Warhawk Review

  • Posted August 31st, 2007 at 14:52 EDT by

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Warhawk is an amazing multiplayer experience. Almost everything is spot on, and players will have a lot of fun taking on different roles and trying out different tactics to reach their objectives. This title is a must-have for PS3 owners.

We like

  • Simplistic menus and descriptions will help anyone become a server host and ranked pilot.
  • There's a ton of ranks, ribbons and medals to earn.
  • Graphics are beautifully enticing.

We dislike

  • Steep learning curve without documentation or tutorials.
  • Only works on one PSN account if you download it.

See PSU's review on Metacritic & GameRankings

(continued from previous page) ...at will instead of being stuck with it as your only way to navigate a badass Warhawk or vehicle into combat.

At the end of the match, you're given a full performance and statistics chart on your actions in the battlefield. If you happen to be playing a ranked match, the points for the actions you did will add up and allow you to be promoted in rank. This will also let you receive literally hundreds of medals and ribbons such as killing enemies at a specific spot, defending the base, or even pulling off a nice number of kills to ground troops with a Warhawk. All in all there are a minimum of twenty ranks that players can advance to, starting at recruit and moving all the way up to General (I’m currently a Colonel thanks to the beta). Gaining the first few promotions are easy, but with time, the requirements get tougher, making it much more difficult to advance in rank.

Not only do the ranks allow you to claim bragging rights, but also they can be used to unlock new skins for your character model. Also, depending on how a server is set up, ranks can restrict players from servers where they'd easily blow away less skilled warriors, since you have to meet that player ranking or lower to be eligible to enter a room. However, there was one noticeable glitch in the ranking system; on random occasions, the game appears to lose track of the players progress, demoting them back to a recruit, prompting you to reload your profile to continue where you left off. Frustrating to say the least after plodding through several hours of hard work.

The only other possible downside to Warhawk is the fact that for a beginner, the learning curve is not easy to master. The game comes with no tutorials or any introductory measures for Warhawk. As a result, even if players attempt to learn through a local area network game, most players will have a hard time trying to figure out how to manoeuvre a certain vehicle, and even basics such as how to shoot and what not. Warhawk, possibly through future patches, can definitely become more newcomers friendly through the inclusion of an observer mode, so newcomers can choose to be a spectator on matches and observe specifically in detail what buttons a player presses (possibly a God of War type fade in and fade out scheme on screen) at specific moments in time. Such an inclusion will not only greatly decrease the learning curve, but also allow for more stimulated rather than frustrated players in an all-encompassing environment.

As for the technicality of Warhawk’s servers, creating your servers to host games or clan matches is fairly easy with Warhawk's extended customisable options. Players can decide if their server will simply be a player server for non-ranked games, ranked dedicated if they want to play on their server but not participate in such ranked games, or just plain dedicated if they want to host but not play non-ranked games. With these features, the strong customisation options apparent not only in gameplay but server aspects as well, allows players to set everything from passwords for clan practices to friendly fire damage and spawn delays, and save these settings as presets. Furthermore, hosts can have their games up and running the way they want in a matter of minutes, which is pretty impressive right out of the box without any significant or massive adjustments for the PSN.

The magnificent sound in Warhawk truly adds to the euphony of the title. Often, you will find yourself using sound to trace where a specific attack came from. For instance, if it's the crackle of electricity or the whoosh of a flamethrower, you have an idea of what it is and who could've been firing it. The explosions are unbelievably threatening (in a good way) and the vehicles sound incredibly and realistically powerful and intense. Bullets whiz by; explosions feel as if they actually happened in your backyard (or in a nearby parking lot if you live in a complex). Warhawk would have been supremely hurt if it didn’t have a gripping soundtrack to go along with the visual feast for the eyes, and background ... (continued on next page)

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  • Related game: Warhawk

    Release date (US):
    August 28th, 2007
    Shooter - Third Person
    25 of 2,668 Games
    Up 0 places (in last 7 days)

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