[QUOTE="Fijiandoce, post: 6477969]Firstly, this is a load of rubbish just FYI. 60fps will not help you in chess. If you think it does, you're playing the lowest of the lowest difficulty settings and like the tapping sound the pieces make as they move around the board.
Chess is played many moves ahead. What something does on-screen matters little. Whether it be at 20fps, or even 15fps, you aren't going to care in the slightest so long as your opponents moves get conveyed to you; to that end, 1 fps would serve its purpose.[/QUOTE]lol didn't state any of what you said but all i said was that the animations would be annoying. and yes, they would be far more annoying at 15fps. it doesn't affect gameplay, i know that, i already stated it lol. it would just be slow as hell.
You saw the screenshot from my PC above yes? 120fps.... If you want to play that game then 60fps is decidedly peasant

Also, on my PC that can do 120fps+ i don't mind playing games at 30fps. I really don't care.
we're not talking about what you care for or not. and i think the benefit for controls especially would be larger going from 30fps to 60fps than 60fps to 120fps however i haven't experience enough of 120fps to make this distinction. what i will say thought is that 60fps seems very responsive for the time being.
As i posted above, frame-rates are a matter of perception. And perception is determined by a number of variables. To state so unequivocally that it's 60fps or bust is not only wrong, but plain asinine.
for competitive games, yes. it is a bust. when i said, experience, i mean, actual multiplayer experience where you play a game at 30fps long enough and then experience the same game at 60fps, show us how well you're doing with both settings and then if you disagree, i can take your feedback but i'd definitely like to analyze your video to see how well your response times were playing these competitive games on the two settings. that's what i mean when i say, find out before disagree.
what you're talking about again, like i said earlier, it depends on what a person cares about. people were fine with 30fps last gen, i'm "fine" with it as well. but now that i have experienced 60fps and its responsiveness in competitive online games, i find 30fps to be only suited for SP games and games that do not require response times.
GTA5 imo should've been 60fps even in SP (especially MP), it's just too slow...because the character movements are slow to begin with.
You can't use yourself as a measure for what games should be like. If you want 60fps all the time, as i said, play on a PC.
well i'm doing fine for the moment, there are plenty of 60fps games on the PS4 and developers are smart to keep MP portion of the game 60fps. so i'm ok. i'm not going to make a huge shift just for this problem. i'll continue to fight for it and inform people however. i'm not saying ALL games should be 60fps (although if possible i would like that), but some games definitely benefit a lot from it. again, why developers are specifically reacting to this. and this isn't just me...the response time difference can be factually proven. it's whether you care or not. i do, you don't. simple as that. it doesn't change the
fact that any game would respond better at 60fps than 30fps.
For people who play consoles to slip a disc in and start having fun with friends, or engaging in a games story, they don't really care - Because they didn't put the disk in to watch the number of screen updates per second.
it's not like that anymore sir. technology is increasing and people want more. and we are getting more. consoles aren't simple anymore. they're quite complicated however still retain their core competencies of being convenient. sometimes they need a bit of work around and improvements but for the most part, they are far more convenient than PCs. i also like/prefer closed box development than open box and that will never change.
for the last comment in there, yes, you're right, most people probably wouldn't care one way or another even if it helps, they wouldn't know why it does. do you ever wonder why COD was so popular on consoles? on top of bringing evolution to the FPS genre, it was one of the only games on PS3/360 that were 60fps online, THE ONLY game on last-gen consoles that had incredibly smooth controls. care to make a connection to all of it?
so yeah, like i said earlier in this post, it's a matter of whether you care or not, doesn't change the fact that it helps. again, developers wouldn't care if it didn't help and would continue to make 30fps MP games. UC4 (like someone said), is being targeted for 60fps in MP, why do you think that is?