Lack of online played role in Eight Days cancellation
- Posted June 16th, 2008 at 11:56 EDT by Mike Harradence
- 27 Comments
Sony Worldwide Studios President Shuhei Yoshida has revealed that Eight Days’ lacking online sector formed “part” of its decision to cancel the former London Studios action title.
Speaking to developmag.com, Yoshida outlined the studios current strategy for PS3 software, revealing a distinct push in the online-supported content – something that he feels Eight Days ultimately lacked.
"There are many areas but one focus that has been and will be key is how we use the online technology and PlaySation Network to involve more consumers in participating. LittleBigPlanet is a major, major step forward in that this year. Prior to that we released SingStar, and I’ve been checking out people’s videos – it’s been very interesting to see that people enjoy publishing their performances.”
"I think that we have more projects that we want to do than we do have resources. So, the cancellation of Eight Days was not necessarily because that project was failing, but because we looked at how it fit in the portfolio and where it fit as a production,” said Yoshida.
When pushed on the subject, Yoshida conceded that the titles lacking online component "was part of the consideration.”
"As I say, there are many projects we want to do and we look at many different angles for them, such as profitability, how long it may take, and where it fits in the portfolio – along with other strategic aspects that we are trying to delivery for the platform."
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Comments
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gameoholic
- 7:27am EDT - June 16th, 2008
- 2
Man, that sucks. This looked like it was going to be a great game too.
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Girugamesh
- 7:37am EDT - June 16th, 2008
- 3
Again, people, this is only a PART of the reason it was canceled. Not like the forum thread that said that this was the whole reason it was canceled.
That being said, it's quite disappointing to know that single player is looked down upon.
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Paranoimia
- 7:50am EDT - June 16th, 2008
- 5
I 100% disagree with this theory. Online adds to a game, sure, but a game does not need an online portion to be worth making/buying. In fact, as Uncharted and MGS4 prove, a good story is by far the most important factor. I can do without online.
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ps3_axe
- 8:12am EDT - June 16th, 2008
- 9
online, online. that's all i hear... bbefore when the consoles didn't have internet we got good SINGEL player games. What happened to that? I hate all these requirements of having online. content is one thing, but why MUST a game have online these days? why can't a good game be played alone or multiplayer with friends...
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Paranoimia
- 8:28am EDT - June 16th, 2008
- 10
@ Eric2929 - Yes, MGS4 has MGO, but MGO is really a separate title using the MGS4 engine. MGS4 itself is a totally offline game.
The question to ask is, would the lack of MGO have made MGS4 any less of a game? Answer: absolutely not.
Even though I'm a member of a clan, I'm perfectly happy to sit and play a single-player title with no online content. Online isn't everything, and it certainly isn't a necessity.
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gingo
- 9:27am EDT - June 16th, 2008
- 12
psn id: gingo.... that is a disappointing reason to cancel a game that looked as good as this becasue i still buy games to play for the single player and have multiplayer as an extra after i've played the main game and i certainly feels its not a necessity to have in every game
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Odium_Generis_Humani
- 11:16am EDT - June 16th, 2008
- 16
@#3
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I agree with your point about single player being out0of-favor with people. On one hand, I think it's pretty shallow of gamers and speaks to how easy they are to please just shooting other players for hours on end (I love the shot at those people Kojima takes in MGS4), but on the other hand, it IS a new experience everytime you play that no single player campaign can ever reproduce.
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@Flamedragon
BINGO. Just like that, westerners are back to the same tastes we were in the 80's. Action ruled and RPG were look at as "dumb" (you mean I attack from a MENU?!). Two games came to change all that back then. The NES's Metal Gear (stealth over action) and later, Final Fantasy 7 (obviously FF had a fan base, but we all know FFVII is when it exploded in the states). Can these two franchises do it again? See, a new generation of Graphic-Ho'n, ADD types (and PC gamers...some the same people) have ruin console gaming. I'm just glad MGS4 was made.
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edward_moffet
- 12:11pm EDT - June 16th, 2008
- 20
speaking as someone that loves that multiplayer is making gaming a much more social thing i miss the personal single player experience that 1 player games like mgs4 provide but its clear that sony is simply trying to vary their portfolio so i respect their decision but dont forget about the single player
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