new model in every year.
 

ArnoldRimmer

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May 23, 2015
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#28
Like @Shingo I have some reservations on this one; only time will tell if it becomes the new move or vita and not living up to its hype and promises.
Having said that, I think I'll be a early adopter as long as the supported games works for me. I also hope they don't apt the usual bone UK price policy, i.e. US $300, UK £300, but they probably will!
I'm also going to persist in calling it Morpheus because it sounds cooler than PS VR, like Dodge Viper sounds cooler than SRT-10
 

GazzaGSi

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#29
Stung too many times in the passed on things that failed to commit to this on release. 3D, Move and the Vita have all made me think twice about devices/peripherals from Sony.

Will be interesting to see what the support from devs is like for it, car games and first person shooters would definitely have me more interested.
 

Brandon

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#30
[QUOTE="SkarEffect, post: 6476378]If it cost more than $200, im out. Not gonna waste $400 on VR that could flop the same way as 3d gaming.[/QUOTE]
Yeah ... I don't know how well this is going to do if it's priced the same as the PS/Xbox.


[QUOTE="GazzaGSi, post: 6476492]Stung too many times in the passed on things that failed to commit to this on release. 3D, Move and the Vita have all made me think twice about devices/peripherals from Sony.[/QUOTE]
I'm with you there. I'm a bit iffy on this. I mean ... it's a technology I definitely want to succeed and advance ... but my wallet is a bit more cautious these days.