EGM reveals new SOCOM Confrontation details
- Posted April 4th, 2008 at 10:44 EDT by
- 30 Comments
With a release date just around that long corner in September, Sony has let out a load of new details in this month's issue of Electronic Gaming Monthly. With nothing less than a nine page editorial, SOCOM took over the magazine with images and a lot of information that is going to have fans of the franchise even more excited to get their hands on this next installment as quick as possible.
One of the cooler additions is the creation of physics-based grenades. This means you'll now be able to decide whether you want to roll a grenade to a target or throw it overhand if you wish. You'll now also be playing in maps that are about two times the size of the original SOCOM's map sizes. However, these maps will be sectioned off to create additional smaller maps for closer combat.
In addition to this there will be no snap-to cover like you've seen in a game like Dark Sector or Uncharted. Instead you'll be able to tilt your controller forward a bit in order to lean against a wall. The developers feel this type of cover system will enable you to get creative and will also give you more options in taking cover. With the cover system, you'll also be given a sprint option. This new sprint option will allow you to run for an infinite amount of time; however, you will not be able to shoot during this period of time and it will take you a moment to pull your gun back up and fire accurately. So there is some strategy involved as to whether to run or not. Due to the sprinting option being added, vehicles have been removed.
Fog has also been removed from the title in order to increase the quality of sniping battles. Now, don't worry, the sniping will not be over-powered because they have also included a boatload of cover options on the ground level of the game to keep you safe. Fortunately, because of this slight change, there is now a second level of battle that can take place with rooftops being more accessible which in turn creats further possible strategy throughout a match.
Speaking on strategy, fans will be excited to hear about the new features floating around the clan options. Clans will now be able to choose special camo patterns and also insignias. This will give each clan a more personal feel. They have also made it more beneficial to join a clan this time around by giving clan members additional player customization. On top of that, you'll have easier management of the clan itself through socom.com. On the website you will be able to change team messages, schedule opponents, and even recruit people. Clan matches can now be done automatically so neither clan can customize the game to their advantage. Custom clan matches will be available however you will not be able to increase your clan's rank as quickly through a custom match.
It truly looks like Confrontation is turning out to be one hell of a game to look forward to. Scheduled to be released alongside Star Wars: The Force Unleashed and around the same time as LittleBigPlanet, Sony fans can expect to have a monster Fall season of gaming to enjoy. We'll keep you covered if anything new comes out regarding this title.
Comments
-
-
-
-
woodcock_ps3 |
WALL-MARTshinobi- 11:21am BST - April 4th, 2008
- 4
This sounds like a clan only type game like gears or cod4 i hope the single players dont have to deal with there partners acting like idiots because online games dont work right if your teaming up and cooperating with strangers
-
Odium_Generis_Humani
- 11:35am BST - April 4th, 2008
- 5
Big SOCOM fan here, so I'm not hating. But this is what concerns me:
1- Infinite sprint? We'll see what it does to the game. I like to snipe...guys that never get tired are hard to hit. In real life it's hard to hit someone, but in real life you get tired, too.
2- All the clan customization stuff is cool (I'm in a clan that jumps from game to game), but is there a lot of PERSONAL stuff to customize?
-
DaveW
- 11:41am BST - April 4th, 2008
- 6
Odium, I think the sprint has A LOT of disadvantages as well... For instance, you can't shoot, it takes a second to bring your weapon back up, your accuracy is hampered for a bit until your guy catches his breath, etc... I think it is very balanced...plus I doubt we'll see a guy sprint for a mile while you're sniping him. Generally guys can run across an open area to more cover before getting tired in real life.... I want to see how it plays as well though. I'm very interested.
-
-
-
D3v1lwqer23 |
Tseska_922- 12:57pm BST - April 4th, 2008
- 9
I hope that cover system works, I have had no desire to use the sixaxis since day one.
-
mcwups1
- 1:17pm BST - April 4th, 2008
- 10
I just hope they set it up to make it easier for patches to download and fix things. Sony will have a hard time beating COD4 on graphics and gameplay. Although I HATE respawn, COD4 has raised the bar on shooters....IMO. Sony needs to listen to us fans, and put out patches to change things easily, if we don't like it.....like the sprint thing.
-
-
-
InfernoReaper |
GrimDarkling- 2:11pm BST - April 4th, 2008
- 13
Nice to see the editorial in EGM, except they haven't sent me my copy!
-
Odium_Generis_Humani
- 2:45pm BST - April 4th, 2008
- 14
I was worried about graphics until Sony called out Call of Duty 4 specifically in an interview. That shows me that they know where the bar is, and they are not afraid to say that their chasing it (which means they are accepting the pressure fans are putting on them because of COD4). They also have the programming edge by being a first party company. I think SOCOM will be the next big thing. Of course, that will surprise everyone BUT the SOCOM fans who already love the series anyway. Now everyone ELSE gets to experience what they already know. The only question is, can the noobs handle no respawn/REAL team gameplay (and not just yelling at teammates over the mic)?
-
-
-
-
-
-
killzone-stealth |
killzone-stealth- 7:02pm BST - April 4th, 2008
- 20
I like socom games even though i never beat the first game because it is so hard to beat the levels it is so realistic that u have to play carfully and stealthy.
-
edward_moffet |
edd- 7:12pm BST - April 4th, 2008
- 21
awesome dang theres a boatload of games im looking forward to, man
-
-
siciliancapo |
SicilianCapo- 9:14pm BST - April 4th, 2008
- 23
how could some of u people never have played the socom series its classic... im sure it will blow all other shooters away...needs to be a timed sprint btw....everyone must buy day 1
-
LiViNgLeGaCY |
xHawKx- 12:23am BST - April 5th, 2008
- 24
So Yeah, When This Game Comes Out, COD4 Is Being Tossed Aside. I Bought The EGM Issue, And The Game Is Looking Like It'll Be One Of The Best Online Shooters Yet On A Console.
-
tadpole3159 |
faulkner8991- 8:27am BST - April 5th, 2008
- 25
finally sixaxis cover system. its been a year and no one but me has thought of it. its genious!
-
Emo-Mercenary |
Clarky-132- 9:45am BST - April 5th, 2008
- 26
I'm really hyped for this game. It has a GRAW 2 kinda feel and look so it will rawk. The vclan support is brilliant (Best i've seen in a video game for the PS3) Can't wait, gonna rawk!!
-
NoMercy666 |
Ask me...- 10:48am BST - April 5th, 2008
- 27
Im waitin for GTA IV, maybe after i'll wait for.
-
-
LegendSnake08 |
LegendSnake08- 6:25pm BST - April 5th, 2008
- 29
Sounds phenomenal, looks to me this is really going to take online multiplayer to a whole new level.
-









































Advertisement