What's the main lesson Sony learnt from the PSP?

Wasib

Super Elite
Feb 2, 2007
2,057
15
0
#1
by Christopher Dring

That consumers want a different experience on handheld, Andrew House tells MCV

PSP was Sony’s first attempt to crack the handheld gaming space. Despite selling well over 50m units, it proved to be a tough learning experience for the platform holder.
SCEE president Andrew House says one of the key problems was not understanding what consumers wanted from their handhelds.

“With PSP we went on the assumption that if we took a successful home console game experience and applied it wholesale to a portable device, that that was a great route to success,” he says.

“What we learnt in the course of the PSP is that consumers want a different experience. Even if it is the same franchise. That was a huge piece of learning that really informed the design of NGP. Take the best of the console experience but give people something that is different that they can only get with that device, on-the-go.”

House also adds that digital had not been fully thought through with the original PSP, which was something Sony focused on with NGP.

“Digital is baked into the strategy behind NGP,” continues House. “With PSP, perhaps in some regards a reflection of where technology was at the time, our digital strategy was almost bolted-on after the initial release of the device.”

But Sony hasn’t just learnt from the mistakes of PSP. House is keen to highlight some of the things SCE got right with the device, which has influenced the design of NGP.
“Six years ago people were very enthusiastic about the screen and the graphical-strength of the games,” continues House.

“Plus, after much internal debate, we decided to go with the candy-bar design over the sliding screen. I think you can see the heritage of original PSP in the physical nature of the device.”
Source: http://www.mcvuk.com/news/43562/Whats-the-main-lesson-Sony-learnt-from-the-PSP
 

Avrum

Elite Member
Jun 28, 2006
1,986
13
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#2
“What we learnt in the course of the PSP is that consumers want a different experience. Even if it is the same franchise. That was a huge piece of learning that really informed the design of NGP. Take the best of the console experience but give people something that is different that they can only get with that device, on-the-go.”
Says it all right there, hopefully their actions prove they've learned as much when the software starts rolling out.
 

Staticneuron

Sublimely Static
Feb 3, 2007
9,991
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Vekta
#4
[QUOTE="Avrum, post: 5475985]Says it all right there, hopefully their actions prove they've learned as much when the software starts rolling out.[/QUOTE]


I think it shows more towards their titles coming out at the end of the console's lifestyle. In addition to brining out new franchises, they turned around and brought existing franchises, with attention to portable design in mind. When the PSP first launched it seemed as if developers (all of them) were only bringing established franchises in the same manner as console releases and the only changes were made simply to fit within limitations instead of playing to the strengths of the console.

That changed, over its life, but it may have been to late because the false idea that PSP games were just portable versions of PS2 games pervaded the community and the ports of PS1 titles didn't help.
 
Jul 9, 2008
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#8
[QUOTE="F34R, post: 5476157]I'll prefer physical media vs digital any day of the week.[/QUOTE]

by this you mean an actual disk?
 
Jul 9, 2008
4,349
25
0
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#10
[QUOTE="F34R, post: 5476176]yeah, or cart, whatever.. something that I can trade in, or resell, etc.[/QUOTE]

but i thought you were the one who was all for supporting the game companies?
 

jubeininja69

Elite Member
Jul 23, 2007
1,548
7
0
#13
piracy. it was too easy to hack the system and let people out stuff on memory sticks. i think for the NGP ditching memory sticks and going with their own memory cards was a great move.

games wasn't the problem with the psp. it had plenty of AAA games.