- Oct 8, 2007
Hardware and API agnostic.
In a similar way to how the Crytek introduced screen space ambient occlusion, we may actually see this in use in next-gen titles.
As opposed to RTX, which is probably more in-line with "traditional" ray-tracing, Cretek say they use mesh ray-tracing. No idea how it's implemented, but just as a point of reference, PS4 already has a title which makes use of Ray Tracing, but using cascaded voxel cone tracing. So it could be an implementation that is optimised for gaming applications.