TNA iMPACT! Review
- Posted September 18th, 2008 at 07:53 EDT by
- 9 Comments
- PSU Review Score
- Avg. user review score:
You must be logged in to rate a game
TNA iMPACT! is a wasted opportunity in almost every conceivable manner.
- Great visuals
- Reversal system is fun initially
- Limited moves list
- Lack of diversity between players
- Very poor AI
(continued from previous page) ...move to another without waiting for animations to finish up as they all branch together beautifully - highly impressive to watch to say the least.
Midway has also included a cool reversal system that proves entertaining enough at first, but is in fact more superficial than it seems. The main problem I have with this scheme is that almost every move can be countered and then re-countered. This can line up 5+ reversals in a row before a final action is even taken to inflict any damage. If you’re good enough at timing the reversal buttons, you can win matches without pressing any other button, which is quite frankly, ludicrous.
Once you’re done playing against your friends or the AI (the latter of which is highly incompetent to say the least), you can jump into the game’s standard multiplayer component and enjoy a pretty robust online experience virtually devoid of any lag. Although this does inject some much-needed longevity into the title, it hardly makes up for the rest of the game’s shortcomings.
Kurt Angle and Midway displayed so much potential for TNA iMPACT! that I almost bought into the pre-release hype. However, after finally getting the chance to sit down and play the retail release, I can conclude that Angle’s bite isn’t even close to as ferocious as his backpedalling, which he’s preparing to do a lot of. Wrestling aficionados and casual fans alike would do best to simply wait for Smackdown vs. Raw.
- Page 1
- Page 2
- 3:01am EDT - September 18th, 2008
Why read that when you can read my two word review below?
- 3:05am EDT - September 18th, 2008
and what a waste of post it is.
This game was always going to struggle against the smackdown brand - the lack of characters, the years of experience THQ/Yukes has with the wrestling genre. From all the reviews I've seen alongside this one there going to have to do a major overhaul of it if it wants to compete
- 3:05am EDT - September 18th, 2008
DOH Double post
- 3:28am EDT - September 18th, 2008
@ 2 - I agree it is **** and @ 3 - Accclaim Sports who i think Midway bought out was one of the first devs to create the WWE games for the Playstation 1, infact i still have my WWF Warzone and it still works, Im not sure what happened but somehow THQ/Yukes managed to get the rights* from Vince McMahon and WWE to create future Smackdon Vs games for all consoles, i know ill be picking up the PS3 smackdown vs raw 2009, now if i could find a roster set for it.
*Infact i think after Midway aquired the rights of Acclaim Sports they lost the deal and was given to THQ/Yukes.
- 4:44am EDT - September 18th, 2008
THQ and Yukes made some of the best wrestling games when they made the old WCW vs NWO games on the N64. they got the licence for the WWE games with the original "smackdown" game and have went on in leaps and bounds since.
as #3 said, the first iteration of TNA was alwasy going to struggle until it finds it's own identity and it'll need a push from the devs and the producers to ensure that it continues and can deliver a better experience...from the looks of it, it's not worth the money yet...
- 6:24am EDT - September 18th, 2008
Didn't look good anyway.
- 11:32am EDT - September 18th, 2008
the TNA iMPACT! game KICKS ASS- and future versions only going to get better!
to any haters- don't even waste your time commenting if it sucks.
- 12:19pm EDT - September 18th, 2008
smackdown vs. raw is the same game every year. somebody needs to tell them that we have next gen consoles now because their still making them with the last gen technology.
This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!