Capcom prices up Super Street Fighter II HD
- Posted November 21st, 2008 at 06:32 EDT by Mike Harradence
- 17 Comments
Capcom has slapped a price sticker on its upcoming high definition makeover of Super Street Fighter II Turbo on PlayStation 3 and Xbox 360.
The publisher confirmed that the retro fighter will cost approximately USD 14.99 for the PSN release, and 1200 Microsoft Points for those forking out for the Xbox LIVE Arcade version.
In addition, Capcom's Unity Blog added that we could expect "standard international price adjustments for overseas PSN stores,” although there’s still no word as to when the game will arrive in PAL regions.
Super Street Fighter II Turbo HD Remix is due for release in North America on November 25.
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Comments
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Odium_Generis_Humani
- 1:33am EST - November 21st, 2008
- 1
I'd pay that for Alpha or SFIII. I don't like the art in the old-school SF2 games. The gameplay is undeniable, though.
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Sevket_Erhat
- 3:24am EST - November 21st, 2008
- 2
I got a PAL PS3 but I don't plan to wait for PAL release. Would it be a problem ?
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Staticneuron
- 3:28am EST - November 21st, 2008
- 3
Its worth it. A return to the basics without the fluff.
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TekkenLord
- 6:42am EST - November 21st, 2008
- 8
sweet, this would keep me busy until SF4. Got to get back my skillz with fei long.
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HalfOfZero
- 6:50am EST - November 21st, 2008
- 9
Never really liked Street Fighter to be honest :P It makes Tekkens combo buttons look simple! :P
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Alpha2
- 7:57am EST - November 21st, 2008
- 10
RED FLAG!!!! Backbone entertaiment SUCKS! ALERT PEOPLE!
At first I was going to say, "15 bucks? that's over priced especially when you see how much value you get in Bionic Commando Rearmed for 10". But I just noticed that Backbone was involved in this and I KNOW FOR CERTAIN I wont be buying this now. Every one of the games they've released on the network have been broken! Puzzle fighter "HD"(snort), Commando 3, and especially 1942 have all had animation problems, sound issues, bad collision detection, and a bunch of other annoyances, Sure they've fixed some of them and you cant say they dont have an eye for art, but they've routinely phoned it in on the software side, it's like they just do what required to put the game on the screen and hope the rest works.
I'm not going to tell you "don't pay 15 bucks for this old game" but I will tell you "this game WILL BE BROKEN ON RELEASE BECAUSE OF BACKBONE ENTERTAINMENT, and good luck waiting for the fixes."
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Alpha2
- 9:28am EST - November 21st, 2008
- 12
When did you buy it?
When it first came out the audio on chunli's stage was out of sync, there was no voice chat, you couldn't play against people on your friends list, and the character graphics were out of proportion to the backgrounds. Not only that but they were just scaled up without even trying to improve them for HD screens. They fixed some of these issues but they shouldnt have been there in the first place. The graphics were still incorrectly scaled the last time I played it.
Commando 3 has collision detection issus where obsticles that arnt even on the same plane as you block your shots, Secret rooms that you open with grenades are generally marked with a blue color, there's an obvious room that refueses to open no matter how many grenades you through at it on the second stage. the moving platforms bump against the edges of the screen and push your character around rather than adjust the animation so that it dosent go that far. This one may be minor, but c'mon, it's just careless!
1942, why does it claim to have a score board but there are no high scores? I dont even want to get started on colision detection. ugh.
Backbone has sofar screwed up on 3 out of 3 releases... why would the 4th be any different?
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