Afro Samurai Interview
- Posted January 6th, 2009 at 10:05 EDT by Steven Williamson
- 7 Comments
(continued from previous page) ...reflect is also another fun mechanic, as any projectile fired at Afro can be sent right back to the person that launched it. Both moves require Afro to enter In-Focus mode. Time these attacks wrong and Afro will suffer the consequences.
We also give the player the ability to parry enemy attacks. This is very useful when Afro is overwhelmed with enemies. Parrying an attack opens up enemies for the Perfect Slice! Very handy move!
Afro can also pounce on enemies with our grapple mechanic. With this mechanic, Afro can jump onto an enemy, bash in their head, chop it off or throw them. Really fun to do! Our perfect slice mechanic also forces players to enter In-Focus mode for a more precise slice. Can’t button mash here!
Santiago: Also to deter from simple button-mashing, Monty Oum, Justin Pease and I created the Active React Combat system. This new system allows higher level communications between Afro and the enemies. Basically, we are able to have enemies that can read all of Afro’s moves and adapt.
PSU: In a press release from Namco Bandai we read that “enemy AI is affected by the beat of the musical score?” Can you tell us more about this interesting mechanic?
Guirao: Enemies are affected by the musical score during their reveals. During these special events, enemies will spawn according to the beat of the background music track. Players will notice this when they enter a combat zone and baddies are jumping in the air and landing.
PSU: Afro always has his sword at hand. Does this mean that you’ve integrated swordplay into other aspects of the game, such as interaction with the environment, or is it purely used for slicing and dicing his opponents?
Guirao: Correct, Afro only uses his sword. This was probably the most challenging aspect of our work, to design combat with the use of only one weapon. Bullet slicing and reflecting are two mechanics that truly show this. We use Afro’s attack moves to interact with the world environment. Whether it is slicing ropes to kicking levers, Afro’s move set will always affect something in the environment.
PSU: We understand that, via Afro’s ‘Reflection Mode,’ we’ll be able unlock new moves and combos as we progress. Is this simply part of the linear progression in the game (i.e. finish a level and unlock these moves automatically) or is there more to it?
Guirao: Afro is reflecting on past memories, this is what we call his Reflection Mode. Unlocking moves is done in various ways, either through story progression, levelling up or finding mementos throughout the levels. Each time one of these events occurs, Afro “remembers” how to use them. A good example of this is going to the skills menu and looking under Father’s Legacy. These are special unlockable moves that Afro’s Father used before he died. Afro “remembers” these moves and adds them to his arsenal. Another example of this, is for every move that is unlocked, a short video clip is displayed showcasing how the move works.
PSU: Will we be able to create our own move sets in ‘Reflection mode’?
Santiago: No, but that is an awesome idea!
PSU: Can you tell us more about ‘Focus Mode’ and how it will affect the gameplay?
Guirao: Focus Mode is our “concentration” mode where time slows allowing the player to perform the “perfect slice”. The advantage to this is the player’s ability to aim where the sword will strike. Want to cut off the enemies head, move the aim line to the head and strike. You can only enter this mode when you have focus points though. Without it you can only pull off combos. But have no fear, by using the combo system effectively you can gain focus points in no time.
Santiago: Also, the Focus Mode is activated by holding down the Left Trigger. Perfectly sliced halves of a Ronin will always look better when seen in slow motion.
PSU: Can we expect a multiplayer or co-op component? If so, we presume we’ll be able to play as other characters from the series?
Guirao: Unfortunately no.
PSU would like to thank both Guirao and Santiago for answering our questions.
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Comments
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ciaza |
pffffffffffft, idont wanna get spammed here so im not giving it to you.- 8:24am GMT - January 6th, 2009
- 1
#1 AGAIN. god im good :D.
also i dont really care about this game. never heard of it. but the fact the title is afro samurai puts the image into my head of - well - an afro samurai. not really appealing to my taste.
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Ensei-Shiki |
djinni001- 3:30pm GMT - January 6th, 2009
- 3
i love the anime.*spoiler* i do a pretty good good voice over of the guy with the "number one head band". to be truthfull i never had any faith that this would look good... after see and reading this, boy was i wrong. :) im pretty freaking exited now.
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supamariobrotha |
supamariobrotha- 6:19pm GMT - January 6th, 2009
- 4
i love the series and movie but im not sure if it will be good but i'll most likely buy it.
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SamuraiClarke
- 3:58pm GMT - January 7th, 2009
- 5
Nice interview, I'm going to keep an eye on this game. Also, wow, the combat (judging from that 29 second video) looks pretty cool!
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