SOTW #149 Theme & Entry

Jan 8, 2010
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Headphones
#1


Heavens yeah! We love the SOTW, right? Well it's that time of week again.

Theme:
Freestyle

Rules:
No ripping
Vertical sigs are allowed
Max size: 500 x 200

Prize:
2,000 sp and possible rape

Deadline:
September 2nd (This Friday)

Pretty wide theme so I'm hoping to see loads and loads of entries.

 

Kwes

Unbound Mercenary
Mar 30, 2009
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#5
[QUOTE="x6Teen, post: 0]I thought you liked it doggy? ;)

Anyway, I might make something today if not Thursday.[/QUOTE]

Giving not receiving. ;)

You better make something x6, otherwise the punishment will be severe.
 

Gregorious

Superior Member
Aug 20, 2009
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#8
Hey Kwes, can I ask how you get your splatter effects. I was working on a digital illustration and trying to achieve a similar effect, but I just couldn't find the right brush. It's the perfect balance of organized chaos.
 

Kwes

Unbound Mercenary
Mar 30, 2009
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#10
[QUOTE="Gregorious, post: 5647403]Hey Kwes, can I ask how you get your splatter effects. I was working on a digital illustration and trying to achieve a similar effect, but I just couldn't find the right brush. It's the perfect balance of organized chaos.[/QUOTE]

I can't seem to remember where I found that brush set. But I'm pretty sure its at Brusheezy. Most of my brushes are.
 

Xy

Dedicated Member
Oct 23, 2008
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Street Fighting
#11
Something quickly, rushed off my feet all day.
The lips between text will be copyright on my work from here on in, even if it doesn't fit with the design.

 

Kwes

Unbound Mercenary
Mar 30, 2009
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#18
[QUOTE="Xy, post: 5647852]Brilliant color pallet, well done on that one kwesnoth ;)[/QUOTE]

Thanks man. :)
 

Kwes

Unbound Mercenary
Mar 30, 2009
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#20
What makes you say that? I think it looks great. :)

Bright, sharp, and clean. As most of my sigs are.
 

Xy

Dedicated Member
Oct 23, 2008
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Street Fighting
#21
Never put your work down. I might have a bit of a nerve to say this, but i think we can agree, every designer is not sure about the final product, but when its released and uploaded try to give yourself as much confidence as you can, as you might just end up being on top.

Like kwesnoth said, clean, bright, sharp.. its all you need and can go a long way!
 

Kwes

Unbound Mercenary
Mar 30, 2009
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#23
[QUOTE="Xy, post: 5647926]Never put your work down. I might have a bit of a nerve to say this, but i think we can agree, every designer is not sure about the final product, but when its released and uploaded try to give yourself as much confidence as you can, as you might just end up being on top.[/QUOTE]

I can totally agree on that. I'm never sure how something is going to turn out until its being uploaded. :lol:
 

Xy

Dedicated Member
Oct 23, 2008
1,447
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Street Fighting
#25
[QUOTE="kwesnoth, post: 5647936]I can totally agree on that. I'm never sure how something is going to turn out until its being uploaded. :lol:[/QUOTE]
Its always good waiting for community feedback. Even if its negative, its more of a drive to improve if its negative, or so i have found over the years. :D
 
Likes: Vengeful_Blur

Kwes

Unbound Mercenary
Mar 30, 2009
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#26
[QUOTE="Xy, post: 5647953]Its always good waiting for community feedback. Even if its negative, its more of a drive to improve if its negative, or so i have found over the years. :D[/QUOTE]

One of the reasons that drove me to improve. :)


@x6..why is it so small?