Fracture Interview
- Posted September 27th, 2008 at 06:41 EDT by
- 2,758 views
- 14 Comments
(continued from previous page) ...our favorites, it really depends what mode is being played. My personal favorite is Biohazard because there are tons of environmental hazards and TD tricks that can be used throughout the map to make the combat varied and unique.
PSU: Outside of the generic online game modes, are there any modes that Fracture offers that are unique from other shooting franchises?
Miller: In addition to the campaign mode and the various online multiplayer modes, Fracture also has a weapon testing arena that players will be able to unlock by collecting data cells. These collectibles are found throughout the single player campaign, and the more data cells collected, the more weapons players will have access to in arena.

PSU: Does LucasArts have any downloadable content in mind for the near future in order to help prolong the title's replayability?
Miller: We haven’t announced any plans for downloadable content at this time. However, a strong multiplayer experience should provide great replay value.
PSU: LucasArts is releasing two hotly anticipated titles over the course of the next month in Star Wars: The Force Unleashed and Fracture; can you reveal what the company has lined up after that?
Miller: After The Force Unleashed and Fracture, we will be releasing Clone Wars for the Nintendo Wii and DS in November. We are very excited about all of our titles coming out this year.
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PSU would like to take this opportunity to thank Vicki Miller for answering our questions. Fracture is due for release on October 7.
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Comments
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KillerInst2129
- 7:45am BST - September 27th, 2008
- 1
I downloaded the demo, BORIIIIING, i dunno maybe it was me, but i found the tutorial telling you how to shoot a gun, lob a grenade boring, i fell asleep nearly i had to delete the demo within less than two mins of playing it was that rubbish, sorry LucasArts im not buying this one
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knowbrainer23
- 8:52am BST - September 27th, 2008
- 3
"Miller: We haven’t announced any plans for downloadable content at this time. However, a strong multiplayer experience should provide great replay value. "
That's not very encouraging to hear... It's almost a given these days that FPS's get downloadable content. More maps if nothing else.
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Odium_Generis_Humani
- 11:19am BST - September 27th, 2008
- 4
I didn't like the demo, but hopefully many of you do and will buy the game. Innovation of any kind needs to be rewarded. And this game is different.
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davin_g
- 1:17pm BST - September 27th, 2008
- 7
Innovation is great. Problem here is they thought up this "GREAT" idea and decided to center the game around a concept. OK...fine...but the problem comes in the fact that they spent sooo much time perfecting the terrain deformation that the rest of the game suffers. The AI is indeed weak and the control schemes are pretty terrible. The problem is this is a gimmick game..nothing more. The story, the voice acting, animation, and gameplay is pretty bad if you ask me. You have to have more than a gimmick if you want to create a great game. I believe this game will make its money back but if you don't think this game is going to be the first game traded in towards resistance and bioshock and gears than your crazy. They know it has no replayability and won't have downloadable content because this game will be traded in at a week tops. I hope people just rent this and not throw away their hard earned money because this game is probably a 6 out of 10. It has some redeaming qualities but this game misses the mark. Look at the difference in polish and gameplay between this game and The Force Unleashed (a quality game). Same company but tell me this isn't a budget title by their second or perhaps third string developers. This game feels forced and very very unworthy of a word like innovative. Just because something is different or new doesn't make it ground breaking (as i believe innovative should be used for). Lots of games have gimmicks and every game is just about different in one little way or another (characters, locals, weapons, circ*mstances) but just because the ground moves..please don't take a $h!t in a glass bowl and tell me you created a new flavor of ice cream.
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shamurai7
- 1:52pm BST - September 27th, 2008
- 9
i think it was gimmicky like Timeshift...or Haze I want more developed characters!!! I want a good compelling story!! I think the problem is so many developers trying to be original when there are so many AWESOME properties out there, and popular characters to boot! Give me a FPS CONTRA!! How about a new FPS BOND!
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bilbo_bobbins |
bilbo_bobbins- 5:52am BST - September 29th, 2008
- 14
I thought the Demo was excellent. It certainly makes me want to purchase this one...I love the way people shoot down a game without even trying it. The guns were cool and the gameplay was good. Control I thought were different, but I got used to them. I reckon Multiplayer for this game could be really good fun.




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