Ubisoft has announced that For Honor update 1.07 will deploy next week ahead of the release of the upcoming Shadow of Might DLC.
The next update for Ubisoft’s hack-’n-slash action title will be released on May 16 at 5.00am PST/1.00pm BST for PS4, PC, and Xbox One, and includes a number of changes to For Honor’s gear system and heroes.
Check out the full For Honor patch notes 1.07 notes below and hit up the Ubisoft blog for more details.
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Control changes
- Added the option to customise stick dead zones.
Fight
- Soft feints
- [Bug Fix] Guardbreak and Attacks can no longer be cancelled by switching guard and attack very quickly.
- Unlock exploit
- [Bug Fix] Unlocking during an attack will no longer make it unparryable.
- Revenge
- [Bug Fix] Melee attacks no longer drain stamina on a target with Revenge active.
- Sprint
- [Bug Fix] All characters are no longer able to maintain Sprint state while not actually moving.
- Moveset
- Updated the use of the Successful Icon on moves that must hit.
Heroes
- Raider
- All Heavy attack startups can be cancelled into Stunning Tap.
- Raider Fury and Zone Attack startups can be cancelled into Stunning Tap.
- Stunning Tap can chain into Raider Fury.
- Stunning Tap can chain on Miss Recovery.
- Animation transition improvements to accommodate new mix ups.
- [Bug Fix] Zone Attack can’t be feinted if performed Out of Guard mode.
- Stampede Charge stamina cost reduced to 40 (from 60).
- Target’s stamina drains while being carried by the Raider: minimum loss = 36 stamina points, maximum loss = 66 stamina points.
- Target’s stamina regeneration cooldown increased to 2.7 seconds (from 1.8) after completion of the attack.
- [Bug Fix] Target no longer regenerates stamina while being carried by the Raider.
- Recovery after Knee can flow into attacks 100ms earlier.
- Knee damage increased to 15 (from 0).
- [Bug Fix] Victim’s stamina regenerate after the entire attack is over, not before.
- [Bug Fix] Target starts regenerating stamina after the throw is over, not before.
- Chop and Poke second Light attack damage increased to 15 (from 10).
- Chop and Poke Light finisher damage increased to 15 (from 12).
- Winding Slashes Light attack damage increased to 15 (from 10).
- Raider’s stamina pool increased to 130 (from 120).
- Peacekeeper
- First Stab Bleed reduced to 8 damage over 8 seconds (from 15 damage over 8 seconds).
- Second Stab Bleed reduced to 8 damage over 8 seconds (from 12 damage over 8 seconds).
- Third Stab Bleed increased to 16 damage over 8 seconds (from 9 damage over 8 seconds).
- Lawbringer
- Updated Moveset page after adding Stun to Light Riposte and Uninterruptible Stance to Make Way.
- [Bug Fix] Pushing an enemy with Shove and then activating Revenge no longer unbalances the enemy.
- [Bug Fix] Fixed an issue causing the guaranteed Swift Justice Finisher to trigger without a hit on the previous attack.
- [Bug Fix] Fixed animation glitch when attacking an enemy on the ground after The Long Arm.
- Shugoki
- [Bug Fix] Out of Guard Mode attacks are now consistent with Guard Mode attacks.
- Nobushi
- [Bug Fix] Out of Guard Mode attacks are now consistent with Guard Mode attacks.
- Warden
- Shoulder Bash Re-enabled switch target on startup
- Kensei
- “No Look Kill” execution causes death of the opponent after 1300ms (instead of 1200ms).
- Warlord
- Updated Moveset page after removing Headbutt option from Full Block Stance.
Miscellaneous
- Conqueror Feat
- [Bug Fix] Conqueror Feat now correctly applies a +50% duration buff on the Boosts in Skirmish and Elimination.
- Spectator camera
- Option to stay dead will no longer show if you can’t be revived.
- Ladders
- [Bug Fix] Players no longer fall off ladder by releasing the slide down button when hitting someone.
- Communication beacon
- [Bug Fix] Resolved an issue causing characters to stay stuck in Beacon placement mode.
Game modes
- All modes
- 3V1 and 4V1 penalties have been tweaked so that it is no longer possible to get negative Renown
- Skirmish
- Corrected the value of Savior to be 15 Renown instead of 11
- Added an Avenger Renown Bonus (15 points)
- Meta game
- The personal contribution in round is now updated after assigning war assets. This was a fix for war asset count not updating correctly on the post-game screen
Online
- Error Messaging
- Increased the detail in messaging for the player when having synchronisation or session stability issues
Presentation
- Custom match
- Sudden Death timer will now show, when in sudden death, even if the Game time is set to none
- General
- Nobushi Move set – Added missing unblockable icon on Kick Move
Progression and economy
- Bug fixes
- Fixed a bug where Attacker/Defender color palettes all use the default blue and orange
- Fixed a bug where all players were in the middle position of the “Your Ranking” leaderboard.
- Fix a bug where war asset count not updating correctly in post-game screen
- Fixed occurrences where Placing first place in the faction war during a round will reward the player with the 3rd’s place rewards
- Increase XP income from matches
- Base XP gained on a Dominion (PVP) match won increased from 400 to 500.
- Base XP gained on a Dominion (PVP) match lost or tied increased from 300 to 380.
- Base XP gained on a Dominion (Private) match won increased from 200 to 250
- Base XP gained on a Dominion (Private) match lost or tied increased from 150 to 190.
- Base XP gained on a Dominion (vs. AI) match won increased from 320 to 400
- Base XP gained on a Dominion (vs. AI) match lost or tied increased from 240 to 300.
- Base XP gained on a Skirmish (PVP) match won increased from 400 to 500.
- Base XP gained on a Skirmish (PVP) match lost or tied increased from 300 to 380.
- Base XP gained on a Skirmish (Private) match won increased from 200 to 250.
- Base XP gained on a Skirmish (Private) match lost or tied increased from 150 to 190.
- Base XP gained on a Skirmish (vs. AI) match won increased from 320 to 400
- Base XP gained on a Skirmish (vs. AI) match lost or tied increased from 240 to 300.
- Base XP gained on an Elimination (PVP) match won increased from 310 to 400.
- Base XP gained on an Elimination (PVP) match lost or tied increased from 230 to 300.
- Base XP gained on an Elimination (Private) match won increased from 150 to 200.
- Base XP gained on an Elimination (Private) match lost or tied increased from 110 to 150.
- Base XP gained on an Elimination (vs. AI) match won increased from 240 to 320.
- Base XP gained on an Elimination (vs. AI) match lost or tied increased from 180 to 240.
- Base XP gained on a Brawl (PVP) match won increased from 230 to 300.
- Base XP gained on a Brawl (PVP) match lost or tied increased from 170 to 220.
- Base XP gained on a Brawl (Private) match won increased from 110 to 150.
- Base XP gained on a Brawl (Private) match lost or tied increased from 80 to 110.
- Base XP gained on a Brawl (vs. AI) match won increased from 180 to 240.
- Base XP gained on a Brawl (vs. AI) match lost or tied increased from 130 to 170.
- Base XP gained on a Duel (PVP) match won increased from 200 to 260.
- Base XP gained on a Duel (PVP) match lost or tied increased from 150 to 190.
- Base XP gained on a Duel (Private) match won increased from 100 to 130.
- Base XP gained on a Duel (Private) match lost or tied increased from 70 to 90.
- [Gear] Add Stat Bundles to default gear (Data) – Added Statistic values to basic gear (when no gear is equipped)
- Arms: defense + 0.8%
- Body: + 0.9%
- Head: + 0.6%
- Weapon 1: + 0.8%
- Weapon 2: + 1.0%
- Weapon 3: + 1.2%
- New gear rarity
- A new gear rarity (Epic) is now available to loot after matches and in crates. The new gear is available in all previous and in new visuals and new stats.
- Looting rules tweak to accommodate new gear rarity
- Rare gear loot rules changed from reputation 01 up to end of reputation 06 to reputation 01 to end of reputation 04
- Heroic gear loot rules changed from reputation 03 until reputation 30 to reputation 03 to end of reputation 06
- Epic gear loot rules added to reputation 05 until reputation 30
- [Gear] Overall Gear Stats revamp (remove, merge and re-arrange stats) and update existing stat bundles – New Stats repartition on gear
- Weapon1: Attack, Defense Penetration, Chip Attack
- Weapon2: Attack, Execution Regen, Revive Speed
- Weapon3: Attack, Revenge Gain, Super Attack
- Helm: Defense, Exhaustion Duration, Debuff Duration
- Chest: Defense, Super Defense, Super Duration
- Defense, Stamina Use, Stamina Regen
- New gear stats values
- Lower rarity gear now has higher modifiers than before.
- Modifiers increase faster per level at lower rarities than at higher ones.
- Stat penalties have been increased significantly.
- New Balanced gear bundle
- New type of stats offering only small and balanced bonuses even at high levels.
- [Gear] re-design of how we represent visually the gear stats
- You can now see the exact numeric values of all stat bonuses.
- Added a proportional indicator when comparing gear
- [Gear] Attack Stats should not affect feats
- The gear stat Attack now only affects normal attacks and not Feats or Bleeds.
- [Crafting] Review Crafting prices (Steel and Crafting Materials)
- Tweaks to crafting costs and addition of the Epic rarity to crafting.
- Upgrade Cost in salvage material for Common gear
- From: Level 1: 20 / Level 2: 30 / Level 3: 40 / Level 4: 50 / Level 5: 60
- To: Level 1: 10 / Level 2: 13 / Level 3: 16 / Level 4: 19 / Level 5: 23
- Upgrade Cost in salvage material for Rare gear
- From: Level 1: 100 / Level 2: 150 / Level 3: 200 / Level 4: 250 / Level 5: 300
- To: Level 1: 55 / Level 2: 80 / Level 3: 110 / Level 4: 130 / Level 5: 155
- Upgrade Cost in salvage material for Heroic gear
- From: Level 1: 260/ Level 2: 390 / Level 3: 530 / Level 4: 660 / Level 5: 790
- To: Level 1: 195 / Level 2: 255 / Level 3: 295 / Level 4: 335 / Level 5: 375
- NEW Cost in salvage material for Epic gear
- Level 1: 400/ Level 2: 520 / Level 3: 650 / Level 4: 800 / Level 5: 960
- Upgrade Cost in steel for Common gear
- From: Level 1: 30 / Level 2: 55 / Level 3: 75 / Level 4: 100 / Level 5: 125
- To: Level 1: 25 / Level 2: 30 / Level 3: 35 / Level 4: 40 / Level 5: 45
- Upgrade Cost in steel for Rare gear
- From: Level 1: 150 / Level 2: 170/ Level 3: 195 / Level 4: 220 / Level 5: 245
- To: Level 1: 75 / Level 2: 85 / Level 3: 95 / Level 4: 105 / Level 5: 115
- Upgrade Cost in steel for Heroic gear
- From: Level 1: 270/ Level 2: 290 / Level 3: 315 / Level 4: 340 / Level 5: 360
- To: Level 1: 150 / Level 2: 170 / Level 3: 190 / Level 4: 210 / Level 5: 230
- NEW Cost in steel for Epic gear
- Level 1: 270/ Level 2: 290 / Level 3: 315 / Level 4: 340 / Level 5: 360
- Salvage Value for Common gear – Unchanged
- From: Level 1: 5 / Level 2: 6 / Level 3: 7 / Level 4: 8 / Level 5: 9 / Level 6: 10
- Salvage Value for Rare gear
- From: Level 1:30 / Level 2: 35/ Level 3: 45 / Level 4: 50 / Level 5: 55 / Level 6: 65
- To: Level 1: 20 / Level 2: 23 / Level 3: 26 / Level 4: 29 / Level 5: 32 / Level 6: 35
- Salvage Value Heroic gear
- From: Level 1: 95/ Level 2: 110 / Level 3: 125 / Level 4: 145 / Level 5: 165 / Level 6: 190
- To: Level 1: 55 / Level 2: 60 / Level 3: 65 / Level 4: 70 / Level 5: 75 / Level 6: 80
- Salvage Value for Epic gear
- Level 1: 100/ Level 2: 115 / Level 3:130 / Level 4: 145 / Level 5: 160 / Level 6: 175
PC Specific
- General changes
- Added an icon override option for controllers in the user interface options.
- Players are now able to select which controller Icons they want to see in the in-game prompts
- FPS now is locked to 60 while being in the Main Menu by default
- The Task bar icon now blinks if matchmaking is successful when the game is not in focus or is minimized
- Further Improved Multi GPU Performance
- Scaling the window in windowed mode now only updates on mouse release
- Fixed an issue with controllers not being recognized while playing the steam version and having the steam “Xbox/PS4/legacy gamepad configuration” active.
- Control changes
- Place Beacon and call for help are now separately bind-able actions
- Added an option to disable mouse input in guard mode
- UI changes
- Added actual cost Information to the “Change look” confirmation pop-up
- “Ready” button on the rematch screen does not require confirmation anymore, “ready” status is applied instantly
- Bug fixes
- FIXED: Heroes – wrong hero can be selected if the selection is moved quickly after selecting a hero
- FIXED: UI Flicker when hovering over the “Recruit” button
- FIXED: Hovering over feats in the customization menu make icons disappear
- FIXED: User cannot close the ‘Stats Overview’ page with mouse on Hero customization menu
- FIXED: Mouse indicator moves down when entering turtle stance with M+K (while it is assigned to its own button)
- FIXED: Entering social while in the emote tab puts a hold action on one input
- FIXED: Key mapping Page does not show conflicts in red after reentering
- FIXED: Win Ratio/KDA information box overlaps with ‘Loadout’ box if user clicks ‘Hero Overview’ screen after highlighting the ‘View Progression’ option
- FIXED: Vram usage does not take Triple Buffering into account
- FIXED: Title get stuck in multiplayer session if user become AFK on move set screen
- FIXED: Users are unable to use another controller if Steam controller is plugged in on Steam Version
- FIXED: Valkyrie Shield Tackle widget is not shown correctly in the fight widget with M+K controls as full block stance