Bethesda casts doubt over Fallout 3 demo
- Posted October 25th, 2007 at 11:38 EDT by Mike Harradence
- 3,136 views
- 15 Comments
Developer Bethesda has cast a shadow of doubt over the possibility of releasing a demo for its upcoming RPG title, Fallout 3.
Speaking on the company’s official message board today, Bethesda’s Community Manager, Matt Grandstaff, commented: "One thing to consider about demos though. For certain kinds of games, I'd say its not as easy to just break off a piece, and say, here's the demo. Sure you can take a game of Madden, let someone choose between two teams, and then make it one quarter. Or as of yesterday, just release a few songs for Guitar Hero III.”
Grandstaff then went on to describe the difficulties involved in producing a demo of an open-ended title such as Fallout 3 or Oblivion, adding, “For a game like Fallout (or Oblivion), there's a lot of details that have to go into it since the game plays as a sandbox... where do you cut the user off.”
“You might bring up that we have a playable demo that we've shown at events, but from the previews you read, you'll notice that the G.O.A.T exam is never taken, we never decided to save Megaton instead of blowing it up, and so on. Part of the reason for this is that for the purpose of showing the game, they didn't need to flesh out those details.”
While the situation remains ambiguous, he did seem to hint that the developer may instead chose to focus on the final product rather than pitching the idea of a demo release in the near future.
“If we were doing a demo, there'd be a lot of time spent on deciding where a user could go, what quests to include, etc”, he said.
“For Fallout 3, we'd rather commit the time that can be used for delivering a demo into spending more time working on the final product.”
Fallout 3 is scheduled for release on PlayStation 3, PC and Xbox 360 in Q4 2008.
Source: onAXIS
Comments
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Clarky-132 |
clarky-132- 11:44am BST - October 25th, 2007
- 1
Well, they do have a good reason.
P.S: First comment!
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the_culture
- 11:56am BST - October 25th, 2007
- 2
Why can't they do it like Crackdown did: section off a piece of the city and put a time limit on the demo.
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Mecha_Daddy |
mecha_daddy- 12:34pm BST - October 25th, 2007
- 3
That's understandable. I'm not too worried about them screwing a game up.
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Morganator |
Hero_Nakamoura- 3:24pm BST - October 25th, 2007
- 10
I'd rather see them spend the time needed to make the game top notch instead of spending time creating a demo. I think I'll be getting this game now since I know they're commited to making a quality title.
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Sunshine_Killer |
SunshineKiller- 3:42pm BST - October 25th, 2007
- 11
What Triple DK Said, "It's easy! Just make a new player area *cough* tutorial *cough* and make people play there! Done! Just like they did with Skate"
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PS3-The Ultimate Machine
- 4:30am BST - October 26th, 2007
- 13
Demos are good and all,but if that means the final product will be delayed or something like that.Then i say f uck demos
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Clarky-132 |
clarky-132- 8:54am GMT - October 28th, 2007
- 15
Yea, but they didn't make Skate. EA did...

























































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