RSS 9:19am EDT Mon 13th Oct 2008 731 online (139 members & 592 guests) PSU.com: News - PS3-New GT5 Prologue details, damage modeling a possibility
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Developer: Polyphony Digital Publisher: Sony Computer Entertainment Release Date: Apr 15th 2008 Genre: Driving Sub Genre: Driving Simulator
Gran Turismo 5 Prologue
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New GT5 Prologue details, damage modeling a possibility

Posted on December 13th, 2007 at 21:55 EDT

Gran Turismo 5: Prologue, the precursor to Gran Turismo 5 exclusively for the PlayStation 3, has recently flooded the Japanese market with the North American and European launch to come after Christmas. While already out to the public in Japan, creative director Kazunori Yamauchi, got a chance to discuss the game on a Garage 419 show. 

Nothing groundbreaking came from this session, but Yamauchi did reveal damage effects will not be available out of the box, but through PSN downloadable content, it could be a possibility of making its way onto the game.

Yamauchi explains:

“We won’t have damage, but we do have it built into our milestone. After launch, we are planning online updates. Damage may be one of them.”

From there the conversation turned a bit more casual and the idea of Gran Turismo 5 actually being used in many avenues in life, in particular, real like motor sports experience and as a driver license test:

“Close to 90% of the experience you get out of Gran Tourismo, will help you in building your experience in motor sports, next to the real thing of course.”

“Taking the example of world air traffic. Pilots do hours and hours of flight simulation and that usually equates to skipping their steps of obtaining there flying license. So why not apply that to the world of cars? Where people who have spent X hours on GT or driving license within the GT environment for them to get a discount on their insurance. Even astronauts don’t practice with the real thing, they constantly practice with the simulator and up they go.”

What do you think? Imagine a society of drivers whose sole driving education was based off of Gran Turismo, scary or exciting? Nonthenless, Gran Turismo 5 Prolouge will soon be on European and North American shores for everyone to get a chance to crank up and hit the virtual worlds. PSU will continue to cover GT5 throughout its development process with a nice review at the end.

Source: Autoblog

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What are your thoughts?
posted 10:08pm EST - December 13th, 2007
1

it is a bit weird, but then again cars are more accecible compaired to flying a plane, or going to space

posted 11:59pm EST - December 13th, 2007
2

Man,that guy thinks far(the dev).Though i could see this a possibility,GT5 won't be THAT picture perfect,maybe GT6 perhaps.....

posted 12:17am EST - December 14th, 2007
3

i dont know but I can see Gran Turismo Traffic school coming out in 2010

posted 12:40am EST - December 14th, 2007
4
this is a interesting concept. its about time somebody trying to give us realistic features in a sports game.
posted 12:54am EST - December 14th, 2007
5

I don;t know where I;ve ever seen "background racing license in GT" but then again this probably won't be the last time it will be brought up.

posted 1:31am EST - December 14th, 2007
6

Only if GT5 teaches people to get over when not passing.  I hate those people.

posted 3:14am EST - December 14th, 2007
7

Car damage... Mmmmmmm... I like car damage!

posted 3:58am EST - December 14th, 2007
8

Can this game decrease road rage aswell?? Maybe it should be tested out for drink driving or drousy driving? Or something else real!!

posted 5:48am EST - December 14th, 2007
9

I deffinately want car damage, this is what gt needs to be a  REAL racing simulator game, instead of crashing your car 100mph in a the wall just to bounce of it and continue your race as if nothing happened, hope the ai gets improved too, than it will be perfect to my eyes.

posted 7:46am EST - December 14th, 2007
10

I agree with you up there ( princevegete1980 ). Car damage would add a sense of realism to this already great looking game. They should add "drunk & bad driving" simulation as mini games. That would be kewl!!

posted 11:21am EST - December 14th, 2007
11

psn id: gingo... this would be a nice addition to the game but not neceesary i'm glad they left it out but hope they add it to the actual game not prologue

posted 12:33pm EST - December 14th, 2007
12
Any real racer will know that hitting a wall is punishment enougth coz it means u wasnt drivin good enougth in first place. But damage would be good for amateurs that cant overtake with out ploughin into ur rear end.
posted 4:22pm EST - December 14th, 2007
13

I can understand why some people don't want damage and why in the past Polyphony have never implemented it. If the game is a simulator so should be the damage and realistic damage could hamper the racing. However I am in favour of having damage in from the start of GT5 but I think the option should be there for people who want to turn it off. For online for the games that have damage, this should be light damage only.

posted 4:44pm EST - December 14th, 2007
14
conflict is right. you shouldnt notice there's no damage if you're a decent driver. not many drivers hit walls as part of their normal driving schedule. plus, if you play this game as it is intended (simulator) then you'll not need damage.
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