i like capcom vs snk1 and 2, however not so fond of snk vs capcom, so i have a feeling i wont like this, though i love fighting games. but streetfighter 4 will have %40 of my gaming time this year.the other %40 is for Resident evil 5, and then the other %20 is warhawk that im addicted to.
[QUOTE="Uncool, post: 0]You work equally hard for super cancels but with KOF its really important to know poke strings that connect to supers and in some cases dream cancels (like those in 11). Magic moments ie invincibility frames with super start ups for priority is in every game so thats nothing new (new people who play SF/KOF always love to fish for openings because fightings have that..all of them.
One thing I do like seeing in high level KOF play is the continous cross ups with short hops as you can see in the major SBO tournaments in Japan and how god like Gato is since every team pretty much composed of that and Kula (and another member of player choice).
3rd strike was stunningly fluid and the animations for supers was ahead of its time. SFIV too a different step with that by taking two concepts of fighting games and putting them together.
Yeah where my beast of prey K' also? lol
SNK playmore and Arc systems are about the two main players keeping 2D alive besides Capcom.[/quote]
Well, invincibility frames are not in every game really. Invincibility frames are normally there by accident. Moves with grace periods in them are a completely different subject.
But all in all I love both games but just as you said the string combos an dream cancels are just a sight to behold.
[QUOTE="Beast of Bourbon, post: 0]20chars is not that much....
but i might give KOF a try this time around... somehow i managed to avoid this series all these years [/quote]
Read my post again.
That is the arcade roster.
They could add more on console version and there is always DLC..
Oh and 20 is plenty.
BlazBlue only has 10 just like the 1st Guilty Gear did and every sequel they add more.