PSU Champions: Silent Hill (PSX, 1999)
Intro: PSU Champions continues as we scrutinize a number of our favourite PlayStation and PlayStation 2 games under the microscope; this time, we take a look at Konami’s inaugural title in the Silent Hill franchise, and explain why we’re just itching to see it remade for Sony’s next-generation console, PlayStation 3.
Author’s Name: Mike Harradence
Age: 23
PSU Role: Editor
Game Title: Silent Hill
Platform: Sony PlayStation
Developer: Konami Digital Entertainment (Team Silent)
Publisher: Konami
Release Date(s): January 31, 1999 (North America), August 1, 1999 (Europe) March 4, 1999 (Japan)
Synopsis of original game:
Silent Hill takes place during an unknown time period (though fans speculate it is set some time during the 1980s), and centres around a 32-year-old writer named Harry Mason and his adopted daughter, Cheryl. Having lost his wife to a mysterious illness four years ago, a heavily traumatised, yet determined Mason has done his best to raise their seven-year-old daughter by himself over the years, ultimately giving him the strength to see each day through to the next.

Upon visiting the quiet resort town of Silent Hill for a much-needed vacation, Mason is forced to crash his jeep as he swerves to avoid a mysterious figure in the middle of the road. Upon awakening, he discovers that the town has been completely obscured by an ominous fog, and finds Cheryl is no longer at his side. Dazed and without answers, Mason sets off toward the fog bound streets of Silent Hill in an attempt to locate his missing daughter at all costs.

Silent Hill takes much of its concept from Resident Evil, in that it places gamers in a third person perspective, with the majority of gameplay comprised of battling against a wide variety of foes and solving various environmental puzzles. However, unlike Capcom’s Survival Horror outing, Konami’s effort utilized fully 3D rendered environments, ranging from expansive, outdoor locations to the more familiar interior locations found in Resident Evil. Silent Hill also introduced melee combat and placed less emphasis on gunplay than other Survival Horror titles, focusing more on exploration and narrative. Despite this, the game featured a number of memorable boss encounters, which remained a prominent feature throughout latter instalments.
Why is the original so good?
Although many initially dismissed it as a “poor man’s Resident Evil”, Silent Hill was fundamentally different to Capcom’s zombie Survival Horror fest in its ability to convey a visceral sense of dread among those who played it, making it a stand out release at the time. Unlike other horror titles, which focused primarily on traditional ‘jump out of your seat’ set-pieces to frighten the player, Silent Hill offered an entirely new approach; the psychological element.

Though hardly innovative by today’s standards, back in 1999, Konami was able to take the creep factor to the next level by adding playing on the gamers mind, focusing on elements that were obscured by view, but ultimately proved to be more effective than any monstrosity leaping out of a cupboard or crashing through a window. Examples of this include ominous, haunting sound effects and melodies, orchestrated by the now renowned music composer, Akira Yamaoka, in addition to the bizarre, macabre themes used in the titles infamous “Otherworld” scenes, depicting images of malevolent ritualistic behaviour.
This combined with the dark, often fog-shrouded in-game environments afford the opportunity to play on the users mind, creating a perpetual sense of fear and uncertainty even though Mason may in fact be out of harm’s reach (needless to say, this was even more effective when the player was in fact approaching danger)
The narrative was equally disturbing, and ultimately offered a far more compelling tale than stories of nefarious corporations and biological experiments, telling the emotional struggle of a father desperate to locate his missing child in a town overcome with pain and insanity. Furthermore, it contained a healthy dose of twists and turns at every corner, a factor that has become something of a staple in many of Konami’s subsequent releases, most notably in the Metal Gear Solid series.

Elsewhere, ... (continued on next page)

never played silent hill.. maybe i should try one of em sometime
Great article. Silent Hill is a great game.
I played this game with my buddy on his ps1 about 9 years ago. Was my first time i've ever heard of the game, and it was scary! Really enjoyed the story, puzzles, monsters and the town of silent hill. Most defintely going to play the new version on ps3
Silent hill is one of the most atmospheric series around! Love it!
psn id: gingo..... this was one scary game imo and it put me off horror games for life lol
silent hill = best horror series ever
TBH I never finished this game because I actually felt sick going through it lol. It was the first time horror in a game like this caused me to be that sick. =P
fatal frame is much scaryer but this is shurly in the best
I know this may be a small point to some, but I really hope in the next release of the game, they will have a separate control to reduce the sound volume of the main characters foot steps. When I played the previous version of the game though my surround sound setup, it was like chinese water torture listening to those foot steps - drove me half crazy! There was a setting that did reduce their volume, but that also reduced the atmospheric sounds too which were essential to the game. annnyywaaayy... enough of my ranting, I'll still be looking forward to this next super scary installment! :)
lol chilled breeze
This was the best feature I've read in a while Mike.
Yeah, I'm totally biased, but I think it is better than mine :).
This game will kick ass
that was a good read. i just love their more intellegent take on fear. just like the article said. it is all on a phsycological level. and what's funny is you don't notice it until somebody tells you. as if the game wasn't doing it on purpose. it's crazy. lol.
I really don't want it to be remade,i mean it's scary enough on a psx,who knows how horrific it'll become on the shiny powerbeast.lol
Havn't gone through SH, perhaps I will someday. Have played SH2, 3 and 4 and loved them... as well as loved the movie.
Silent Hill is one of my all time favourite Horror series alongside Resident Evil... The two are completely different from each other but both throws everything at you...
Silent Hill however has that certain intenseness about it and I've played all of them so far except for SHO and then Silent Hill 5 obviously.... But I will never (EVER) forget the first time that freakin' siren goes off in the original Silent Hill and everything just goes to S*** That was the moment I knew Silent Hill will leave an impression on me... But never thought i could play a game that was mentally F***** up as that.... Been hooked ever since.