GTi Club+ not PS3-exclusive?
- Posted November 26th, 2008 at 05:34 EDT by
- 1,906 views
- 14 Comments
In an interview with Kikizo, GTi Club+ Rally Cote D'Azur Producer Phillip Macdonald has suggested that the revamped arcade racer may not be exclusive to PlayStation Network.
Asked why Konami had plumped for Sony's service rather than Xbox LIVE Arcade, Macdonald remarked that during the early stages of development PSN appeared the more appropriate venue, favouring substantial, polished products over cheap knock-offs. "I think at the time we just thought the Xbox Live audience were used to retro, cheap ports, and we didn't want to put this on there because we think it's better than that.
"So we chose to go with PlayStation Network," he went on. "I'm not saying it's going to be on PSN forever, but at the moment - that's the decision that was taken."
Xbox Live Marketplace has seen a definite quality hike in recent months, thanks to such top-notch fodder as Jonathan Blow's Braid and Geometry Wars 2. By our lights, however, these titles aren't quite a match for Sony's mighty WipEout HD and SIREN: Blood Curse.
Elsewhere in the interview, Macdonald expressed a wish to resurrect another Konami classic, the wonderful Rocket Knight Adventures. "I'd love to remake Rocket Knight, bring that to PSN, but at the moment PSN's kind of uncharted territory for Konami, so touch wood this does really well, it needs the figures."
On the strength of its feature set, which includes eight-player online modes, customisable car skins, Trophy and PlayStation Home support, GTi Club+ certainly deserves those figures. The game hits PlayStation 3 via PSN on December 4.
Comments
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Paranoimia |
Paranoimia- 6:55am GMT - November 26th, 2008
- 3
It's an update of a 1996 PS1 arcade conversion. It's crap, and no great loss if it isn't exclusive.
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dirigiblebill
- 8:01am GMT - November 26th, 2008
- 5
As far as I know this is the first console version, actually. And it looks like it could be fun - http://www.gametrailers.com/player/38652.html
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Fiddlesworth
- 8:46am GMT - November 26th, 2008
- 6
Wait a minute, so have they announced an Xbox 360 version of the game or is Edwin just blowing hot air to piss people off and pull in the website hits?
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Paranoimia |
Paranoimia- 9:48am GMT - November 26th, 2008
- 7
"As far as I know this is the first console version"
You're right, my mistake. I assumed I'd played it on PS1, but it must have been in an arcade somewhere. Doesn't change the fact that it was crap, though! ;-)
It's reviewed in OPM UK, issue 26 (Christmas 2008), page 117. 6/10. Some quotes:
""Wipe the nostalgia from the windscreen and the ride isn't as supple as it was."
"...cars pinging off the scenery like rubber balls..."
"The reasonable asking price (just a tenner) soon starts to look pricier, however, when you realise there's only actually one town to race around."
"Throwaway fun"
So is it really a big deal if it's not exclusive?
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dirigiblebill
- 10:16am GMT - November 26th, 2008
- 8
It's not a big deal because you'll be able to play it on PSN regardless ;) But no, I don't think it's a "great loss" for Sony if this one goes multiplatform. I quite like the sound of "throwaway fun" though, and given a few timely DLC packs the longevity should be there - elsewhere in the Kikizo piece the bloke talks about porting courses over from the Japanese arcade remake.
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Alpha2
- 12:37pm GMT - November 26th, 2008
- 10
It's just a little racing game with little cars, the only excitment for the title is for the people who played the old retro game WAAAY back in the day, so it's not like it's a big loss for the PSN. Frankly I'm shocked anyone thought it would be exclusive. It's not made by a Sony developer and it's not so big that it cant be on live. Heck I thought Superstardust was supposed to be on live too, guess things just happen the way they happen.
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