WipEout 2048 to get free, paid post-launch content
- Posted February 28th, 2012 at 06:50 EDT by Michael Harradence
Sony has confirmed that PlayStation Vita racer WipEout 2048 will receive both free and premium post-launch support.
Speaking with the chaps at OPM, SCE Studio Liverpool’s Karl Jones commented, "I guess it's going to be patches and stuff.”
"DLC always comes across as paid for content. We're not obviously not going to just do paid for stuff, we're going to do free stuff too. That's largely going to be things we didn't get time to do. For example, the AR museum."
Jones went on to detail plans for a number of updates related to the game’s multiplayer component and controls, as well as teasing additional support for Cross Play.
"We're looking into other things to enhance the toolset of the game. So we're looking on to custom controls, potentially some kind of multiplayer extension. We've got more stuff to support Cross Play, which I can't announce anything about yet. So just lots of smaller different things that'll be coming out in patches and obviously we've got bigger stuff coming out in DLC as well,” he explained.
"In terms of the stuff we didn't get time to put in we didn't plan that, you just assume there's going to be some stuff we don't get in and some people are going to have to hang back.”
Lastly, Jones observed how game development has evolved since the 90s, praising the fact companies can now reinstate cut content even after a game has launched thanks to patches and DLC.
"Deadlines are strict, you've got to hit your dates, but there's so much stuff that developers want to get into their games that some stuff got to get cut. The beauty of it now is that it's not always cut forever. There's DLC but there's also free stuff you can patch in, stuff that's 90 per cent finished before launch that need that extra 10 per cent, you can release that stuff for free.
"Games are so massive now. It's not like the PS1 where things were a lot smaller and there was less to go wrong. The beauty of it now is when you ship a disk you haven't just cut off your game; you can continue to develop it."