Prince of Persia Hands-on

  • Posted November 17th, 2008 at 09:23 EDT by
  • 5,575 views
  • 15 Comments

(continued from previous page) ...playing experiences for older fans of the series and he was very precise on the direction he created for the title.

Instead of swarms of enemies, Prince of Persia players can expect one-on-one combat that feels like you’re in complete control of the outcome of each fight. The choreography of each battle gives off the faint impression that you’re working with QTE-based events reminiscent of the God of War franchise. As such, battles are highly cinematic and engaging for the user as you eagerly await the next attack in a long line of destructive combos. Elika isn’t shy in contributing her own muscle in battle either, with players able to take advantage of her magical prowess at the push of a button. If you happen to get the timing just right with each press of the button, you can link move after move from Elika that helps push your enemy to the brink of defeat. Once you master these elements, you’re able to enjoy tremendous takedowns that can bring back some fond memories from Shadows of the Colossus.

One of the more interesting aspects Prince of Persia has to offer is the progressively adaptive AI, which works to provide a sufficient challenge regardless of the player’s experience. I can verify from my own experience that as I got better with the fighting system, the game still felt challenging and I still often needed Elika to help me out. This also put to rest one of my main concerns, namely being unable to die in battle. While some gamers may find this hard to believe, Elika saving you from death during battle has its setbacks as well. Rather than the enemy retaining their damaged life gauge, it is instead refilled to full strength, resulting in a rematch between yourself and your opponent.

Of course, Price of Persia is as much a platformer as it is a hack and slash, delivering an explosive, fluid action-adventure experience filled to the brim with daring acrobatics and precarious edge hopping. Fortunately, this latest installment is no exception to that rule, and may very well surpass the offerings of its predecessors. If you happened to have play Mirror’s Edge, you’ve already somewhat experienced what I’m talking about in a smaller sense. Prince of Persia takes momentum and speed into account when you’re making your way through each stage. If you’re capable of reaching certain platforms quick enough, you can prevent enemies spawning from the darkness and strike them down before they materialize.

If I had to choose a single word to describe the platforming aspect of this game, it would undoubtedly be “fluid.” Everything connects seamlessly and elegantly, from the transition of a wall run to a ledge grab, or nailing a back jump to sliding down a platform and grabbing hold of a hanging pillar. This also applies to the lack of load times during play outside of firing up the base game area (loads only take place when you transport from place to place) helping to immerse users within the game world without interruption.

Once you’ve jumped, grabbed and ran your way to the very end of each corrupted region of the game, you’re only objective left is to cure that area. Curing an area involving finding a patch of fertile ground in which Elika stands on in order to suck the corruption from the world around her. This looks more beautiful with each stage you progress to. Watching the dark and gloomy atmosphere turn into a beautiful utopia is nothing short of breathtaking. Once the area is cured, Light Seeds are going to sprout out through the region in order for you to accumulate. The Light Seeds function as currency in the world of Prince of Persia. Gather enough and you’re able to unlock new powers and abilities for Elika. Fortunately, this adds a ton of replay value for those completionists out there as the only way to collect all the Seeds is to go back over areas later on once you’ve unlocked newer powers.

Thankfully, the development team have spared no expense in regards to crafting a sprawling, hugely captivating world for gamers to explore. While Delbuquet couldn’t let me in on some ... (continued on next page)

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What are your thoughts?

  1. hitman8062 | hitman8062

    • 9:58am GMT - November 17th, 2008

    I really enjoyed the previous series and this is just different in a bad way :(

  2. whatisdelicious

    • 11:13am GMT - November 17th, 2008

    Reading this preview made me feel like we were back in the old days when previews were essentially just the PR statement regurgitated. I just got a weird vibe from it, like you guys were so excited to have been given access to the game that you wanted to write the most glowing preview ever.

    Mind you, I'm still really excited for this game and I loved the Sands trilogy (Warrior sucked though) but seriously...

  3. Dave

    • 11:19am GMT - November 17th, 2008

    Lol whatisdelicious. If I'm being honest, the game is actually worthy of a glowing preview. You can check around for other previews that came from the same event and they'll give off that same "touch."

     

    If you're excited for this game, you're going to be happy with the end result. Ubisoft truly did a great job in changing the franchise without damaging it.

  4. RTs42 | ags2yvx18o

    • 3:52pm GMT - November 17th, 2008

    The game is really amazing so far im really looking forward to it

  5. Dimitrius | Dimitrius

    • 4:16pm GMT - November 17th, 2008

    looking foward to it... a must buy.

  6. Tseng VII | TsengVII

    • 4:21pm GMT - November 17th, 2008

    It really is a must-buy title. Take it from the staff. It's our business to know. :)

  7. edward_moffet | edd

    • 4:34pm GMT - November 17th, 2008

    this game looks beatiful and i've always had it on my list but there is simply too many titles to be able to get them all on launch day, and other titles were higher priority, i will pick this game up eventually

  8. NICKKELANIUS | NICKKELANIUS

    • 5:03pm GMT - November 17th, 2008

    graphics look really weird to me

  9. primalbreath | jdawg222

    • 5:57pm GMT - November 17th, 2008

    this game does look very good. but i agree with #7, too many games i getting 1st or playing now to get on launch, but i might pick it up later down the road

  10. Blazincloud16

    • 3:16pm GMT - November 18th, 2008

     This is a must buy.. this game one looks amazing and two.. Has a new kind of battle system! i like it!

  11. Dangerzone

    • 8:37am GMT - November 19th, 2008

    I neverd was a big fan of P.O.P. but this one looks good, i'll look in this 1

  12. Limmex

    • 6:00pm GMT - November 19th, 2008

    i think this looks alright, curious to play just a bit

  13. Blu-Ray | WrathOfAres

    • 10:45pm GMT - November 22nd, 2008

    I'll be playing this game for the 360, it looks AWESOME.

  14. jumpmanandbeyon

    • 10:15pm GMT - March 1st, 2009

    i like the previous one also and the fact that u cant die makes the game wayyyyyyyyyy to easy and one-one fights coming on other than that the game isnt bad but i wouldnt want2 beat it again

  15. thug123

    • 9:10am BST - April 18th, 2009

     gonna b good

Related information

  • Related game: Prince of Persia

    Release date (US):
    December 2nd, 2008
    Developer:
    Ubisoft Montreal
    Genre:
    Action - Adventure
    Rank:
    62 of 1,470 Games
    Up 0 places (in last 7 days)

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