Army of Two Review

  • Posted March 4th, 2008 at 12:00 EDT by
  • 7,127 views
  • 2 Comments

Review Score

Army of Two

PSU Review Score
7.5
Avg. user review score:
6.9

Add your rating

Summary

Army of Two removes the mold and stale stench from the third-person genre; while trying to implement an entire co-op experience which rarely falls short in any category. If there is ever a sequel released to this game, we’ll be more than excited to check it out.

We like

  • Great partner AI
  • Solid online experience
  • Co-op play is brilliant

We dislike

  • Objective sometimes disappears online
  • Weapon customization is unbalanced
  • Crosshair feels a bit "wild"

See PSU's review on Metacritic & GameRankings

(continued from previous page) ...beautifully. If you or your partner has attained AGGRO for a long enough period of time, you’ll have the option to go into “Overkill Mode.” This mode will allow you to either go into a slow-motion bullet-time effect where your ammo becomes limitless or it’ll allow you to become invisible for 16 seconds so you can scurry around and melee attack some bad guys hiding behind cover. It all depends on who is AGGRO’d and who is the flanker. This is just one of the dual-tactics you’ll have to rely on to move forward in the game. The issue we had with Overkill Mode is that the crosshair will then move too slow whereas outside of that mode the crosshair will feel very wild.



Other tactics that will be important are step-ups, jump step-ups, parachuting and hovercraft techniques. Sometimes ledges are a bit too high up, so you can give your partner a boost to look over. If there are bad guys up top, you’ll have the option to shoot them down and then climb up. Once up, you can pull your teammate up safely. The same goes for the jump step-ups as well. As for parachuting, you’ll be able to take advantage of the Sixaxis tilt functions in order to direct yourself. Tilt the controller left or right and you’ll chute in that direction, lean it forward to increase speed or tilt it back to steady yourself. These decisions are crucial as your teammate will be strapped to you with a sniper rifle trying to take down the enemy below. Steadiness is always key but you don’t want to get popped full of holes either.

Speaking of getting shot full of holes, the arsenal of weapons made available to you throughout the game is also quite bountiful. There are a total of 12 primary weapons, ten secondary weapons and seven special weapons, all of which can be upgraded and customized to your liking. Upgrades will range from different styles of barrels to shields and even to pimping out your gun to bring in more AGGRO. Though some guns are limited with their upgrades, leaving you only the option to "pimp" the gun out. The "pimp out" feature is definitely creative as it will cover your gun in platinum or gold in order to draw more attention to yourself. It may sound a bit foolish, but some of the guns actually pull off this look with style.

Upgrades and weapons can be bought from the main menu or during gameplay at certain mid-mission points. Some of the weaponry is pricey, so you may find yourself just picking out a favorite gun to go with and maximizing the upgrades to use throughout the game. Outside of weaponry and the potential for upgrades, you’ll also be given the opportunity to select different styles of body armor as well as having the chance to buy different styles of face masks that the two main characters wear.



If you’re wondering how you’re going to be able to afford all of this, you’re not going to have much trouble with your finances. You’ll be able to use money you’ve earned during campaign play as well as money made during multiplayer matches to buy weapons and armor. In the campaign portion of the game, you’ll be given primary objectives that are worth big money like eliminating a terrorist leader or escorting an important VIP to safety. You’ll also be supplied with secondary objectives such as taking out some bodyguards or uncovering certain information. You’ll even be given secret objectives that you have to figure out for yourself. These are usually just briefcases lying around that happen to disclose flight patterns of nuclear attacks or black market arms dealings going down in the near future. Either way, you’ll be given more than enough opportunities to rack up a bank account worthy of Wallstreet.

As for the online play money-making, you’ll be given three modes to choose from: Extraction, Warzone, and Bounties. Extraction will have you escorting VIPs or POWs to safety for some serious cash, while Bounties will give you certain targets to eliminate while watching your bank account balance increase. Warzone is somewhat a combination ... (continued on next page)

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Comments

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What are your thoughts?

  1. svtschmidt

    • 2:41am BST - April 8th, 2008

    This is at least an 8.0, maybe an 8.5.  They had alot of good things going on.  I think with a few tweaks, a sequel could get a 9.0 or 9.5.  My biggest peeve was button assignments.  R2 was melee attack and fire weapon, x was feign death, overkill, heal partner, activate things, etc..  Many times when I would try to do something, another unexpected thing would happen.  For example, I'd try to heal my partner but feign death instead...

  2. Dougifresh | Leciant_Cruz

    • 6:12pm GMT - February 28th, 2009

    The game Army of Two really doesn't get enough credit where it is due.  The whole purpose of this game is to be a co-op story game.  It is much better when you and your buddy are sitting side by side, shooting some terrorists in the face.  The whole subject matter is irrelevant, its a game.  As long as you are having fun then shouldn't we just not worry about killing terrorists.  The buttons are a little odd, but, you do get used to them after about the first 20-30 min. of the game.  The weapons are pretty cool, however, there isn't as much selection as what players would like to see.  The Aggro system is amazing, and it does make perfect sense.  Overkill I thought was kind of lame.  It was a nifty little thought, but come on... Unlimited ammo, it just doesn't seem right, but it was fun at times when your spraying 2k+ bullets.  Anyways, its a great game, I bought it.  Worth renting if you are just trying to beat something, but if you want a game with replay value, you don't really get it here.

Related information

  • Related game: Army of Two

    Release date (US):
    March 4th, 2008
    Developer:
    EA Montreal
    Genre:
    Shooter - Third Person
    Rank:
    37 of 1,462 Games
    Up 0 places (in last 7 days)

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