Dead Space Review
- Posted November 2nd, 2008 at 00:54 EDT by
- 35 Comments
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Dead Space is a thrilling scarefest filled with nightmarish creatures, gory detail, and the ability to make any gamer wish it was the daytime. Redwood Shores has delivered a truly must-buy title during a month of standout releases.
- Unique gameplay experience
- Stunning visual design
- Limb by limb dismemberment
- Replayability is crippled by inventory loss during difficulty switch
- Overpowered boot stomp
- Backtracking may bother some gamers
There used to be a time when the survival horror meant solely Silent Hill and Resident Evil. Lately, there are more original properties, like the mind-boggling BioShock or the gruesome Condemned, sprouting up within the genre. Now EA has pushed itself into view with EA Redwood Shores’ inaugural leap into survival horror, Dead Space. Referred to on more than one occasion as “BioShock in space,” Dead Space brings gamers hundreds of years into the future to board the USG Ishimura, a planet-cracking ship that lost all contact with human life.
Sadly, the mining of other planets is a necessity for the human race as we have exhausted all of our natural resources. Considering the ramifications of this situation, fleets of vessels are scattered throughout the universe in order to transport these resources back to Earth for consumption. The USG Ishimura is mankind’s most glorified planet-cracker, as it has mined more planets than any other interplanetary vessel. Oddly enough, the USG Ishimura loses all contact with galactic command during a standard planet-cracking operation. In order to find out what’s happened, a maintenance crew is dispatched from a nearby vessel.
As expected, you’re a part of this maintenance crew. Gamers step into the boots of Isaac Clark, a quiet systems engineer that has a very cliché interest in the Ishimura – his lady friend is on board. The last contact Clark had with her was via an urgent holovid (holographic video) which was filled with cryptic messages. Upon reaching the Ishimura, Isaac and his fellow crewmates quickly become separated, and all hell proceeds to break loose. The maintenance vessel is destroyed, and most of the crew is violently murdered by abominations known as Necromorphs (space zombies).
With the Ishimura’s computer systems failing due to the Necromorphs, and the disadvantage of being nothing more than a systems engineer, gamers must make do with whatever weapons or tools they find lying around in order to survive. Isaac can also create weapons of his own, provided he can find the schematics necessary to build them. It is through this process that you acquire the bulk of your weaponry. Scattered throughout the ship are schematics for weapons – like the flamethrower – that you can create using work stations. These work stations also give you the ability to utilize power nodes that you may have found during play. These power nodes function similarly to the “Sphere Grid” in Final Fantasy X; they’re small nodes that fit into a “power grid” that will upgrade Isaac's weapons, health, air support, reload times and even ammunition amount.
The nodes usage goes beyond the standard weapon and player upgrades, as you can use them to power up your stasis and kinesis modules as well. The stasis module allows gamers to (somewhat) slow down time in order to get through areas of the ship that would otherwise be death traps. One instance where this comes in handy is when a faulty door keeps yanking open then slamming shut. Utilizing the stasis module in this situation causes the door’s movement to diminish, allowing Isaac to run through safely. Meanwhile, the kinesis module gives you the chance to pick items up with your mind and throw them out of the way or turn them into thrown weapons. This is useful when you come across a hallway that may be blocked by some foreign object that you must remove in order to progress. Redwood Shores has created a title in which almost anything can be upgraded to the player’s content. This allows for a unique experience and most will have to play through the game several times if they hope to max out each possible item.
The deformed Necromorphs are susceptible to particular types of weapons. This is important to remember when upgrading your weapons, partly because enemies won’t be incapacitated in the usual manner (headshots). Most Necromorphs force you to dismember them limb by limb. As the game progresses, the Necromorphs become increasingly faster, leaving you less time to accurately dissect their constantly shifting forms. This will inevitably lead to several deaths by way of dismemberment for Isaac, so make sure to always think ahead and aim for those weak limbs from the ... (continued on next page)
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- 9:10pm EDT - November 1st, 2008
wiuts with you dudes... some reviews are completely true and believable and others are redonculuos in almost every way...
- 9:13pm EDT - November 1st, 2008
umm to the self-proclaimed "Jesus of PSU" its Issac Clarke, not Hayes, good review tho, Dead Space was an awesome experience, wish i could play it all over again for the first time just to have that in-suspense, WTF was that feeling. just recently got my platinum in the game, and i've been playing Bioshock since (up to cohen) & it really is Bioshock in space
- 9:15pm EDT - November 1st, 2008
finnaly i ben waited for god review 9.0 thats awsome i love the game best horror game all time
- 9:32pm EDT - November 1st, 2008
The Issac came in is destroyed? WTF dose that mean, you guys should proofs read better. good review though.
- 9:46pm EDT - November 1st, 2008
Some of those cons seem like you were just grasping for something negative about the game. The only one I trul agree with is the loss of inventory when changing difficulty, but thats still grasping. Nice review overall, was a fantastic game.
- 9:57pm EDT - November 1st, 2008
I'd give Dead Space an 8.5/10.. its pretty wild, but its not without its flaws. I'd still recommend it no problem, and i really do hope they make a series out of this.
- 10:06pm EDT - November 1st, 2008
this game is fantastic i highly recommend it
- 12:32am EDT - November 2nd, 2008
You lot need to work on your pros n cons more
- 12:41am EDT - November 2nd, 2008
This game amazing but you can easily get bored of it and not play it for a while also it is impossible to finish the game on hard... i guess i wont be getting that trophy
- 1:34am EDT - November 2nd, 2008
Funny you guys point out all the flaws and errors in their reviews, yet they are not professionals other than through eachother. They dont work for some conglomerate that busts their chops if they misspell a word. They just let kids run the website thats all.
- 1:39am EDT - November 2nd, 2008
Who wouldn't like this game man ?? Other than kidz and people with heart problems ??
- 1:56am EDT - November 2nd, 2008
I'm still waiting for a demo. I just played the Alone In The Dark demo and now im in a Survival Horror mood.
- 1:46am EDT - November 2nd, 2008
Game Is seriously brilliant. And dont forget to download the cool-looking black armor from the Playstation Store. Better than the rusted tin one!!! (The obsidian suit is free on UK account btw and $2.49 on US)
- 3:22am EST - November 2nd, 2008
I got this on release.I'm still playing through it now and it's one of the best games i've played for a long time.
It has some annoying bits - like the necromorphs with bombs on their arms,if you're surrounded by a few and one gets you then you're dead as the other will attack before you can get up.
I also think you dont get enough power nodes.Or the way you power up weapons etc is broken.Why mkae it so you have to use 2 or 3 nodes on empty slots before you get to a useful slot?
- 3:26am EST - November 2nd, 2008
They are not zombies, but mutations. Bioshock is a completely different experience. Personally, this game gets a 9.0 from me.
Hey Dreams, you can rent it. Seriously though, this is totally worth the $60.
- 3:37am EST - November 2nd, 2008
I loved this game especially when you get the Level 6 Military Schematic when you replay it.
btw if you take the first letter of the name of each chapter in this game it spells "Nicole is Dead"
- 4:09am EST - November 2nd, 2008
THE ENDING SUCKED, but an amazing game...
- 5:21am EST - November 2nd, 2008
it was good whilst it lasted but im growing tired of games like this where you play it once then it just becomes another game case collecting dust, its a real shame this game had so much potential replay value but it just dosent.
- 7:48am EST - November 2nd, 2008
no replay value..no game..!!!!hey EA..open ur eyes ears and brain and think as a gamer!!!...we want replay value..is that so much to ask??..oh..and trophies to..:P
- 7:57am EST - November 2nd, 2008
The reason EA didn't let you keep your inventory when you switched difficulties is because some kid would max out all his weapons playing on easy and then play on hard with all your really good weapons . It would ruin the feeling of completing the game on hard.
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