Killzone 2 badge system unveiled, detailed
- Posted July 15th, 2008 at 18:46 EDT by Eric Blattberg
- 20 Comments
Brand new details have arisen regarding Killzone 2's online multiplayer, which, judging from these facts, looks to be quite deep.
A new badge system will allow users to mix and match abilities into primary and secondary spots to complement their play style. This keeps multiplayer fresh without having to adhere to a rigid class system. The primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.
Here's the entire list of all Killzone 2 badges.
Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
Engineer:
Primary badge ability - Sets up an automated turret which targets the enemy
Secondary badge ability - Repairs ammunition dispensers, mounted guns, and automated turrets
Medic:
Primary badge ability - Revives downed team mates
Secondary badge ability - Throws a health pack, which can be picked up by other players
Scout:
Primary badge ability - Uses a cloaking suit to become near-invisible
Secondary badge ability - Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates
Assault:
Primary badge ability - Dons heavy armor twice as strong as normal
Secondary badge ability - Temporarily boosts running speed
Tactician:
Primary badge ability - Throws a coloured smoke grenade, which serves as a spawn point
Secondary badge ability - Requests air support from a sentry bot which targets the enemy
Saboteur:
Primary badge ability - Assumes the disguise of a randomly selected enemy player
Secondary badge ability - Throws a sticky, proximity-activated C-4 charge
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Comments
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patthebaker321
- 2:01pm EDT - July 15th, 2008
- 2
@T-Dogg400 This game is going to be way better than just a "decent game of 2009"... this game is going to be awesome! Probably one of the best of 2009, just wait.... i can't wait, but i guess i have to.
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MatrixSixaxis
- 2:17pm EDT - July 15th, 2008
- 5
This system sounds very tactical, I reckon this is partly what MGO should have had as it requires 'deep' team work to succeed! This will be a great change to FPS on consoles!
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DrPepper
- 3:27pm EDT - July 15th, 2008
- 9
Sounds cool. Hopefully there are ranks as well, I noticed Online FPS' without ranks tend to be boring after month of playing (UT3). But they definitley should add a harder ranking up system than CoD4. But these badges seem like a great way to add tons of teamwork. This game is gonna be excellent.
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Stoffinator
- 9:52pm EDT - July 15th, 2008
- 16
Sounds pretty cool. Can't wait to get some good size videos of it.
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GunTeng
- 2:15am EDT - July 16th, 2008
- 18
Im normally the type of person who would see additions like this as gimmicks (COD4 perks for example), but to be honest, these do sound extremely fun & could really change gameplay.
Use the right combinations and you will be a team to recon with. Lets just hope the maps and everything else work well with the character types.
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