Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios (SCE WWS), has reiterated Sony’s commitment to keeping the cost of Project Morpheus as low as possible.
Speaking during an interview with Gizmodo, Yoshida-san was quizzed if Sony was still aiming to price the upcoming Virtual Reality peripheral cheaper than the [PS4] console itself.
“This is a console product so we like to provide our hardware at as low price as we can do. That approach is always consistent,” the executive replied.
Yoshida-san also spoke a little on the release timing for the product:
“What’s actually defining the timing is we have set technical goals for specification – under 20 millisecond latency, the screen, etc. Now we have these, we can draw a roadmap to the launch. We took a year since last GDC, but taking time is not too bad considering more people now own a PS4, so it’s easier for us when we release the Morpheus that we have the target market already larger.”
Project Morpheus is due for release at some point in the first half of 2016.