Big Rooster talks multiformat & PS3 development
- Posted July 30th, 2007 at 07:05 EDT by Mike Harradence
- 17 Comments
Newly formed development studio Big Rooster recently discussed the company’s stance on developing for next-generation consoles, touching briefly on the challenges faced when producing games for the PlayStation 3, in addition to how it tackles multiformat development.
Speaking during a roundtable with GameDaily.biz, former Human Head CEO and Big Rooster founder Timothy Gerristson commented on the philosophy of cross-platform development, stating, "publishers and developers have to make a choice to design for one platform or the other, or make a port that's shoehorned onto a platform on which it just doesn't work. That means a split between Wii games and PS3/Xbox 360 games, or a lot of really bad ports churned out to make a quick buck."
Elsewhere, the firm’s technical director, Jason Blochowiak reiterated the difficulties faced with the PS3’s architecture; he did, however, discuss the similarities between the console and that of its predecessor, PS2, insisting it is only a matter of time before developers tap into it’s full potential.
" ... If you take a look at the difference between early PS2 games, versus the games that came later in the lifecycle, you can see that people do adapt to deal with challenging hardware”, said Blochowiak.
Stay tuned for more information as it breaks.
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Comments
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richkaos
- 2:16am EDT - July 30th, 2007
- 1
There is no battle of next gen consoles cos their is only ONE next gen console and thats the PS3 360 does not have a custom proccesor or the latest media built in. PS3 is a true next gen machine in every sence. Its just going to take a little time before we start seeing some really special games that blow the competition away.
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kflashin
- 4:27am EDT - July 30th, 2007
- 3
it all boils down to which developer is not going to be lazy and just port every game cuz only we the consumers get cheated,but if a developer takes that extra time and resource to find out what the PS3 can do (Like Kojima-san)then they will definetly reap the benefits
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arthur56k
- 4:27am EDT - July 30th, 2007
- 4
richkaos, what does that have to do with games? yes that ps3 may have all that, and thats good for any fanboy, but get this, cell isnt that special, from what ive seen so far, there aint nothing on the ps3 that cannot be acheived on the ps3, please prove me wrong, lets enjoy both sides
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Playing Beyond Today
- 4:41am EDT - July 30th, 2007
- 6
If you do you homework and read some developers blogs you will find that games comming out like Heavenly Sword couldn't be done on other systems and that the design of the ps3 gives more advantages to the developers if the really push to reach new feats. Now talking money thats not good because it would force you to single out one system to develop for, but from a gaming point of view when the do single out this system they can achieve things that is truly next gen. So even though its not many games as of yet that will display this as a full we only get hints of whats to come.
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arthur56k
- 4:49am EDT - July 30th, 2007
- 7
dude, do some reserch, ninja theory went to MS with heavenly sword, but MS did turn them down because of the poor sales of kungfo chaos, so it really isnt a matter of the game cannot be acheived on the 360, had MS accepted it, you would be trolling and putting the title down
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DeadOnArrival06
- 6:24am EDT - July 30th, 2007
- 10
arthur 56k where did you hear that info from? I'm very curious so if you could, please tell.
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DeadOnArrival06
- 7:06am EDT - July 30th, 2007
- 13
Well even if that is true, it's still just a concept they were showing to MS. I'm sure if MS agreed, it wouldn't be the same game that's coming for the PS3. Not all 360 owners have a hard drive, no 360 has a cell like the PS3, no 360 can support Blu-Ray. So While I'm sure the game would've still been good on the 360, it would'nt be the same as PS and would'nt be as good as what we're getting.
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Psydistix
- 11:45am EDT - July 30th, 2007
- 14
The thought that Ninja Theory went to Microsoft with the idea of Heavenly Sword does not mean that it would be of the same quality on the 360. The Heavenly Sword that is releasing for the PS3, the final project, could very well be something that could only be done on the PS3. I have not seen anything similar to it in capability on the 360 yet. The fact that Devil May Cry is being made exactly the same on each console to keep from one being better than the other(as said by Capcom) and that GTA is being held back due to issues with the 360 version, should give you an idea of what the interview that we are responding to went into. The key to the situation that the interviewer goes into is whether or not people will still purchase the games. There are many who have decided not to get a PS3 yet due to lack of quality games. No one blames them. Yet, a petition comes up because consumers want the quality that they deserve in a game, and they are criticized for it. They are doing the right thing. If they do not voice their opinion and show their feeling, the third party developers will continue to put out poor ports to make quick money.
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arthur56k
- 10:29pm EDT - July 30th, 2007
- 16
psydistix, hardware comparison speca aint what you guys make it to be, cell may be the most powerful CPU around, but as a CPU, all it can do is what it is designed to do, that is floating point, which is of limited use to game programming, here are some links, one is from IGN, not a playstation fansite or xbox fansite,or something Sony or MS said, that is BS.
http://www.gamersreports.com/forum/index.php?showtopic=9635
http://xbox360.ign.com/articles/617/617951p1.html
the post right above me is ludicrous, a friend of mine once said that it gets old trying to optimize for a hgard console to develop for, and 5 or six years down the line they drop another headache for you to real with, bottom line is that in as much as the celll is powerful, Sony erred on making it difficult to deal with, if you read both links you will also see why the 360 really doesnt need a hard disk for lowered load times, you guys should really read instead of taking the BS spread across this site
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arthur56k
- 10:37pm EDT - July 30th, 2007
- 17
there is also a reason as to why it is easier to port from the ps3 to 360 thn the other way round, the ps3 OS uses more memory to run more system tasks like linux etc and these take more memory, with lesss being left for game development, plus RSX is a tadd to underpowered when compared to Xenos, that would explain the crappy ports, VF5 is the fisrt title ported from ps3 to 360, and not only does it look better, it also plays better if what AM2 says is anything to go by
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