PS4 Stardew Valley

Stardew Valley Multiplayer In QA And They’ll Be Hats For Horses

stardew valley multiplayer

Stardew Valley. A game so pleasantly magical and life-affirming that it should be on prescription. A game that delivers so much more than the simple farm life it first appears to offer. All it truly misses is a multiplayer mode, and happily, that was announced last year.

Stardew Valley multiplayer progresses

So how is progress on that going? Well, we’ve seen it’s prototype stage at work before, but creator Eric Barone (ConcernedApe) showed it in action again earlier this month. He also brought news of the progress made on that, and the promised, but still somewhat mysterious, new single player content.

Today, he’s tweeted a teaser, showing a cute shot of a horse with a hat on its head. More interestingly, he now says that: “Stardew Valley multiplayer is in QA and bugs are being fixed at a very good pace!

Earlier this year, Barone tweeted an screenshot of a 4 player LAN party game of Stardew Valley.

Then followed it up with a delightfully casual declaration that he’d finished the single player content. And is now focusing solely on getting multiplayer up and running for all.

Stardew Valley multiplayer coming to PC first

The downside for PS4 Stardew Valley players is that the multiplayer at least will launch on PC first, but that’s not to say it won’t appear before too long.

Barone had previously stated details on the game’s single player update would be made available closer to its launch. He made sure to mention there would still be some secrets though.

30 annoying things about Stardew Valley you wouldn’t change

Though Barone has the assistance of Chucklefish Games for the multiplayer, a lot of the work is still down to just him. So patience is a virtue worth having for the delivery of this update.

After all, it took one man nearly five years of his life to make such a special game as Stardew Valley. What’s a few more months for it to be potentially made even better?

In the latest Stardew Valley multiplayer update, things appear to be progressing nicely. Tom Coxon from Chucklefish wrote on the official blog this week confirming that a public beta isn’t too far away.

Once we’ve received the translated text and integrated it back into the game, we’ll begin a serious QA phase involving thorough testing of all new features in both multiplayer and single player contexts. When that is finished, the update should be ready for a public beta.  I am still shooting for a spring release for the beta.

When the beta gets closer to launch, I’ll fill you guys in on more specifics as to how multiplayer will work, as well as a more complete list of the new features in the update.

I’ll also be sure to let you guys know as soon as we’ve determined a more concrete timetable for release.

Fingers crossed it won’t be too long!