Not surprising with the way some people act around here :lol:
Video gamers are poor socially, study says
by William Atkins Sunday, 25 January 2009 Page 1 of 2
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A Brigham Young University study has concluded that daily use of video games by young adults produces poorer relationships with friends and family.
Dr. Laura Walker and undergraduate student Alex Jenson, both from Brigham Young University (BYU), in Provo. Utah, studied 813 college students from around the United States.
Jenson is, himself, a video game player. He was hoping to find positive results from the study.
However, he was disappointed with what they found.
They asked the young particpants different questions about how often they played video games, along with questions on relationships such as how much time they spent with friends and family and how much support and affection they received from their parents.
Their conclusions were published in the January 23, 2009 issue of the Journal of Youth and Adolescence.
Their research is part of an ongoing survey called Project Ready , which studies how U.S. young adults are transitioning from adolescence to adulthood.
According to the Project Ready website, “Project READY is a collaborative effort by scholars at several universities across the nation to better understand the attitudes and behaviors of young people.
Dr. Walker stated, "It may be that young adults remove themselves from important social settings to play video games, or that people who already struggle with relationships are trying to find other ways to spend their time. My guess is that it's some of both and becomes circular." [BYU News: [“Video games linked to poor relationships with friends, family”]
Walker added, "Relationship quality is one of a cluster of things that we found to be modestly associated with video games. The most striking part is that everything we found clustered around video game use is negative."
These “cluster of things” include more frequent involvement in drinking alcohol, drug abuse, smoking marijuana, and smoking cigarettes.
In fact, they found that young adults that play video games daily are twice as likely to smoke marijuana as youth that only play occasionally, and three times as likely as those who never play.
The conclusions by Walker and Jenson found that this relationship between increased video gaming and decreased social relationships is “a modest one, statistically.”
However, Dr. Walker stated, "Everything we found associated with video games came out negative.” [DeseretNews.com: “Y. student researches effects of video games”]
Jenson, a video gamer, found the results to be so disheartening that he did not even tell his friends until the article was about to be published in the Journal of Youth and Adolescence.
Jensen commented, "Personally, the study really did make me stop and think about how I use video games to see if it's impacted my life. Academically, the study's had a tremendous impact.


A Brigham Young University study has concluded that daily use of video games by young adults produces poorer relationships with friends and family.
Dr. Laura Walker and undergraduate student Alex Jenson, both from Brigham Young University (BYU), in Provo. Utah, studied 813 college students from around the United States.
Jenson is, himself, a video game player. He was hoping to find positive results from the study.
However, he was disappointed with what they found.
They asked the young particpants different questions about how often they played video games, along with questions on relationships such as how much time they spent with friends and family and how much support and affection they received from their parents.
Their conclusions were published in the January 23, 2009 issue of the Journal of Youth and Adolescence.
Their research is part of an ongoing survey called Project Ready , which studies how U.S. young adults are transitioning from adolescence to adulthood.
According to the Project Ready website, “Project READY is a collaborative effort by scholars at several universities across the nation to better understand the attitudes and behaviors of young people.
Dr. Walker stated, "It may be that young adults remove themselves from important social settings to play video games, or that people who already struggle with relationships are trying to find other ways to spend their time. My guess is that it's some of both and becomes circular." [BYU News: [“Video games linked to poor relationships with friends, family”]
Walker added, "Relationship quality is one of a cluster of things that we found to be modestly associated with video games. The most striking part is that everything we found clustered around video game use is negative."
These “cluster of things” include more frequent involvement in drinking alcohol, drug abuse, smoking marijuana, and smoking cigarettes.
In fact, they found that young adults that play video games daily are twice as likely to smoke marijuana as youth that only play occasionally, and three times as likely as those who never play.
The conclusions by Walker and Jenson found that this relationship between increased video gaming and decreased social relationships is “a modest one, statistically.”
However, Dr. Walker stated, "Everything we found associated with video games came out negative.” [DeseretNews.com: “Y. student researches effects of video games”]
Jenson, a video gamer, found the results to be so disheartening that he did not even tell his friends until the article was about to be published in the Journal of Youth and Adolescence.
Jensen commented, "Personally, the study really did make me stop and think about how I use video games to see if it's impacted my life. Academically, the study's had a tremendous impact.