Square Enix using SpeedTree for The Last Remnant

  • Posted May 15th, 2007 by Eric Blattberg

Interactive Data Visualization Inc. has yet another large company using their fantastic SpeedTree middleware. Square Enix has announced that it will be using SpeedTree in the development of their next new IP, The Last Remnant.

"Since it's able to render not only a large number, but a large variety of trees quickly, SpeedTree has really been an important tool for us in developing The Last Remnant," voiced Square Enix Chief Artist Kimihiko Miyamae.

This upcoming RPG will use SpeedTree to deliver incredibly realistic trees and plants (SpeedTree has model library of over 200 core species). For all you physics buffs, the middleware even supports adjustable wind effects in conjunction with the Unreal 3 Engine.

related articles

Related Content


Share With Your Friends!

The Facebook Platform

Connect to PSU's social reader to share articles and see what your friends are reading. [ More info ]

Article navigation


Related information

  • Related game: The Last Remnant

    Release date (US):
    Square Enix
    Role Playing Game - Fantasy
    76 of 2,664 Games
    Up 2 places (in last 7 days)

Related images

RSS feed

Forum discussions


6,218,727 Posts | 194,406 members