TNA iMPACT! Review

  • Posted September 18th, 2008 at 07:53 EDT by

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TNA iMPACT! is a wasted opportunity in almost every conceivable manner.

We like

  • Great visuals
  • Reversal system is fun initially

We dislike

  • Limited moves list
  • Lack of diversity between players
  • Very poor AI

See PSU's review on Metacritic & GameRankings

(continued from previous page) ...move to another without waiting for animations to finish up as they all branch together beautifully - highly impressive to watch to say the least.

Midway has also included a cool reversal system that proves entertaining enough at first, but is in fact more superficial than it seems. The main problem I have with this scheme is that almost every move can be countered and then re-countered. This can line up 5+ reversals in a row before a final action is even taken to inflict any damage. If you’re good enough at timing the reversal buttons, you can win matches without pressing any other button, which is quite frankly, ludicrous.

Once you’re done playing against your friends or the AI (the latter of which is highly incompetent to say the least), you can jump into the game’s standard multiplayer component and enjoy a pretty robust online experience virtually devoid of any lag. Although this does inject some much-needed longevity into the title, it hardly makes up for the rest of the game’s shortcomings.

Kurt Angle and Midway displayed so much potential for TNA iMPACT! that I almost bought into the pre-release hype. However, after finally getting the chance to sit down and play the retail release, I can conclude that Angle’s bite isn’t even close to as ferocious as his backpedalling, which he’s preparing to do a lot of. Wrestling aficionados and casual fans alike would do best to simply wait for Smackdown vs. Raw.

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  • Related game: TNA iMPACT!

    Release date (US):
    September 9th, 2008
    Midway Studios LA
    Sports - Wrestling
    242 of 2,667 Games
    Up 0 places (in last 7 days)

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