Turok Review
- Posted February 14th, 2008 at 15:22 EDT by Dave Wales
- 8,166 views
- 23 Comments
Review Score
- PSU Review Score
- 7.0
- Avg. user review score:
- 5.9
Summary
Turok is your average FPS. There isn’t anything addictive or impressive about it at all, yet there isn’t anything that makes it a rough experience. It’s just what you’d expect out of any everyday shooter on the market (If you’re a vegetarian, this game also isn’t for you.)
We like
- Stealth kills will keep you playing
- Dialogue is half-decent
- Online co-op for what it's worth
We dislike
- Storyline disappears halfway through
- Cinematic quality is absurd
- Textures need alot of work
See PSU's review on Metacritic & GameRankings
Dr. Grant, my dear Dr. Sattler. Welcome to Jurassic… Turok: The only planet in the universe where hordes of vicious raptors eagerly awaited your arrival, only to greet you with one swift gash to the carotid artery. It’s alright though, you’ve been equipped with your trusty…knife?
The game starts you out right away from the eyes of Turok, himself. You find yourself watching a flashback from his murky past, as you sit there letting the adrenaline start up inside you as you watch the first kill, then the second, then you’re staring at yourself through a mirror, before finally awaking. You’ve come out of cryogenic sleep and are aboard a ship filled with soldiers who detest everything about you - it’s expected though, since you’re viewed as a traitor from your last employment opportunity.
Turok’s new objective is to help Whiskey Company track down his former employer, Roland Kane. As the head of an elite organisation known as Wolfpack, of which Turok was also a member, Kane provided you with the launch pad to your career as a mercenary; however, your conscience couldn’t stomach the idea of undertaking some of the more nefarious activities forced upon you by Kane’s leadership, prompting you to soon part ways (explaining the animosity you’ve since had to endure)
On the way to your objective a single missile fires upon your ship and it strikes right at the core. You’re then left to fend for yourself as you must duck, jump, and run your way through the falling shuttle.

Turok and another soldier survive the fall and it seems like it’ll be up to you two to take on the mission. With everyone getting slaughtered around you, you’re soon left to watch the only other known survivors get dragged into the tall grass by a raptor and chewed into mincemeat. You’ll experience a couple of more flashbacks through all of this and finally come across your gun and knife. On your way to the wreck site of the ship, you’ll come across Slade; an arrogant, sarcastic soldier who hates the way you breathe, walk, sleep, eat, and live. It is now up to you and him to make the final push forward.
One of the bright spots of Turok is the weaponry. You’ll be given a variety of choices from standard handguns, Sub Machine Guns, Shotguns, or even a sticky bomb gun. Each gun has two types of fire. These can range from different things such as bursts, silencer, and detonation abilities. Another great part about the weaponry is the fact that you can pretty much dual-wield everything in the game. If you want a standard shotgun teamed up with a handgun, you’re set. If you want to take two shotguns and just blow the bad guys 5 feet back, you’re set.
The only drawback to the entire arsenal of options is that without being an ace marksman with headshots, you’ll be expending a ton of bullets to take down your target. This isn’t that bad if it’s just one or two guys, but sometimes you’ll have a horde of enemies running towards you and there isn’t much you can do. On top of this rather large gripe is the fact that the gun you’re carrying never tells you how much ammo is left in your clip. It lets you know how much you have in reserve, but the clip information is nowhere to be found, this is something they could have greatly put some more time into.
Another aspect that has been particularly well incorporated is the stealth kills. Many times you’ll just enjoy sneaking up on dinosaurs or the enemy and converting button combo stealth kills. These will involve stabbing right through a dinosaur’s skull or slitting their throat. It’s awesome to watch and is a great implementation. The only problem is, it does get old and a tad repetitive, but the attention deficient at heart will never have a problem.

The controls aren’t too shabby either. They’re pretty much your standard FPS controls. You’ll use the directional pad to choose between weapons and your triggers will fire. You’ll also utilize the key buttons to jump, climb, and reload your ... (continued on next page)
Comments
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style_paniro |
Style20- 4:02pm GMT - February 14th, 2008
- 3
This game is great and fun to do co-op. It's really challenge at the middle of the game. This game bored me in the begginning and now i'm loving it.
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Gen.Penguin
- 4:37pm GMT - February 14th, 2008
- 5
man. and i was really looking forward to this title...
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Hyourinmaru |
DAT1AZNPAN- 4:43pm GMT - February 14th, 2008
- 6
not dat gre8 of a game i didnt even play da demo n i know it
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DaveW
- 5:13pm GMT - February 14th, 2008
- 9
Enacku, user ratings are skewed big time by people who give games they hate automatic 1's and 0's and games they automatically feel should be amazing 10's and 9's... Also, user ratings may be done by people who haven't even played the game they're rating. The majority of my review scores are pretty "just" in terms of averages on what the game is receiving in general.
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DaveW |
enacku- 6:09pm GMT - February 14th, 2008
- 11
Yeah, I understand your opinion and respect it. Was just giving insight as to why the gap is so large between user rating/review rating. (This doesn't apply to multiplat sites due to fans of each console cancelling the other out in ridiculous votes, lol)
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DeadOnArrival06 |
DeadOnArrival06- 6:23pm GMT - February 14th, 2008
- 12
I bought this game on day one and actually really enjoy it.
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IRONMAIDEN
- 7:25pm GMT - February 14th, 2008
- 14
no game should tell you how many shots you have left. make people count them like real people do
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bnolan56 |
snowy311- 7:38pm GMT - February 14th, 2008
- 15
I think turok is much better thank DMC4 to be honest. Clearly you haven't played Turok on insane or played the large capture the flag matches. It isn't old at all. You can't say shooters get repetitive. Look at Resistance and look at COD4 and R6:Vegas? Are they repetitive? No, mostly because you think they are more fun than this. Nevertheless all shooters are redundant so stop pointing it out.
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Damodoomer
- 9:12pm GMT - February 14th, 2008
- 16
I only played the demo, but I found it to be really quite poor. From what I experienced, I'd probably say 6/10, but like I said, I only played the demo.
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Uncool |
Admodistrator- 11:11pm GMT - February 14th, 2008
- 17
I guess this game ended up being a filler for fps later on in the end. But then again not many people liked the demo as much because it seems like your standard fps with the exception of some of the features like the universal usage of the knife.
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metal-mulisha
- 11:12pm GMT - February 14th, 2008
- 18
this is totally unrelated but how do i get an image in the (image not available) box left of this message???
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Muzikguy |
Muzikguy- 8:39am GMT - February 15th, 2008
- 20
If you ask me, the pros should all be cons for this game. Half-decent dialogue is bad. Stealth kills will never keep anyone playing a game IMO. If that was the case then SOFP should have flown off the shelves. I don't think a 7 is good for this game. Playing the demo, I'd give it a 5 at best, probably a 4. Not because I hate the game, but because the game just sucks. Heck make it a 3
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Muzikguy- 11:33pm GMT - March 1st, 2008
- 21
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Billy_Bob_Joe |
Nicker600- 8:31am GMT - March 7th, 2008
- 22
A 3???? Wow you figured out what they spent on this game!!!!
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supamariobrotha |
supamariobrotha- 10:28am BST - June 28th, 2008
- 23
it was a good game but what ruined it for me was the terrible checkpoint system it had........... to damn frustrating






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