F.E.A.R. 2: Project Origin Review
- Posted February 17th, 2009 at 12:09 EDT by Eric Blattberg
- 32 Comments
Review Score
- PSU Review Score
- 7.5
- Avg. user review score:
- 6.8
Summary
F.E.A.R. 2 is a somewhat scary blend of action and horror, and although it relies too heavily on old ideas, it still offers an enjoyable experience.
We like
- The combination of horror and action
- The advanced enemy AI
- The surprisingly strong online multiplayer
We dislike
- F.E.A.R. 2’s unyielding linearity
- The utilization of outdated mechanics
- The difficulty entering a multiplayer match
See PSU's review on Metacritic & GameRankings
A great American president once said, “The only thing we have to fear is fear itself.” Now let’s amend FDR’s famous quote for the 21st century. “The only thing we have to fear is F.E.A.R. itself.”
Monolith Productions’ F.E.A.R., or First Encounter Assault Recon, burst onto the gaming scene in 2005 and made waves with its intense gameplay and groundbreaking visuals. After numerous expansions, ports, and spin-offs, the true sequel is finally here. Let’s get right to it: F.E.A.R. 2: Project Origin plays better than its predecessor, but standards have changed drastically in the last four years. Since the original F.E.A.R. launched, we’ve played gems like Resistance: Fall of Man and Call of Duty 4. What does F.E.A.R. 2 offer that those games don’t?
Horror. Pure, unadulterated horror. F.E.A.R. 2 picks up 30 minutes before the conclusion of the first game. You’re Michael Becket, a member of a Delta Force team tasked with taking Armacham president Genevieve Aristide into protective custody. As it turns out, the mission doesn’t go according to plan (what a surprise, right?). As you approach Aristide, the psychotic and powerful Alma unleashes her wrath upon the city of Auburn, which culminates in a massive explosion that the Manhattan Project scientists could have never imagined. After waking up in an underground “hospital,” you’re left to pick up the pieces.

Be warned: F.E.A.R. 2’s tale isn’t very accessible to newcomers. Even with various Intel documents scattered liberally throughout each of the game’s 14 levels, you’ll be left in the dark most of the time – and not in the frightening way. That’s not to say you can’t still appreciate the horror aspect of the title. Although only a few of the horror “episodes” are genuinely frightening, they’re all fairly unsettling. When you’re walking along a corridor and the action drops off, you’re either walking into an ambush or it’s time for a supernatural ride. Through clever visual techniques and eerie audio effects, Monolith skillfully displays an Alma-altered reality where chaos and death reign. The issue with these events is that, as expertly crafted as they are, they inevitably become predictable. When events are foreseeable, they are significantly less frightening. And honestly, the name of the game is F.E.A.R. – it doesn’t get any clearer than that. As you saunter down an empty hallway, it becomes routine to expect some sort of paranormal occurrence. Still, if you play with the lights low and the sound high, F.E.A.R. 2 can be quite the thrill.
What’s not thrilling is how ordinary the rest of the game is. Not bad, but merely ordinary. In the end, all that matters is a game’s fun factor. If you can deal with some of F.E.A.R. 2’s outdated design decisions, you’ll undoubtedly have a blast. Here’s why you might not, however.
Some of today’s widely accepted first person shooter mechanics aren’t present in F.E.A.R. 2. Now, we don’t dislike that is it’s different – in fact, we encourage change and new ideas. But that’s just it: F.E.A.R. 2 doesn’t innovate; it falls back on last-generation play styles. Health, for example, is not rechargeable or regenerative. Instead, you can carry up to three Medpacks that you can use to recharge your health at any point. It’s not broken or overly unwieldy, it’s just unnecessary. Also, aiming and shooting are mapped to L2 and R2 respectively (rather than the generally preferred L1 and R1 combination), and controls are not customizable whatsoever. Still, the biggest problem with F.E.A.R. 2 is in the game’s actual environmental layout.

F.E.A.R. 2 is linear. Yes, most first person shooters are linear. F.E.A.R. 2, however, outdoes its competition. This is particularly evident during the game’s earlier chapters, where you’ll be driven along a single, tiny, unyielding path for what seems like eons on end. Monolith designed the environments to look like genuine places, and they are wonderfully detailed and gritty, but attentive gamers will immediately notice how restrictive the various settings really are. The explosion that occurred at the outset of the game apparently knocked debris and objects in front of or behind every potential path, except the one you’re intended to travel on, of course. When that one path is through a knocked-out pane ... (continued on next page)
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Comments
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ElPulga |
xbacillusx- 7:49am GMT - February 17th, 2009
- 4
Well in the still images the graphics seem good but when playing the demo they seemd outdated it was really painful to go through the demo. I dont think I even rent it I havent even had the chance on getting my hands on games like prince of persia, dead space because of the games I have bought XD and now with SFIV, RE5 and KZ2 i think they will have to wait. I agree with the review this game isn worth more than 7.5.
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VintageElise |
VintageElise- 9:48am GMT - February 17th, 2009
- 6
Pfft. Was more of an 8.5 to me. What games isnt linear these days? CoD4 when it first came out had so many onine problems compared to this yet it still got great scores all around?
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chomperbull
- 10:17am GMT - February 17th, 2009
- 7
the games more like a 6.5, with the online it deserves a 5 for wasting disc space
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PantherHeel93
- 11:07am GMT - February 17th, 2009
- 9
I like the L2/R2 Aim/Shoot controls MUCH better. Doesn't it make sense to pull the trigger in real life to pull the trigger in the game world?
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Lanthros
- 11:18am GMT - February 17th, 2009
- 10
as Ive not played the game yet just the demo I can only complain abot one issue in the review. Why are you worried about not having regenerating health? Thats one of the ideas I thought was cool at first but now I just find it to take away a LARGE portion of challenge. Games are getting way too easy now, I have to start everything on hard (if the games even let you do that :S). Screw casual and young gamers whining about difficult games. I WANT A CHALLENGE THAT WILL TAKE ME WEEKS. I havent had that since Devil May Cry 3.
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GhettoYou |
ghettoyou- 1:19pm GMT - February 17th, 2009
- 12
This is meant to be played on a computer, it's a typical PC-game! :) And I think it's worth more than 7.5.. it's one of the best so far, just stunning.
@4: OUTDATED graphics?? :S You're mad man.. did you even find the "advanced settings"?? :S -
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akiraburn |
akiraburn- 6:26pm GMT - February 17th, 2009
- 18
To those gamiliar with Monolith's prior work, I think this was just a little disappointing. Monolith has made some amazing, groundbreaking titles like the No One Lives Forever series, Blood, Shogo, and the Condemned games. While I liked some of the aspects of FEAR 2, a lot of what this reviewer said seems to fit with my general feelings of the game. Monolith is a pretty awesome studio overall, but it seems like they just slightly missed the mark with this one. That being said, I do hope Monolith eventually goes back to the NOLF series soon, and I am definitely looking forward to the next Condemned.
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madrox |
Zbish- 7:37pm GMT - February 17th, 2009
- 21
agree with everything said xcept the multiplayer.
It is shize. It says a 3bar green ping, but "ingame" i get no bars and horrid lag. Whats the point of the loby system if it is so awful. and the people i have played in the Multi are hardly your normal FPS online gamers. word n00b is not nearly sufficient. I feel like grabbing some of them by the shoulders and saying " you CAN move AND shoot at the same time. Sad when u have such a bad ping, but still beat people in 1v1. I know it is harder to his eome one with lag, but seriously, aiming one second infront of where you predict the person to be is no mean feat either.
Single Player : 8/10
Multiplayer: 5.5/10
IMO
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opusnocturn |
OpusnocturN- 10:30pm GMT - February 17th, 2009
- 24
"controls are not customizable". What the f***. I am getting tired of this s*** in console games. What year is this? PC has been doing this for years or decades. Customizable controls should be MANDATORY!!
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chomperbull
- 11:05pm GMT - February 17th, 2009
- 25
psu isn't rating the pc game their rating the ps3 version so go give this cr@ppy game a decent score on a pc website ang quit complaining
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KillerUnleashed |
KillerUnleashed- 12:06am GMT - February 18th, 2009
- 26
Multiplayer is so easy!
All you do is get the sud machine gun and don't use the iron sites. Just run right of in peoples faces and rip them up.
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edward_moffet |
edd- 3:07am GMT - February 18th, 2009
- 27
that's the double edged sword with this game, it's very very hard to make a horror game not linear, because the claustrophibia is one of the elements that lend itself to the scares and 2 you really need to be able to "steer" the gamer into these scary moments, i think they should've tried thinking outside the box a little bit and tried opening up the enviroments while trying to maintain that feeling of fear and claustrophobia another way. My main problem is that i feel that this game TRYS to be scary and because of this it's quite predictable (again because of the linearity) and doesn't deliver the scares. fear 2 delivers solid action (not innovative but works well) the horror factor is supposed to be one of the things that set this game apart but it falls short of it's mark
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bee1974
- 5:15am GMT - February 18th, 2009
- 28
playing this game at the moment nothing new just another easy game that has no challenge,was so bored bought resistance 2 great big bosses but easy to kill yet again no challenge cant wait for killzone2 the demo was better than both these games combined by a mile
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mattyboy416
- 3:35pm BST - May 7th, 2009
- 32
I don't have the game yet, but it looks rlly fun. I hear alot of bad things about this game, but i loved the 1st game and can't wait to play this one






















































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