Uncharted 2 AI details surface
- Posted January 14th, 2009 at 12:52 EDT by Mike Harradence
- 6,668 views
- 33 Comments
Uncharted 2 game director Bruce Straley has revealed that the hotly anticipated adventure sequel will incorporate two all-new AI behaviour patterns as a result of the games inclusion of stealth-action elements.
"As a result of expanding our gameplay to account for action-stealth, there are two new behaviours added to enemies, 'investigate' and 'hunt,'" Straley told CVG.
“With 'investigate' the enemies have peripheral vision just like humans. When Drake enters this peripheral vision the enemies will look over in the direction they think they saw him in and depending on how long he was in this vision cone, they may just look or they may walk over and check out what they think they saw.”
"With the 'hunt' behaviour the enemies have already spotted Drake and are in combat with him. While in combat the enemies make certain assumptions on where Drake is based on his last known location,” he explained.
Straley added that Drake’s foes will search tenaciously for our hero should they manage to lose eye contact with him, widening their search as they go.
"If they lose eye contact with Drake for a few seconds, one or more enemies will start hunting around the area, starting with his last known location, and then spread their search out if he's not found."
Furthermore, the game’s enemies are just as nimble as Drake, possessing the ability to climb up ledges and leap across gaps in order to locate his whereabouts – a feature that in turn allows for a much more varied game environment.
Said Straley: "If they are to hunt for Drake they'll need the ability to climb on the environment, jump across gaps, and drop down from ledges to get to him. The benefit to this was our combat wasn't limited to flat terrain anymore."
Comments
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TekkenLord |
HitMan00- 1:10pm GMT - January 14th, 2009
- 3
man that stuff sounds to good to be true. never heard of an AI like this before.
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Xandure |
Xandure- 1:47pm GMT - January 14th, 2009
- 7
Wow i'm impressed. Nothing like this was even possible a couple of years ago. Let alone possible on other consoles. and what's even more impressive is the fact that N.D. has already maxed out the SPU's. What else could possibly be in the game aside from more advanced A.I. We want to know NOW!!!
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DJDarkViper |
DJDarkViper- 2:01pm GMT - January 14th, 2009
- 10
sounds like MGS, except adding the animation capabilities of Drake :)
= awesome! :D
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iplayonlysony
- 2:51pm GMT - January 14th, 2009
- 16
Yep, it does sound like MGS. But even then they gave up after a while. What if these guys never give up?
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iamcorbindallas
- 3:37pm GMT - January 14th, 2009
- 19
hopefully they fix the thing where the enemies are crack shots at 200 yards when they detect Drake for half a second. That was kind of unrealistic.
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Girugamesh |
Shidousha- 4:47pm GMT - January 14th, 2009
- 21
Taking a page from Metal Gear Solid's book?
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lepolohuevo |
lepolohuevo- 4:51pm GMT - January 14th, 2009
- 22
Will there be an ! appearing if Nate is found? ^^
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Fiddlesworth
- 8:22pm GMT - January 14th, 2009
- 27
Uncharted 2 should have even more replay value than Uncharted and of course more variety in a single play-through.
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ChildOfIllusions |
FirstAmongEquals- 10:16pm GMT - January 14th, 2009
- 28
Great its not like they couldnt spot you behind an invisible cloak with sound proof shoes and snipe you with a pistol as if it were a sniper rifle. Know there going to be smarter? awesome.
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jigglespsu
- 10:25pm GMT - January 14th, 2009
- 29
And I thought the AI on the "crushing" level was tough in the first one. Looks like I'll be starting on medium this time round :p
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princevegeta1980
- 5:17am GMT - January 16th, 2009
- 33
Well naughty dog just left me without words, drake 2 has great chances of being best game of the year!




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