Killzone 2 badge system unveiled, detailed

  • Posted July 15th, 2008 at 18:46 EDT by Eric Blattberg
  • 43,117 views
  • 20 Comments

Brand new details have arisen regarding Killzone 2's online multiplayer, which, judging from these facts, looks to be quite deep.

A new badge system will allow users to mix and match abilities into primary and secondary spots to complement their play style. This keeps multiplayer fresh without having to adhere to a rigid class system. The primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.

Here's the entire list of all Killzone 2 badges.

Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

Engineer:

Primary badge ability - Sets up an automated turret which targets the enemy
Secondary badge ability - Repairs ammunition dispensers, mounted guns, and automated turrets

Medic:

Primary badge ability - Revives downed team mates
Secondary badge ability - Throws a health pack, which can be picked up by other players

Scout:

Primary badge ability - Uses a cloaking suit to become near-invisible
Secondary badge ability - Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates

Assault:

Primary badge ability - Dons heavy armor twice as strong as normal
Secondary badge ability - Temporarily boosts running speed

Tactician:

Primary badge ability - Throws a coloured smoke grenade, which serves as a spawn point
Secondary badge ability - Requests air support from a sentry bot which targets the enemy

Saboteur:

Primary badge ability - Assumes the disguise of a randomly selected enemy player
Secondary badge ability - Throws a sticky, proximity-activated C-4 charge

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What are your thoughts?

  1. T-Dogg400 | T-Dogg400

    • 6:53pm BST - July 15th, 2008

    Thats good news, cause at least you can rank up with score points.

    This will only be a decent game of 2009.

  2. patthebaker321 | patthebaker321

    • 7:01pm BST - July 15th, 2008

    @T-Dogg400    This game is going to be way better than just a "decent game of 2009"... this game is going to be awesome!  Probably one of the best of 2009, just wait.... i can't wait, but i guess i have to.

  3. DrUmFrEaK

    • 7:05pm BST - July 15th, 2008

    Nice...they're makin it really "online game"..and thats good..Killzone 2 will kick a**...

  4. acidhead89

    • 7:10pm BST - July 15th, 2008

    can't wait to see some multiplayer footage

  5. MatrixSixaxis

    • 7:17pm BST - July 15th, 2008

    This system sounds very tactical, I reckon this is partly what MGO should have had as it requires 'deep' team work to succeed! This will be a great change to FPS on consoles!

  6. Thorzilla | Thorzilla

    • 7:38pm BST - July 15th, 2008

    Damn! KZ2 will OWN BADLY!

  7. edward_moffet | edd

    • 7:45pm BST - July 15th, 2008

    thats awesome, this game will  surely impress

  8. BlueDragoon0 | Lionheart0

    • 8:22pm BST - July 15th, 2008

    Simply love it.

  9. DrPepper | TwilightToxin, Calibraxle

    • 8:27pm BST - July 15th, 2008

    Sounds cool. Hopefully there are ranks as well, I noticed Online FPS' without ranks tend to be boring after month of playing (UT3). But they definitley should add a harder ranking up system than CoD4. But these badges seem like a great way to add tons of teamwork. This game is gonna be excellent.

  10. alchemyuser1 | alchemyuser1

    • 8:29pm BST - July 15th, 2008

    sounds as though its a real online game MGO sux

  11. rexdeath | rexdeath

    • 8:29pm BST - July 15th, 2008

    WOW!!! this game is proving to be something really special, I can't wait for it =)

  12. terminator12259 | tacitassassin25

    • 8:42pm BST - July 15th, 2008

    i cant wait for this game, it is goin to be epic

  13. Trivium300

    • 9:52pm BST - July 15th, 2008

    all i can say is wow

  14. Motoken

    • 11:21pm BST - July 15th, 2008

    if they had rankings for each badge system it would prolong online playability a lot.

  15. rst

    • 11:34pm BST - July 15th, 2008

    does anyone know if theres splitscreen? online or oflline

  16. Stoffinator | Stoffinator

    • 2:52am BST - July 16th, 2008

    Sounds pretty cool. Can't wait to get some good size videos of it.

  17. Emo-Mercenary | Clarky-132

    • 5:05am BST - July 16th, 2008

    Wow.. I really want them to release a Beta now!

  18. GunTeng

    • 7:15am BST - July 16th, 2008

    Im normally the type of person who would see additions like this as gimmicks (COD4 perks for example), but to be honest, these do sound extremely fun & could really change gameplay.

    Use the right combinations and you will be a team to recon with. Lets just hope the maps and everything else work well with the character types.

  19. GrugNorg0606 | L1QU1D_F0X (The I's are ones & the O is a zero)

    • 2:04am BST - July 28th, 2008

    CANT WAIT! The online is gonna own!

  20. prodygee | DennisProdygee

    • 4:44am BST - July 28th, 2008

    Wait, uhmm.. good combinations? Have you seen how BFBC players play together? They mostly don't. (thank you, guys, who sometimes do)

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