Developer: Free Radical
Publisher: Ubisoft
Genre: Shooter
Sub-Genre: First Person Shooter
Release Date: May 20th, 2008
Additonal Info:
Developer: Free Radical
Publisher: Eidos Interactive
Genre: Shooter
Sub-Genre: Sci-Fi
Release Date: Oct 23rd, 2000
Additonal Info:
Developer: Free Radical
Publisher: Eidos Interactive
Genre: Shooter
Sub-Genre: Sci-Fi
Release Date: Oct 9th, 2002
Additonal Info:
Free Radical states that the PlayStation Network (PSN) offers more freedom to developers than X-Box Live.
"The disadvantage of the Sony stuff is that there isn't as much defined by Sony as to how you have to do things - they leave it very much up to you"
- Derek Littlewood, project leader on Haze
He goes on to state that on one hand, it's a disadvantage because developers under-deliver compared to Live---if they are not able to plan anything themselves. But at the same time, it's not as strongly defined, and they have the freedom to do what is more suitable to their game.
Derek later states that with the freedom offered, not only are developers able to create an online experience that's suitable to them, but allows for them to do continual testing.
"You see some games with the Live interface, where they might have been able to innovate and alter things round and make things work better than Live, but they can't because they have to conform with Microsoft's standards on that, whereas on the PlayStation Network you have the freedom to do things in the way you want to."
PSU is very happy to see developers are given more freedom than the other competitors online service, and continues to hope Sony simply do what they do and offer what they offer---freedom.
Source:

Haze Director Insider
Haze Developer Life
Haze Rumble Trailer
Haze Developer Walkthrough Abandoned Resort HD
sounding good, the way forward !
Isn't that alittle odd? As surprising as it's been said. It's currently proven that a universal system is the better one. A universal buddy list, universal in-game cross-blade bar, universal video output requirements. Standards are a good thing because they ensure the basic things are supported no matter what, and the Haze Dev. is saying that it's not a good thing? Just to twist this, for all we know, he could be secretly implying "Sony isn't forcing standards on us, so we're not going to do crap!"
uhhh what?