Gearbox explains Brothers in Arms delay
- Posted September 18th, 2008 at 08:07 EDT by
- 2,084 views
- 10 Comments
Gearbox's Jeremy Cooke has spilled the beans on development for Brothers in Arms: Hell's Highway in an interview with MTV Multiplayer, citing the PlayStation 3's intricately complex hardware as a reason for multiple delays.
“In previous ‘Brothers in Arms,’ we had farmed out the PlayStation versions to other developers who were PlayStation experts,” he stated. “So we had to build up all that expertise in-house to understand that platform."
Creating a title for three platforms also appeared to take its toll, Cooke continued. "There’s just major hardware differences; you don’t know if your Xbox guy has a hard drive but your PlayStation guy does, and you’ve got 8 cores on this machine and 4 and a half on this machine and some PC users have…who knows how many?”
Thankfully the process of creating the storyline and game content seems to have taken a rather smoother route, and we'll be excited to get some hands-on time with Hell's highway in the coming weeks. WWII, it's all the rage in 2008 - didn't you know?
Comments
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bracomadar |
bracomadar- 8:13am BST - September 18th, 2008
- 1
"WWII, it's all the rage in 2008 - didn't you know?" O_o That's some sick sense of humor you got there. NUMERO UNO!!!
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HalfOfZero |
HalfOfZero- 8:24am BST - September 18th, 2008
- 3
I feel shootin games need a rethink! Too many games now based on or around the happenings of WW2. Get some freakin imagination guys, gimme my bl**dy moneys worth!
Sorry, not buyin this game. You guys came shout n scream all you want, but hey, it's gonan be just the same as every other shooter I've played over the years, just with a slightly better graphical look. Scr*w it. I'll stick to MGS4....
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BlueRevolvuR |
BlueRevolvuR- 9:16pm BST - September 18th, 2008
- 8
come on guys. its not the average fps. it actually has a good story, like resistance, and it uses tactital commands for flanking with various fireteams. plus, awesome gore. basically its a tfps
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PS3-The Ultimate Machine
- 11:41am BST - September 19th, 2008
- 9
I'm tired of hearing so many devs using just dumb excuses,why can't they just come out and say sorry guys,we underestimated are time frame,so we'll need another two weeks to put on the last touches that'll make our game stand out.
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