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Brink Video Interview: A City Stranded

At Bethesda Softworks’ recent spring showcase event in New York City, I had the opportunity to talk about Brink with Paul Wedgwood, Splash Damage CEO and game designer. During ‘Part 1’ of our extensive conversation, we cover Brink’s unique blend of off and online gameplay, parkour-style S.M.A.R.T. system, and overarching narrative. In ‘Part 2,’ we chat about Brink’s four character classes, dynamic objectives, "selfish" teamwork, distinct audiovisual presentation and more. Check out the videos below (or, check out Part 1 in HD / Part 2 in HD).

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Brink assaults store shelves on May 17, 2011 in North America and May 20, 2011 in Europe.