New Killzone 2 patch 1.27 details
- Posted May 27th, 2009 at 22:59 EDT by
- 34 Comments
Guerrilla Games has been excellent at supporting Killzone with both free and paid content after the game's February launch. That much appreciated tradition will continue tomorrow with the release of the title's next online patch. In an interview with Videogamer.com, Killzone 2 Lead Multiplayer Designer Eric Boltjes revealed new information on the game's v.1.27 patch, which is due out tomorrow.
New features include:
- Friend Finder (added functionality to make the process of finding and playing with friends much easier)
- Skirmish mode tweaks (to help users with low bandwidth connections)
- High Precision controller configuration
- Balance improvements
- Spawn Point changes
- Badge Changes
There will be a few other improvements in the patch, but they won't be unveiled until the official change log is released when the patch goes live tomorrow.
Comments
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KillaRizzay
- 11:33pm BST - May 27th, 2009
- 6
Two Things ive really wanted:
Better controller options (sensitivity and such)
Home support.
If they just sort out the home support, I'll be completely satisfied with this game
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Staticneuron |
Staticneuron- 11:47pm BST - May 27th, 2009
- 7
High Precision controller configuration? I am curious about what this is.
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r_e_f_l_e_x |
r_e_f_l_e_x- 12:32am BST - May 28th, 2009
- 11
dude, what they need is a game mode simmilar to search and destroy that is NOT respawn. Some sort of NON-REspawn mode . Please i beg of you, it would make this game's online mode epic.
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liquidus118 |
liquidus118- 1:25am BST - May 28th, 2009
- 12
All I want is them to fix those damned turrets, they litterally have headshotted me from across the map in under a second before, most of the time they headshot you before you even have time to get a few good shots in, even when you know they're there and can react quickly.
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fxa5209
- 6:41am BST - May 28th, 2009
- 20
More details about patch in below link in an interview with GG
http://blog.us.playstation.com/2009/05/27/killzone-2-patch-127-details/
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three3-times |
three3_timeZ- 10:34am BST - May 28th, 2009
- 23
nothing to change the WACK controls then!
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zarajoe
- 2:19pm BST - May 28th, 2009
- 25
I would love it if they put some limitations on the spawn point grenades. because too many times both sides will throw there spawn grenades into the same area which results in a small caotic fire fight of death andif you spawn into the fire fight you die seconds later. All the while the rest of the map is empty.
I would love to see what they mean by this precision controller configuration
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darthrazorback
- 6:09pm BST - May 28th, 2009
- 28
Not sure what 18 is talking about. I see about 15 full servers right now.
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iplayonlysony
- 7:51pm BST - May 28th, 2009
- 30
@ 21, you must not be putting them in good places. You should be able to get some kills.
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ToonAssassin |
ToonAssassin- 11:40pm BST - May 28th, 2009
- 31
good work GG, can't wait to test this great patch out
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Centurion-Legion777 |
Centurion-Legion- 5:08am BST - May 29th, 2009
- 32
well i didnt update today... and didnt see any changes...
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