Why can't MAJOR studios just port 360/PS3 titles?

Mar 16, 2006
81
2
0
#1
I really would LOVE to see major publishers just port 360/PS3 back titles to the vita, to me it doesn't need alot of vita customization. I would KILL for a Skyrim port or a Fallout GOTY edition, or Saint Row 3,does the vita have enough muscle to run those type games as is?
 

Nitey

Elite Guru
Jan 17, 2011
5,498
83
48
#2
I think it's fairly easy to port console games/engines to the Vita. Just look at Blazblue and Rayman Origins, as well as VT4 - they're among the most impressive looking titles on the system so far. It's just a matter of will or won't publishers start doing this

Personally, as long as porting things to the Vita doesn't dull down unique gaming experiences on the Vita, then I'm all for it

There is definitely some games on home consoles that I would probably enjoy more on the Vita (dat OLED)
 

Lethal

Administrator
Staff member
Nov 14, 2007
14,974
327
83
43
#4
It would be very hard to port over a game like Skyrim. The Vita does not have the cpu power to run a straight port. There would have to be things cut out like texture and shadow quality. Not to mention hours upon hours of testing to be sure the port was a success. Games like Rayman and Marvel vs Capcom are much much easier to port as they do not require much memory, or cpu power.
 

Azu

Forum Sage
Mar 18, 2006
7,797
66
0
36
Oulu, Finland
#6
[QUOTE="Lethal_NFS, post: 5778760]It would be very hard to port over a game like Skyrim. The Vita does not have the cpu power to run a straight port. There would have to be things cut out like texture and shadow quality. Not to mention hours upon hours of testing to be sure the port was a success. Games like Rayman and Marvel vs Capcom are much much easier to port as they do not require much memory, or cpu power.[/QUOTE]
Memory is less of a problem on Vita than it's for PS3 versions of multiplatform games... CPU & GPU are the bigger ones, but still, the UE3 engine demo for Vita is quite impressive and shows that it could probably be done and with relatively impressive results. Vita could probably easily run a game like Morrowind with slightly improved graphics, which I'm sure would be enough for most gamers.
 

Varsh

Editor /Tech Adviser
Staff member
Jan 5, 2006
7,172
40
48
41
UK
#7
Keep in mind though that it's not just what you all just listed but the major one is something called source code, it will have to be rewritten for the Vita itself. Of course once one is done then it's much faster to port across, but it's always the first title that takes the longest.
 

Thorzilla

Elite Sage
Feb 4, 2006
11,755
93
48
#8
Honestly, and as much as I'd love a console game like Borderlands on Vita, I want the Vita to have a character of its own and rely on awesome new IPs made for portable gaming.
 

TheBreezyBB

Master Poster
Mar 22, 2007
3,428
47
0
Qatar
#9
I would never consider a port of a game unless it was 70% cheaper for the vita. $20 is the most i could pay for a port but we all know that ain't gonna happen! so. I'd rather have some original games and new IPs.
 

Inzane2050

Super Elite
Jun 27, 2011
2,012
19
38
Seattle, WA
#13
Ports would flood the Vita with unnecessary titles that (a) you had already just played on the PS3 or (b) take away from the standalone titles developed for the platform. It was hard enough for developers to have consider porting old PS2 port up to the PS3, and I can tell you the sales aren't all that great as you know all you can expect from such a port would be nostalgia. Developers will bring over there franchises as they always have, but they feel you will be more interested in a new game rather than a complete rehash of what you undoubtedly already played on consoles. Hence Uncharted: Abyss.
 
Last edited:

Thorzilla

Elite Sage
Feb 4, 2006
11,755
93
48
#14
[QUOTE="The Black Wolf, post: 5778919]If you're looking for some ports to play, Ninja Gaiden Sigma was ported to the PS Vita in "Ninja Gaiden Sigma +".[/QUOTE]

Had Sigma, got Sigma Plus as well. Too tempting to play NG in a portable machine!
 
Mar 16, 2006
81
2
0
#16
See i LIKE console level games, to me 'portable' means watered down. GTA Stories might be OK but it's no GTA4, I like new IP's as much as anyone, but give me some solid 'REAL' meaty titles. OK I get the been there done that aspect but NO ONE doing a Vita game is gonna EVER to do a Fallout or a Skyrim, JUST for the Vita, but if they can shoehorn the NEW Bioshock onto the system, or how about Portal 2, and not a side game but the REAL DEAL. Heck I'l be happy with the Orange box on Vita.
 

davin_g

Superior Member
Apr 18, 2006
783
12
18
#17
I see no reason at all to not have a mix of both. Purely ports would possibly get dull but if you are able to share saves and gameplay betweeen the two like say games like RDR or GTA5 then I think a lot of gamers would love this. Being able to take their favorite games on the go would be a blast just as I think Sony may see a big shift in gaming like how MLB the show will be able to go back and forth. Madden, FIFA, and others will take note and people would love being able to continue their gaming on the go. Perhaps having something like COD MP being ported over and ranking up your player or playing against PS3 players would certainly be a hit. Some games porting would be AWESOME and obviously some experiences like Uncharted that is very story driven need new stories to make them fresh. Uncharted isn't a game that people are going to want to play over and over but say sandbox type games or puzzle games that you unlock levels on each console or sports games no reason you couldn't. No reason you can't have your GT6 or favorite racer be ported over with obviously some downgrades but yet you can unlock cars or tracks and share on each device. I am very sure new IPs and indie developers will give us plenty of games to make use of the device and plenty of games will make use of the cameras and touch and motion sensing to change up even the ports...but I don't see how people can say ports are bad necessarily. We want new content and gamers crave that...and developers will see that and meet demand..they will not ignore that...but they won't ignore the fact that many can't get enough of their favorite titles on consoles and give that to us on the go as well. I think the portability on Vita will be its biggest feature not its downfall. Why do you think PSP suffered for games as much as it did???? The second analog stick and the beefed up processor will allow porting and sales to take off...thus creating a BIGGER market for fresh and new IPs. Tell me..as a developer would you rather develop games on a struggling platform and develop a unique IP that is only for that platform or would you rather do that but on one that is not struggling and has growth. Their will be tons of ports no doubt but those sales and support will cause the device to sell and thus in return will allow more and more developers the luxury to bring new unique IPs and gaming to the device.

I think it will be a positive. Will every game be a positive...no way..but the more games hopefully mean greater success and then the opportunity for more innovation and new IPs.