TNA iMPACT! Review
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TNA iMPACT! is a wasted opportunity in almost every conceivable manner.
- Great visuals
- Reversal system is fun initially
- Limited moves list
- Lack of diversity between players
- Very poor AI
(continued from previous page) ...move to another without waiting for animations to finish up as they all branch together beautifully - highly impressive to watch to say the least.
Midway has also included a cool reversal system that proves entertaining enough at first, but is in fact more superficial than it seems. The main problem I have with this scheme is that almost every move can be countered and then re-countered. This can line up 5+ reversals in a row before a final action is even taken to inflict any damage. If you’re good enough at timing the reversal buttons, you can win matches without pressing any other button, which is quite frankly, ludicrous.
Once you’re done playing against your friends or the AI (the latter of which is highly incompetent to say the least), you can jump into the game’s standard multiplayer component and enjoy a pretty robust online experience virtually devoid of any lag. Although this does inject some much-needed longevity into the title, it hardly makes up for the rest of the game’s shortcomings.
Kurt Angle and Midway displayed so much potential for TNA iMPACT! that I almost bought into the pre-release hype. However, after finally getting the chance to sit down and play the retail release, I can conclude that Angle’s bite isn’t even close to as ferocious as his backpedalling, which he’s preparing to do a lot of. Wrestling aficionados and casual fans alike would do best to simply wait for Smackdown vs. Raw.
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