By not supporting DX (12 Ultimate), I wonder how they will make up for the lack of Mesh Shader, VRR and Sampler Feedback.
DX is just an API. I think i've said as much before. It's for programmers and engineers. VRR, Mesh shaders etc. as classified under DX are techniques that use the hardware under them -> You'll often see GPU's with a given feature level support.
Sony offer two API's - a low level API (GNM), and a high level DX-like API (GNMX). GNMX functions in a similar manner to DX, in that a programmer can call a function, and get a result. GNM allows the programmer to create their own functions, if they so desire.
A GPU just accelerates math. In a high level API, someone else is defining how you use the hardware. With a low level API, you decide how your math is accelerated. For example, you might want to leverage the ability for Turing cores to do matrix multiplication for something other than image reconstruction, that's entirely up to you.
EDIT: If you want more reading, Crytek have been notorious as of late for their hardware agnostic Raytracing. Additionally, Nanite is Epic's spin on infinite detail geometry, you can look at a bunch of what they are doing with the next UE.
They increased the clocks aggressively to the point they needed a massive cooling solution. It all matches..
Also, still curious why you are really desperate for this narrative?