Developer: Square Enix
Publisher: Square Enix
Genre: Role Playing Game
Sub-Genre: Fantasy
Release Date: Mar 25th, 2008
Additonal Info: Only on PSP
Developer: Square Enix
Publisher: Square Enix
Genre: Role Playing Game
Sub-Genre: N/A
Release Date: TBA 2009
Additonal Info: None
Developer: Square Enix
Publisher: Square Enix
Genre: Role Playing Game
Sub-Genre: Fantasy
Release Date: TBA 2009
Additonal Info: Also available on Xbox 360
(continued from previous page) ...it is coming to the position where there is no clear disparity between what is in-game and what is CG. Konami’s Metal Gear Solid 4 is a perfect example of this and we shall see the same with the upcoming FFXIII titles.
Kamikokuryo explains how the studio approaches graphics in general now that the line between CG and real time is beginning to blur:
“We have a very high quality execution. So we have to nature our staff and have a good program to train our staff at all times. We want the best people to work together and enhance their capabilities. When I first started, nobody guided us, you just had to watch in learn back in those days.”

With the lines between CG and in-game visuals starting to draw thin, what is to become of the overall quality of the graphics? For the past decade, gamers have pondered over the hope that maybe someday, videogames would render near life-like visuals. On the flip side, not everyone is willing to reach the stage of photo-realism in videogames as that would take away the core vision of playing videogames in the first place. However, in the case of Square-Enix and Final Fantasy, photo realism is fundamentally an attractive proposition, as Kamikokuryo explains:
“Well….that in itself will be quite valuable mainly in FF since there has to be a real expression. So with FF, itself or the creators individual flavors, it has to be brought together to make this possible I think.”
Square-Enix has constantly hard-pressed the videogame industry with their creative detail in CG and graphics. The very belief that they seek out the opportunity to recreate photo realism in videogames, primarily Final Fantasy, is something remarkable on their behalf and, speaking as a fan, it would be a great pleasure to see where and how this concludes. I have always maintained that I would love the fact videogames may one day reach the same pedestal as many of today’s Hollywood movies have achieved.
Think of Star Wars’s General Grevious or The Lord of the Ring’s Gollum; fully CG rendered characters but they present nearly like-like appearances and qualities. Imagine if you will, a Final Fantasy title where all the characters, in-game, represented that same visual detail. Having barely scratched the surface of what videogame are able to achieve from a visual perspective with next-generation consoles, it’s entirely conceivable that Square may ultimately strive to render this level of quality in future instalments.
Another avenue to quickly bring up while on the topic of visuals is the certain abundance of young, attractive individuals featured throughout the Final Fantasy series, typically in the shape of the main protagonist. This is another subject I would like to raise, and one that has concerned me over time. In relation to this, Kamikokuryo himself stated that it has become a tradition in Japanese story telling that whenever a “good-looking” individual is featured, he/she is typically depicted as the main character. As such, this would explain why the majority of female characters looks as if they should be up on the catwalk, while the male characters are typically shown to be attractive young hunks for the female gamers to salivate over.

In closure, Kamikokuryo has a strong vision of what he would like Final Fantasy to look like. Twenty years into the future, how will the franchise be portrayed? Even more interesting is how will Final Fantasy help the videogame industry progress in the art/graphics department? It is to my estimation that we will look back into the archives and see that Square-Enix, along with their Final Fantasy franchise, revolutionized the way art is expressed in videogames.
With twenty-eight titles under its belt the Final Fantasy dynasty has sold well over 80 million copies worldwide. This is a huge testament to the creative talent assembled at Square-Enix, and there is no doubt that this great endowment known, as the art of Final Fantasy, and its influences, may be felt throughout the industry for many years to come.

Crisis Core Final Fantasy VII
Crisis Core
Crisis Core
Crisis Core
Apparently first, gotta love Final Fantasy, can't wait for an FF7 Remake
real graphics is what its all about!
favorite article on this site, hands down. The art in final fantasy is what got me DEEP into games. The moment I got FF8 for christmas, I saw games in another light.
same here alti final fantasy VII is what really inspired me it made me realize that wow these games are an art form and are able to show expression and ideas on a whole nother level i mean i have played games since atari you know and my favorite old system was the snes but nothing had impacted my life so much as the playstation and ffVII it made me want to be a video game developer
in 20 years.... i really hopewe don't have ff33 by then i think it might just get a bit stale :P
Lets hope we get FF7 on the psn since the prequal came out this week it would be a nice addition to the PS1 titles.
I'm the same way, before FF7 games were just that, games. Completely changed the way I played. Since then, I have always assumed the role of the character, regardless of it's genre. @IONIXX - FFX was good, but for me the voice acting of some of the characters didn't let me really take the story as seriously as I would have wanted to. You need to get your hands on FF7 and 8. FF7 is just amazing, and FF8 has a very cool direction and Squall and his gunblade are so cool. I started playing Crisis Core today and I wasn't enjoying it, I started playing it on HARD mode and it was just ridiculously HARD! I died about 4 times, one hour into the game! But once I started playing it on NORMAL, I just started having a blast. Can't wait for the rest of it. The intro was incredible, if you've played FF7 it just brings a smile to your face, and you think to yourself 'I'm glad I'm back in this universe'
Love the graphics