Lack of online played role in Eight Days cancellation

Sony Worldwide Studios President Shuhei Yoshida has revealed that Eight Days’ lacking online sector formed “part” of its decision to cancel the former London Studios action title.

Speaking to developmag.com, Yoshida outlined the studios current strategy for PS3 software, revealing a distinct push in the online-supported content – something that he feels Eight Days ultimately lacked.

"There are many areas but one focus that has been and will be key is how we use the online technology and PlaySation Network to involve more consumers in participating. LittleBigPlanet is a major, major step forward in that this year. Prior to that we released SingStar, and I’ve been checking out people’s videos – it’s been very interesting to see that people enjoy publishing their performances.”

"I think that we have more projects that we want to do than we do have resources. So, the cancellation of Eight Days was not necessarily because that project was failing, but because we looked at how it fit in the portfolio and where it fit as a production,” said Yoshida.

When pushed on the subject, Yoshida conceded that the titles lacking online component "was part of the consideration.”

"As I say, there are many projects we want to do and we look at many different angles for them, such as profitability, how long it may take, and where it fits in the portfolio – along with other strategic aspects that we are trying to delivery for the platform."

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  • Related game: Eight Days

    Release date (US):
    TBA
    Developer:
    SCE Studios London
    Genre:
    Shooter - Third Person
    Rank:
    102 of 2,664 Games
    Up 0 places (in last 7 days)

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